Player Matchup

Kumbhakarna
Kumbhakarna
Bronze III
Bajabanti
Kumbhakarna
Bronze III
Level 110
God Stats
1W - 1L
1,761 SR
Queue Stats
3W - 5L
1,486 MMR
Party 2
Chiron
Chiron
Bronze III
LilBoogz
Chiron
Bronze III
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,424 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Steelersfan305
Cthulhu
Bronze III
Level 149
God Stats
0W - 1L
1,745 SR
Queue Stats
3W - 11L
1,258 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,669 SR
1,390 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,850 SR
1,806 MMR
Ne Zha
Ne Zha
Masters
A9entOrang33
Ne Zha
Masters
Level 64
God Stats
72W - 33L
1,991 SR
Queue Stats
262W - 199L
2,575 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
Kennwulf
Sun Wukong
Silver I
Level 152
God Stats
7W - 0L
1,875 SR
Queue Stats
9W - 0L
1,605 MMR
Party 1
Ra
Ra
Gold III
marktheshark87
Ra
Gold III
Level 149
God Stats
3W - 1L
1,683 SR
Queue Stats
206W - 177L
1,238 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bajabanti
Kumbhakarna
13
0 / 3 / 1
9,033
565
4,359
16,546
16,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
LilBoogz
Chiron
17
1 / 2 / 0
10,259
641
10,606
18,862
7,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
0 / 1 / 1
9,736
609
13,968
16,882
13,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AresAgniChaacThothZeus

VS

Bans
AchillesKukulkanMorgan Le FayPoseidonBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
4 / 1 / 2
10,938
684
21,096
15,862
8,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Kennwulf
Sun Wukong
17
1 / 0 / 3
10,270
642
11,980
12,321
12,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 0 / 5
11,006
688
14,130
10,322
4,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
6
6
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
1
2
5
L
Kumbhakarna
Bajabanti
Kumbhakarna
0
3
1
0.17
W
Sun Wukong
Kennwulf
Sun Wukong
1
0
3
2.5
L
Chiron
LilBoogz
Chiron
1
2
0
0.5
L
0
1
1
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,933
Damage
47,206
52,290
Taken
38,505
37,777
Mitigated
25,273
11,199
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
21,096
1,512
0
5,068
15,862
8,216
1,270
5,992
9,074
0
53,604
L
Kumbhakarna
Bajabanti
Kumbhakarna
4,359
16
0
960
16,546
16,740
28
4,117
11,568
11,663
2,015
W
Sun Wukong
Kennwulf
Sun Wukong
11,980
590
0
2,570
12,321
12,816
308
4,195
7,505
0
32,070
L
Chiron
LilBoogz
Chiron
10,606
1,646
793
7,018
18,862
7,161
54
3,708
14,543
0
60,498
L
13,968
183
72
2,356
16,882
13,876
0
5,602
10,297
43,609
960
W
14,130
88
4,978
2,937
10,322
4,241
750
4,792
5,184
55,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
32,214
184
Minions Killed
194
0
Camps Cleared
0
879,979
Distance Traveled
950,464
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,938
684
45
3
0
311,463
0
L
Kumbhakarna
9,033
565
22
1
0
294,173
3
W
Sun Wukong
10,270
642
37
2
0
310,513
0
L
Chiron
10,259
641
107
7
0
295,127
0
L
Cthulhu
9,736
609
55
3
0
290,679
0
W
Ra
11,006
688
112
7
0
328,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role