Player Matchup

Rama
Rama
Bilici03
Rama
Level 61
God Stats
2W - 8L
1,282 SR
Queue Stats
45W - 42L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
GeorgeLuigi007
Nu Wa
Level 108
God Stats
3W - 3L
1,582 SR
Queue Stats
102W - 100L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Messiahya
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,400 Elo+
Party 1
Achilles
Achilles
jonasirjones
Achilles
Level 14
God Stats
15W - 14L
1,383 SR
Queue Stats
18W - 18L
1,356 Elo+
Party 1
Pele
Pele
kykeliku
Pele
Level 47
God Stats
2W - 3L
1,463 SR
Queue Stats
42W - 35L
1,381 Elo+
Party 1
Team Averages
Level 59
1,442 SR
1,385 Elo+

VS

Team Averages
Level 70
1,431 SR
1,441 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aokiji2003
Ra
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 118L
1,417 Elo+
Party 2
Loki
Loki
Dark_Angel12388
Loki
Level 41
God Stats
2W - 4L
1,370 SR
Queue Stats
46W - 58L
1,363 Elo+
Party 2
Chang'e
Chang'e
Emanu003_dr
Chang'e
Level 67
God Stats
2W - 6L
1,286 SR
Queue Stats
199W - 173L
1,423 Elo+
Party 2
Artio
Artio
herinola
Artio
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
4 / 3 / 1
8,074
505
8,259
11,426
4,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

4
0 / 2 / 0
5,187
324
1,025
2,213
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Messiahya
Cthulhu
12
1 / 6 / 6
7,563
473
9,586
15,738
14,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
jonasirjones
Achilles
11
2 / 6 / 1
6,594
412
8,663
19,037
14,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
12
3 / 6 / 1
7,357
460
8,015
14,288
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
4 / 1 / 7
9,151
572
11,864
13,499
10,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 4 / 14
8,214
513
13,150
13,103
5,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 1 / 5
8,071
504
6,962
9,057
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Emanu003_dr
Chang'e
14
6 / 3 / 7
8,272
517
10,348
11,275
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artio
herinola
Artio
13
3 / 1 / 11
8,019
501
4,285
12,515
11,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
10
Kills
22
23
Deaths
10
9
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
1
7
7.5
W
2
4
14
2.25
L
Rama
4
3
1
1.5
W
7
1
5
9.5
W
Chang'e
Emanu003_dr
Chang'e
6
3
7
3.17
L
0
2
0
0
L
Cthulhu
Messiahya
Cthulhu
1
6
6
0.67
W
Artio
herinola
Artio
3
1
11
8.5
L
Achilles
jonasirjones
Achilles
2
6
1
0.42
L
Pele
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,548
Damage
46,609
62,702
Taken
59,449
39,347
Mitigated
35,521
11,171
Healing
22,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,864
2,790
0
3,496
13,499
10,745
69
430
12,229
57,162
1,583
W
13,150
786
1,904
5,538
13,103
5,523
554
4,394
8,621
61,692
1,465
L
Rama
8,259
6,852
0
2,261
11,426
4,776
0
7,836
3,342
0
43,401
W
6,962
1,334
0
1,588
9,057
3,853
577
1,563
7,418
0
35,190
W
Chang'e
Emanu003_dr
Chang'e
10,348
1,754
2,075
3,843
11,275
4,251
1,213
2,234
9,041
48,070
591
L
1,025
520
0
415
2,213
604
0
1,064
1,149
8,188
0
L
Cthulhu
Messiahya
Cthulhu
9,586
547
91
1,261
15,738
14,159
0
9,377
6,155
41,604
0
W
Artio
herinola
Artio
4,285
928
605
3,489
12,515
11,149
286
1,990
10,398
23,842
0
L
Achilles
jonasirjones
Achilles
8,663
1,224
0
4,382
19,037
14,183
0
13,406
4,703
0
30,182
L
Pele
8,015
1,719
0
2,761
14,288
5,625
292
6,170
8,072
0
57,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,775
Gold Earned
41,727
253
Minions Killed
335
0
Camps Cleared
0
1,239,406
Distance Traveled
1,550,831
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,151
572
101
6
0
272,126
0
W
Ra
8,214
513
87
5
0
325,790
0
L
Rama
8,074
505
76
5
0
289,211
1
W
Loki
8,071
504
56
4
0
347,587
0
W
Chang'e
8,272
517
53
3
0
285,891
0
L
Nu Wa
5,187
324
12
1
0
65,178
0
L
Cthulhu
7,563
473
51
3
0
299,249
6
W
Artio
8,019
501
38
2
0
319,437
0
L
Achilles
6,594
412
31
2
0
297,936
4
L
Pele
7,357
460
83
5
0
287,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role