Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DaWhopper
Fenrir
Level 98
God Stats
10W - 5L
1,588 SR
Queue Stats
77W - 67L
1,528 Elo+
Party 3
Zhong Kui
Zhong Kui
Ejay104
Zhong Kui
Level 112
God Stats
27W - 23L
1,580 SR
Queue Stats
200W - 189L
1,415 Elo+
Solo
Sylvanus
Sylvanus
Mallyce
Sylvanus
Level 80
God Stats
20W - 12L
1,534 SR
Queue Stats
67W - 50L
1,541 Elo+
Party 3
Chaac
Chaac
rainbowunicornen
Chaac
Level 105
God Stats
1W - 1L
1,216 SR
Queue Stats
37W - 33L
1,464 Elo+
Party 2
Team Averages
Level 93
1,484 SR
1,490 Elo+

VS

Team Averages
Level 82
1,480 SR
1,489 Elo+
King Arthur
King Arthur
BalloonMouse26
King Arthur
Level 89
God Stats
2W - 3L
1,474 SR
Queue Stats
9W - 16L
1,390 Elo+
Party 1
Arachne
Arachne
FelineWitDa9
Arachne
Level 87
God Stats
0W - 6L
1,046 SR
Queue Stats
9W - 16L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
J Psychedelic
Danzaburou
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 1
Cabrakan
Cabrakan
Thee Thinger
Cabrakan
Level 89
God Stats
1W - 2L
1,545 SR
Queue Stats
5W - 9L
1,450 Elo+
Party 1
Zhong Kui
Zhong Kui
rafoltax_
Zhong Kui
Level 65
God Stats
9W - 3L
1,837 SR
Queue Stats
188W - 190L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 0 / 1
6,340
453
4,376
7,891
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Fenrir
DaWhopper
Fenrir
14
2 / 0 / 3
7,547
539
7,943
12,745
6,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Ejay104
Zhong Kui
13
0 / 1 / 0
7,537
538
6,365
7,211
5,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
Mallyce
Sylvanus
11
1 / 1 / 1
7,012
501
4,058
10,017
7,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 1 / 2
7,386
528
4,926
8,974
6,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BalloonMouse26
King Arthur
11
1 / 4 / 0
7,135
510
5,903
11,356
11,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Arachne
FelineWitDa9
Arachne
12
1 / 1 / 0
6,481
463
3,853
11,091
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
J Psychedelic
Danzaburou
10
0 / 2 / 0
5,655
404
7,521
6,681
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

Cabrakan
Thee Thinger
Cabrakan
10
0 / 0 / 1
6,149
439
4,740
11,366
11,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
rafoltax_
Zhong Kui
12
1 / 0 / 0
6,600
471
3,897
7,353
5,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
3
3
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
1
1.5
L
King Arthur
BalloonMouse26
King Arthur
1
4
0
0.25
W
Fenrir
DaWhopper
Fenrir
2
0
3
3.5
W
Zhong Kui
Ejay104
Zhong Kui
0
1
0
0
L
Arachne
FelineWitDa9
Arachne
1
1
0
1
L
Danzaburou
J Psychedelic
Danzaburou
0
2
0
0
W
Sylvanus
Mallyce
Sylvanus
1
1
1
1.5
L
Cabrakan
Thee Thinger
Cabrakan
0
0
1
0.5
L
Zhong Kui
rafoltax_
Zhong Kui
1
0
0
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,668
Damage
25,914
46,838
Taken
47,847
29,570
Mitigated
35,578
20,417
Healing
14,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,376
3,354
0
2,924
7,891
3,248
805
1,562
6,329
0
37,132
L
King Arthur
BalloonMouse26
King Arthur
5,903
472
0
2,038
11,356
11,038
4
0
11,356
1,681
48,350
W
Fenrir
DaWhopper
Fenrir
7,943
2,924
0
3,854
12,745
6,691
0
1,369
11,376
0
66,369
W
Zhong Kui
Ejay104
Zhong Kui
6,365
903
113
2,314
7,211
5,879
884
3,786
3,425
58,159
981
L
Arachne
FelineWitDa9
Arachne
3,853
3,061
0
3,547
11,091
5,208
0
69
11,022
0
53,477
L
Danzaburou
J Psychedelic
Danzaburou
7,521
2,823
284
2,570
6,681
2,363
0
2,292
4,389
0
43,095
W
Sylvanus
Mallyce
Sylvanus
4,058
710
1,923
4,679
10,017
7,101
252
2,015
8,002
27,054
0
L
Cabrakan
Thee Thinger
Cabrakan
4,740
1,014
137
3,612
11,366
11,195
0
3,696
7,670
18,595
1,888
L
Zhong Kui
rafoltax_
Zhong Kui
3,897
387
0
2,788
7,353
5,774
126
4,242
3,111
33,885
990
W
4,926
871
0
4,610
8,974
6,651
0
272
8,702
87
47,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,822
Gold Earned
32,020
397
Minions Killed
293
0
Camps Cleared
0
1,237,880
Distance Traveled
1,262,809
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,340
453
62
4
0
259,482
2
L
King Arthur
7,135
510
75
5
0
259,980
0
W
Fenrir
7,547
539
111
8
0
277,015
0
W
Zhong Kui
7,537
538
99
7
0
223,738
0
L
Arachne
6,481
463
83
6
0
285,121
0
L
Danzaburou
5,655
404
63
5
0
211,853
0
W
Sylvanus
7,012
501
42
3
0
233,544
0
L
Cabrakan
6,149
439
19
1
0
270,810
0
L
Zhong Kui
6,600
471
53
4
0
235,045
1
W
Chaac
7,386
528
83
6
0
244,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role