Player Matchup

Bacchus
Bacchus
NoisyBoy00
Bacchus
Level 122
God Stats
24W - 18L
1,611 SR
Queue Stats
102W - 105L
1,418 Elo+
Party 1
Hachiman
Hachiman
Richard24566
Hachiman
Level 7
God Stats
0W - 2L
1,146 SR
Queue Stats
0W - 6L
1,094 Elo+
Party 1
Osiris
Osiris
Shadowzin-_-lol
Osiris
Level 84
God Stats
12W - 20L
1,208 SR
Queue Stats
391W - 384L
1,455 Elo+
Solo
Apollo
Apollo
sjatoba
Apollo
Level 138
God Stats
219W - 202L
1,570 SR
Queue Stats
488W - 494L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
x IL 0 IK 4 0 x
Gilgamesh
Level 155
God Stats
5W - 1L
1,883 SR
Queue Stats
63W - 64L
1,497 Elo+
Solo
Team Averages
Level 101
1,484 SR
1,385 Elo+

VS

Team Averages
Level 122
1,466 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MENEZES1910
Osiris
Level 191
God Stats
5W - 5L
1,546 SR
Queue Stats
469W - 473L
1,460 Elo+
Solo
Pele
Pele
dancinman
Pele
Level 55
God Stats
5W - 5L
1,271 SR
Queue Stats
412W - 438L
1,458 Elo+
Solo
Ymir
Ymir
zGenilson7
Ymir
Level 79
God Stats
1W - 1L
1,521 SR
Queue Stats
61W - 53L
1,528 Elo+
Solo
Kukulkan
Kukulkan
ÐYÔS
Kukulkan
Level 147
God Stats
3W - 8L
1,491 SR
Queue Stats
55W - 71L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NoisyBoy00
Bacchus
5
0 / 0 / 0
3,393
566
2,147
4,270
3,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Richard24566
Hachiman
6
0 / 1 / 1
3,474
579
718
3,021
890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 0 / 0
3,005
501
573
1,510
792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
sjatoba
Apollo
5
0 / 1 / 0
3,168
528
1,492
2,625
804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
x IL 0 IK 4 0 x
Gilgamesh
7
1 / 2 / 0
3,710
618
1,807
6,340
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
3,775
629
3,179
3,162
886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
8
0 / 0 / 0
4,332
722
453
2,408
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Pele
6
0 / 1 / 2
3,826
638
1,546
4,818
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 0 / 1
3,927
655
1,065
3,158
2,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
ÐYÔS
Kukulkan
7
2 / 0 / 0
4,497
750
2,847
1,563
483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
W
Osiris
0
0
0
0
L
Bacchus
NoisyBoy00
Bacchus
0
0
0
0
L
Hachiman
Richard24566
Hachiman
0
1
1
0.5
L
0
0
0
0
W
Pele
0
1
2
1
L
Apollo
sjatoba
Apollo
0
1
0
0
L
Gilgamesh
x IL 0 IK 4 0 x
Gilgamesh
1
2
0
0.5
W
0
0
1
0.5
W
Kukulkan
ÐYÔS
Kukulkan
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,737
Damage
9,090
17,766
Taken
15,109
8,333
Mitigated
6,962
6,112
Healing
5,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,179
716
0
2,043
3,162
886
520
1,141
2,021
27,170
4,101
W
Osiris
453
114
0
556
2,408
1,710
0
0
2,276
0
26,917
L
Bacchus
NoisyBoy00
Bacchus
2,147
201
0
1,266
4,270
3,353
0
1,962
2,308
6,737
515
L
Hachiman
Richard24566
Hachiman
718
282
0
924
3,021
890
0
1,218
1,803
0
15,535
L
573
165
0
632
1,510
792
0
0
1,510
0
6,354
W
Pele
1,546
363
0
1,057
4,818
1,705
0
340
4,478
0
18,563
L
Apollo
sjatoba
Apollo
1,492
851
0
1,010
2,625
804
0
1,600
1,025
0
17,118
L
Gilgamesh
x IL 0 IK 4 0 x
Gilgamesh
1,807
593
0
2,280
6,340
2,494
0
2,027
4,313
0
19,858
W
1,065
154
0
1,325
3,158
2,178
240
648
2,510
8,911
0
W
Kukulkan
ÐYÔS
Kukulkan
2,847
419
0
375
1,563
483
0
0
1,563
22,466
509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,750
Gold Earned
20,357
102
Minions Killed
186
0
Camps Cleared
0
526,557
Distance Traveled
601,800
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,775
629
47
8
0
107,189
0
W
Osiris
4,332
722
42
7
0
103,174
0
L
Bacchus
3,393
566
1
0
0
129,681
4
L
Hachiman
3,474
579
21
4
0
115,669
0
L
Osiris
3,005
501
15
3
0
34,188
0
W
Pele
3,826
638
41
7
0
130,205
0
L
Apollo
3,168
528
26
4
0
96,524
0
L
Gilgamesh
3,710
618
39
7
0
150,495
0
W
Ymir
3,927
655
16
3
0
125,395
2
W
Kukulkan
4,497
750
40
7
0
135,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role