Player Matchup

Neith
Neith
Gold III
JREneral
Neith
Gold III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 98L
1,767 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Topheeer
Baron Samedi
Gold IV
Level 47
God Stats
35W - 40L
1,643 SR
Queue Stats
68W - 77L
1,482 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
daveeeeeed
Kuzenbo
Gold I
Level 125
God Stats
1W - 3L
1,394 SR
Queue Stats
91W - 94L
1,743 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,512 SR
1,664 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,577 SR
1,771 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum I
WashinMashen
Ah Muzen Cab
Platinum I
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 142L
1,956 MMR
Party 2
Bacchus
Bacchus
Gold I
jerm28
Bacchus
Gold I
Level 142
God Stats
2W - 3L
1,553 SR
Queue Stats
41W - 47L
1,594 MMR
Solo
Bake Kujira
Bake Kujira
Platinum V
xmissmaemaex
Bake Kujira
Platinum V
Level 153
God Stats
22W - 16L
1,677 SR
Queue Stats
178W - 161L
1,763 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JREneral
Neith
16
3 / 8 / 7
11,719
781
11,187
16,897
7,541
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Topheeer
Baron Samedi
15
3 / 8 / 4
10,508
701
7,057
15,942
15,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
daveeeeeed
Kuzenbo
17
7 / 3 / 2
11,751
783
14,066
22,634
34,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AtlasNe ZhaThothMorgan Le FayBaba Yaga

VS

Bans
AchillesVulcanAgniMulanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
WashinMashen
Ah Muzen Cab
17
7 / 4 / 9
12,038
803
11,733
14,968
7,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
jerm28
Bacchus
17
6 / 4 / 12
11,786
786
12,897
13,859
16,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bake Kujira
xmissmaemaex
Bake Kujira
18
6 / 5 / 13
12,240
816
17,619
19,249
21,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
13
Kills
19
19
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Neith
JREneral
Neith
3
8
7
0.81
L
Baron Samedi
Topheeer
Baron Samedi
3
8
4
0.63
W
Ah Muzen Cab
WashinMashen
Ah Muzen Cab
7
4
9
2.88
L
Kuzenbo
daveeeeeed
Kuzenbo
7
3
2
2.67
W
Bacchus
jerm28
Bacchus
6
4
12
3
W
Bake Kujira
xmissmaemaex
Bake Kujira
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,310
Damage
42,249
55,473
Taken
48,076
57,263
Mitigated
45,047
11,575
Healing
3,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
JREneral
Neith
11,187
5,659
0
1,998
16,897
7,541
1,110
7,512
8,705
0
54,822
L
Baron Samedi
Topheeer
Baron Samedi
7,057
756
974
3,673
15,942
15,594
509
8,543
6,842
32,395
0
W
Ah Muzen Cab
WashinMashen
Ah Muzen Cab
11,733
4,889
0
948
14,968
7,058
1,143
6,032
8,194
0
68,409
L
Kuzenbo
daveeeeeed
Kuzenbo
14,066
2,962
0
4,930
22,634
34,128
0
11,863
9,391
35,805
1,614
W
Bacchus
jerm28
Bacchus
12,897
1,158
0
876
13,859
16,442
426
4,330
8,650
40,932
2,184
W
Bake Kujira
xmissmaemaex
Bake Kujira
17,619
8,228
0
1,274
19,249
21,547
1,094
7,121
11,103
36,881
654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,978
Gold Earned
36,064
163
Minions Killed
220
0
Camps Cleared
0
698,631
Distance Traveled
807,210
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,719
781
84
6
0
200,794
2
L
Baron Samedi
10,508
701
39
3
0
217,831
0
W
Ah Muzen Cab
12,038
803
106
7
0
257,939
0
L
Kuzenbo
11,751
783
40
3
0
280,006
0
W
Bacchus
11,786
786
67
4
0
270,249
0
W
Bake Kujira
12,240
816
47
3
0
279,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role