Player Matchup

Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
RizzGodRichard
Sobek
Diamond IV
Level 158
God Stats
17W - 10L
1,757 SR
Queue Stats
40W - 21L
2,223 MMR
Solo
Achilles
Achilles
Diamond III
SpEar0HeaVen
Achilles
Diamond III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 57L
2,257 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
paolo159
Tsukuyomi
Diamond III
Level 171
God Stats
1W - 5L
1,164 SR
Queue Stats
405W - 378L
2,243 MMR
Party 3
Chiron
Chiron
Diamond II
player61423
Chiron
Diamond II
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
622W - 597L
2,308 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,484 SR
2,106 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,810 SR
2,250 MMR
Yu Huang
Yu Huang
Platinum IV
BigMesquiteMurph
Yu Huang
Platinum IV
Level 103
God Stats
2W - 0L
1,815 SR
Queue Stats
15W - 2L
2,048 MMR
Party 1
Ishtar
Ishtar
Platinum II
Glorify
Ishtar
Platinum II
Level 170
God Stats
3W - 2L
1,817 SR
Queue Stats
65W - 33L
2,305 MMR
Party 2
Susano
Susano
Diamond V
Tegveer
Susano
Diamond V
Level 160
God Stats
7W - 1L
1,931 SR
Queue Stats
77W - 22L
2,390 MMR
Party 1
Charon
Charon
Diamond IV
ohCei
Charon
Diamond IV
Level 65
God Stats
7W - 3L
1,816 SR
Queue Stats
36W - 21L
2,247 MMR
Party 2
Guan Yu
Guan Yu
Diamond III
seilide
Guan Yu
Diamond III
Level 135
God Stats
9W - 5L
1,670 SR
Queue Stats
161W - 135L
2,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 3 / 1
5,695
518
4,247
9,575
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 1
5,754
523
3,402
9,465
6,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
SpEar0HeaVen
Achilles
11
1 / 5 / 0
6,146
559
5,760
12,699
6,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
paolo159
Tsukuyomi
11
1 / 3 / 0
5,756
523
2,729
10,308
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chiron
12
0 / 1 / 1
6,075
552
3,867
7,626
2,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AresAthenaNe ZhaBellonaLancelot

VS

Bans
MartichorasThorBacchusKuzenboKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,621
602
6,245
5,367
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
Glorify
Ishtar
15
4 / 0 / 0
8,090
735
9,443
7,430
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
Tegveer
Susano
13
6 / 0 / 4
6,926
630
8,915
11,044
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
ohCei
Charon
12
2 / 1 / 4
6,960
633
6,865
9,226
7,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
seilide
Guan Yu
8
0 / 1 / 2
5,443
495
5,103
8,978
5,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
13
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
1
0.17
W
1
1
1
1.5
W
Ishtar
Glorify
Ishtar
4
0
0
4
L
1
1
1
1.5
L
Achilles
SpEar0HeaVen
Achilles
1
5
0
0.2
W
Susano
Tegveer
Susano
6
0
4
8
W
Charon
ohCei
Charon
2
1
4
4
L
Tsukuyomi
paolo159
Tsukuyomi
1
3
0
0.33
L
Chiron
0
1
1
0.5
W
Guan Yu
seilide
Guan Yu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,005
Damage
36,571
49,673
Taken
42,045
21,259
Mitigated
23,565
15,013
Healing
20,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,247
3,440
0
1,147
9,575
2,161
0
0
9,575
0
43,265
W
6,245
511
0
622
5,367
2,129
0
423
4,944
46,264
1,370
W
Ishtar
Glorify
Ishtar
9,443
5,813
0
4,663
7,430
3,692
300
680
6,750
0
82,206
L
3,402
139
0
3,623
9,465
6,417
0
1,346
7,903
13,014
988
L
Achilles
SpEar0HeaVen
Achilles
5,760
1,351
0
4,185
12,699
6,744
0
4,993
6,828
0
39,865
W
Susano
Tegveer
Susano
8,915
3,275
0
6,875
11,044
4,528
0
88
10,871
0
61,947
W
Charon
ohCei
Charon
6,865
1,494
0
4,136
9,226
7,723
13
0
8,625
34,687
2,467
L
Tsukuyomi
paolo159
Tsukuyomi
2,729
551
0
4,299
10,308
3,615
0
1,166
8,883
0
45,748
L
Chiron
3,867
1,467
346
1,413
7,626
2,322
0
3,311
3,785
0
50,497
W
Guan Yu
seilide
Guan Yu
5,103
623
328
4,029
8,978
5,493
34
2,068
6,910
0
16,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,426
Gold Earned
34,040
370
Minions Killed
434
0
Camps Cleared
0
1,182,100
Distance Traveled
1,211,127
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,695
518
98
9
0
230,700
0
W
Yu Huang
6,621
602
105
10
0
211,957
3
W
Ishtar
8,090
735
143
13
0
208,396
1
L
Sobek
5,754
523
15
1
0
254,985
3
L
Achilles
6,146
559
69
6
0
214,684
0
W
Susano
6,926
630
100
9
0
301,330
0
W
Charon
6,960
633
73
7
0
205,179
3
L
Tsukuyomi
5,756
523
86
8
0
259,384
0
L
Chiron
6,075
552
102
9
0
222,347
0
W
Guan Yu
5,443
495
13
1
0
284,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role