Player Matchup

Jing Wei
Jing Wei
Gephrey
Jing Wei
Level 88
God Stats
8W - 5L
1,469 SR
Queue Stats
118W - 104L
1,531 Elo+
Party 1
Nike
Nike
JuicyEndeavor
Nike
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 118L
1,502 Elo+
Party 1
Yemoja
Yemoja
MerryChrihhhmas
Yemoja
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
SmiddyWiddy
Baba Yaga
Level 65
God Stats
3W - 3L
1,172 SR
Queue Stats
102W - 104L
1,508 Elo+
Party 1
Jormungandr
Jormungandr
futton1234
Jormungandr
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 86L
1,549 Elo+
Party 1
Team Averages
Level 93
1,428 SR
1,518 Elo+

VS

Team Averages
Level 92
1,551 SR
1,490 Elo+
Tyr
Tyr
Big0lBitties
Tyr
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
160W - 107L
1,564 Elo+
Party 2
Atlas
Atlas
FML420Swag
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,255 Elo+
Party 2
Yemoja
Yemoja
IamFungi
Yemoja
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 40L
1,540 Elo+
Party 2
Nut
Nut
PandaReject
Nut
Level 122
God Stats
1W - 1L
1,728 SR
Queue Stats
121W - 123L
1,530 Elo+
Solo
Thanatos
Thanatos
chasemanz
Thanatos
Level 128
God Stats
2W - 3L
1,527 SR
Queue Stats
200W - 121L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gephrey
Jing Wei
14
3 / 2 / 9
8,431
766
9,481
9,537
4,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
6 / 2 / 14
9,736
885
17,077
13,652
14,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 0 / 10
9,023
820
5,441
6,255
4,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baba Yaga
SmiddyWiddy
Baba Yaga
15
4 / 2 / 11
9,036
821
16,350
9,554
4,656
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
futton1234
Jormungandr
17
5 / 1 / 14
9,763
888
16,715
13,470
15,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
8,669
788
13,776
20,065
19,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Atlas
13
0 / 4 / 5
7,418
674
11,218
16,960
17,587
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yemoja
IamFungi
Yemoja
14
0 / 2 / 5
7,655
696
4,110
12,581
10,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 4 / 4
7,050
641
7,727
13,092
5,696
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thanatos
chasemanz
Thanatos
15
3 / 5 / 2
8,375
761
6,541
12,385
5,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
21
Kills
7
7
Deaths
21
58
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
Atlas
0
4
5
0.63
W
Jing Wei
Gephrey
Jing Wei
3
2
9
3.75
L
Yemoja
IamFungi
Yemoja
0
2
5
1.25
W
6
2
14
6.5
W
3
0
10
8
L
0
4
4
0.5
W
Baba Yaga
SmiddyWiddy
Baba Yaga
4
2
11
4.75
L
Thanatos
chasemanz
Thanatos
3
5
2
0.8
W
Jormungandr
futton1234
Jormungandr
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,064
Damage
43,372
52,468
Taken
75,083
43,157
Mitigated
58,897
19,915
Healing
28,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,776
208
824
2,537
20,065
19,943
0
8,585
11,199
480
24,128
L
Atlas
11,218
3,232
0
0
16,960
17,587
0
7,732
8,999
18,292
959
W
Jing Wei
Gephrey
Jing Wei
9,481
7,920
1,792
1,613
9,537
4,203
858
2,498
7,039
0
15,910
L
Yemoja
IamFungi
Yemoja
4,110
1,461
12,490
3,575
12,581
10,058
0
7,173
5,047
7,333
183
W
17,077
301
831
1,729
13,652
14,927
0
4,468
9,184
4,615
19,672
W
5,441
513
3,087
1,454
6,255
4,371
209
1,881
4,374
11,614
0
L
7,727
2,361
873
2,074
13,092
5,696
0
8,099
4,732
0
20,877
W
Baba Yaga
SmiddyWiddy
Baba Yaga
16,350
466
1,202
2,611
9,554
4,656
588
2,122
7,432
30,380
0
L
Thanatos
chasemanz
Thanatos
6,541
185
1,812
4,121
12,385
5,613
0
5,795
6,429
0
15,688
W
Jormungandr
futton1234
Jormungandr
16,715
3,498
1,668
3,928
13,470
15,000
108
3,646
9,824
28,562
4,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,989
Gold Earned
39,167
112
Minions Killed
97
0
Camps Cleared
0
1,191,212
Distance Traveled
1,067,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,669
788
26
2
0
232,453
0
L
Atlas
7,418
674
18
2
0
213,634
0
W
Jing Wei
8,431
766
17
2
0
240,592
0
L
Yemoja
7,655
696
8
1
0
189,266
0
W
Nike
9,736
885
13
1
0
255,474
0
W
Yemoja
9,023
820
13
1
0
235,408
0
L
Nut
7,050
641
26
2
0
194,428
0
W
Baba Yaga
9,036
821
29
3
0
235,806
0
L
Thanatos
8,375
761
19
2
0
238,125
0
W
Jormungandr
9,763
888
40
4
0
223,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role