Player Matchup

Lancelot
Lancelot
MountainDrew695
Lancelot
Level 47
God Stats
6W - 2L
1,524 SR
Queue Stats
65W - 63L
1,413 Elo+
Party 1
Ra
Ra
SyKo Sp00ked
Ra
Level 49
God Stats
2W - 0L
1,856 SR
Queue Stats
93W - 83L
1,460 Elo+
Solo
Nu Wa
Nu Wa
TarantulaMan293
Nu Wa
Level 106
God Stats
84W - 93L
1,412 SR
Queue Stats
92W - 102L
1,360 Elo+
Solo
Geb
Geb
Tw1nkieStuffer
Geb
Level 63
God Stats
4W - 0L
1,862 SR
Queue Stats
76W - 85L
1,421 Elo+
Party 1
Chernobog
Chernobog
WANDER1NGW0MBAT
Chernobog
Level 56
God Stats
5W - 1L
1,338 SR
Queue Stats
48W - 64L
1,307 Elo+
Solo
Team Averages
Level 64
1,598 SR
1,392 Elo+

VS

Team Averages
Level 77
1,550 SR
1,408 Elo+
Charybdis
Charybdis
CatmomQT
Charybdis
Level 101
God Stats
0W - 2L
1,718 SR
Queue Stats
59W - 74L
1,373 Elo+
Party 2
Ah Puch
Ah Puch
Hercules259
Ah Puch
Level 46
God Stats
3W - 4L
1,245 SR
Queue Stats
389W - 417L
1,333 Elo+
Solo
Arachne
Arachne
MorningCuppaJoe1
Arachne
Level 86
God Stats
7W - 3L
1,537 SR
Queue Stats
39W - 34L
1,373 Elo+
Party 2
Sun Wukong
Sun Wukong
PlumeofDoom
Sun Wukong
Level 63
God Stats
6W - 2L
1,774 SR
Queue Stats
37W - 32L
1,544 Elo+
Solo
Cu Chulainn
Cu Chulainn
runaway_erik
Cu Chulainn
Level 88
God Stats
57W - 51L
1,475 SR
Queue Stats
484W - 469L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
8 / 0 / 6
13,411
559
17,050
19,151
8,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 6 / 10
13,948
581
13,444
17,921
8,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 4 / 6
11,664
486
9,591
10,005
6,363
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

18
3 / 0 / 7
14,160
590
7,167
20,036
23,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
WANDER1NGW0MBAT
Chernobog
17
5 / 3 / 6
13,331
555
9,212
13,014
5,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CatmomQT
Charybdis
19
1 / 5 / 3
10,631
443
10,965
23,781
9,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
Hercules259
Ah Puch
17
2 / 10 / 7
10,230
426
17,435
20,531
7,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
10 / 4 / 1
11,790
491
14,338
22,847
10,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
PlumeofDoom
Sun Wukong
1
0 / 0 / 0
6,108
255
0
1,218
408
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
runaway_erik
Cu Chulainn
2
0 / 0 / 0
4,736
197
0
1,311
408

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
19
Kills
13
13
Deaths
19
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CatmomQT
Charybdis
1
5
3
0.5
L
Ah Puch
Hercules259
Ah Puch
2
10
7
0.55
L
10
4
1
2.63
W
Lancelot
8
0
6
11
L
Sun Wukong
PlumeofDoom
Sun Wukong
0
0
0
0
W
3
6
10
1.33
W
0
4
6
0.75
W
3
0
7
6.5
W
Chernobog
WANDER1NGW0MBAT
Chernobog
5
3
6
2.67
L
Cu Chulainn
runaway_erik
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,464
Damage
42,738
80,127
Taken
69,688
53,469
Mitigated
27,834
27,726
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CatmomQT
Charybdis
10,965
4,086
0
6,360
23,781
9,006
0
9,033
14,661
0
94,017
L
Ah Puch
Hercules259
Ah Puch
17,435
1,435
0
1,837
20,531
7,996
0
9,195
11,127
85,902
0
L
14,338
9,642
0
5,392
22,847
10,016
67
8,762
13,988
0
74,023
W
Lancelot
17,050
4,209
0
6,411
19,151
8,964
3,244
3,552
14,085
0
82,373
L
Sun Wukong
PlumeofDoom
Sun Wukong
0
0
0
0
1,218
408
0
1,218
0
0
0
W
13,444
1,968
1,882
6,045
17,921
8,667
2,589
8,016
9,905
128,693
5,144
W
9,591
4,678
0
1,685
10,005
6,363
2,148
2,297
7,708
45,921
842
W
7,167
247
212
7,294
20,036
23,558
945
4,464
15,572
60,037
3,265
W
Chernobog
WANDER1NGW0MBAT
Chernobog
9,212
5,150
0
4,197
13,014
5,917
6,786
2,385
10,629
0
79,009
L
Cu Chulainn
runaway_erik
Cu Chulainn
0
0
0
0
1,311
408
0
1,311
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,514
Gold Earned
43,495
571
Minions Killed
352
0
Camps Cleared
0
2,284,190
Distance Traveled
1,201,588
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,631
443
153
6
0
411,475
0
L
Ah Puch
10,230
426
90
4
0
341,839
0
L
Arachne
11,790
491
109
5
0
436,043
5
W
Lancelot
13,411
559
117
5
0
569,420
0
L
Sun Wukong
6,108
255
0
0
0
12,231
0
W
Ra
13,948
581
177
7
0
458,173
0
W
Nu Wa
11,664
486
68
3
0
325,949
0
W
Geb
14,160
590
79
3
0
512,436
0
W
Chernobog
13,331
555
130
5
0
418,212
0
L
Cu Chulainn
4,736
197
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role