Player Matchup

Janus
Janus
Energy1357
Janus
Level 74
God Stats
10W - 4L
1,776 SR
Queue Stats
166W - 130L
1,595 Elo+
Party 1
Apollo
Apollo
Psycadelicz
Apollo
Level 115
God Stats
3W - 5L
1,500 SR
Queue Stats
83W - 123L
1,513 Elo+
Solo
Arachne
Arachne
RZSamurai
Arachne
Level 129
God Stats
10W - 0L
2,024 SR
Queue Stats
60W - 32L
1,717 Elo+
Party 1
Cabrakan
Cabrakan
Richey_Rich322
Cabrakan
Level 160
God Stats
16W - 10L
1,713 SR
Queue Stats
91W - 78L
1,670 Elo+
Party 3
Tiamat
Tiamat
ViableLockdown
Tiamat
Level 182
God Stats
58W - 48L
1,635 SR
Queue Stats
138W - 122L
1,656 Elo+
Party 3
Team Averages
Level 132
1,730 SR
1,630 Elo+

VS

Team Averages
Level 116
1,577 SR
1,490 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
FuzzyPear123
Thoth
Level 124
God Stats
1W - 1L
1,771 SR
Queue Stats
45W - 57L
1,515 Elo+
Party 2
Pele
Pele
MajesticMelon7
Pele
Level 100
God Stats
1W - 2L
1,595 SR
Queue Stats
18W - 38L
1,413 Elo+
Party 2
Achilles
Achilles
Nikitazon
Achilles
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 47L
1,497 Elo+
Party 2
Bacchus
Bacchus
iVerzyy
Bacchus
Level 106
God Stats
2W - 2L
1,519 SR
Queue Stats
77W - 91L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 2 / 1
6,764
520
5,857
5,857
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
13
1 / 0 / 1
7,360
566
5,883
9,433
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Arachne
RZSamurai
Arachne
13
3 / 0 / 1
6,826
525
4,653
12,655
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
11
0 / 1 / 3
6,537
503
5,046
9,532
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 0 / 3
8,392
646
6,377
6,938
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
0 / 1 / 1
5,909
455
5,517
6,711
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 1
6,850
527
5,396
5,025
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
2 / 1 / 0
5,767
444
6,304
13,002
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Nikitazon
Achilles
12
0 / 2 / 0
6,432
495
3,507
10,184
7,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
iVerzyy
Bacchus
10
0 / 2 / 1
5,003
385
5,245
8,521
7,307
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
3
3
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
1
1
0.5
W
Janus
1
2
1
0.75
L
1
1
1
1.5
L
2
1
0
2
L
Achilles
Nikitazon
Achilles
0
2
0
0
W
Apollo
1
0
1
1.5
W
Arachne
RZSamurai
Arachne
3
0
1
3.5
W
Cabrakan
0
1
3
1.5
W
2
0
3
3.5
L
Bacchus
iVerzyy
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,816
Damage
25,969
44,415
Taken
43,443
25,310
Mitigated
23,914
19,425
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,517
2,855
0
2,235
6,711
2,540
0
1,511
5,200
0
45,814
W
Janus
5,857
0
0
713
5,857
1,976
0
4,257
1,536
53,690
959
L
5,396
89
0
581
5,025
1,666
0
2,066
2,702
62,376
0
L
6,304
1,402
0
2,167
13,002
5,193
0
4,697
7,856
0
43,938
L
Achilles
Nikitazon
Achilles
3,507
522
0
3,523
10,184
7,208
0
3,894
5,131
0
46,817
W
Apollo
5,883
3,799
0
6,682
9,433
3,871
0
1,696
7,365
0
67,925
W
Arachne
RZSamurai
Arachne
4,653
3,070
0
5,923
12,655
4,988
0
1,007
11,508
0
60,295
W
Cabrakan
5,046
715
0
2,246
9,532
8,908
0
2,749
6,386
14,586
3,965
W
6,377
363
0
3,861
6,938
5,567
0
0
6,545
51,797
2,790
L
Bacchus
iVerzyy
Bacchus
5,245
455
186
2,239
8,521
7,307
0
2,514
5,933
21,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,879
Gold Earned
29,961
470
Minions Killed
401
0
Camps Cleared
0
1,292,417
Distance Traveled
1,322,341
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,909
455
71
5
0
241,094
0
W
Janus
6,764
520
105
8
0
249,053
1
L
Thoth
6,850
527
119
9
0
253,566
2
L
Pele
5,767
444
66
5
0
286,022
0
L
Achilles
6,432
495
102
8
0
261,499
0
W
Apollo
7,360
566
126
10
0
226,336
2
W
Arachne
6,826
525
95
7
0
341,354
0
W
Cabrakan
6,537
503
23
2
0
243,268
5
W
Tiamat
8,392
646
121
9
0
232,406
1
L
Bacchus
5,003
385
43
3
0
280,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role