Player Matchup

Ne Zha
Ne Zha
Masters
A9entOrang33
Ne Zha
Masters
Level 64
God Stats
75W - 33L
1,982 SR
Queue Stats
265W - 199L
2,545 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
Kennwulf
Sun Wukong
Silver I
Level 152
God Stats
7W - 0L
1,814 SR
Queue Stats
9W - 0L
1,575 MMR
Party 2
Ah Puch
Ah Puch
Gold III
marktheshark87
Ah Puch
Gold III
Level 149
God Stats
46W - 34L
1,590 SR
Queue Stats
206W - 177L
1,208 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,796 SR
1,776 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,396 SR
1,330 MMR
Poseidon
Poseidon
Bronze IV
Trizz--cool
Poseidon
Bronze IV
Level 143
God Stats
0W - 1L
1,484 SR
Queue Stats
2W - 6L
1,298 MMR
Party 1
Jormungandr
Jormungandr
Gold V
pokres
Jormungandr
Gold V
Level 131
God Stats
0W - 4L
1,248 SR
Queue Stats
55W - 63L
1,293 MMR
Solo
Odin
Odin
Bronze III
reaperx27
Odin
Bronze III
Level 55
God Stats
0W - 1L
1,457 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
1 / 2 / 12
11,718
689
15,065
17,424
13,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sun Wukong
Kennwulf
Sun Wukong
18
7 / 2 / 4
12,873
757
12,835
15,804
19,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 1 / 8
12,610
742
15,132
9,472
4,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AgniAh Muzen CabThothKumbhakarnaBacchus

VS

Bans
Maman BrigitteKuzenboSkadiAchillesMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Trizz--cool
Poseidon
17
3 / 4 / 1
11,685
687
9,545
12,580
6,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
pokres
Jormungandr
14
0 / 7 / 2
9,919
583
8,510
21,757
23,399
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
18
2 / 2 / 3
10,910
642
12,632
15,233
20,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
5
5
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
1
2
12
3.5
W
Sun Wukong
Kennwulf
Sun Wukong
7
2
4
4.5
L
Poseidon
Trizz--cool
Poseidon
3
4
1
0.88
W
5
1
8
9
L
Jormungandr
pokres
Jormungandr
0
7
2
0.14
L
Odin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,032
Damage
30,687
42,700
Taken
49,570
37,685
Mitigated
50,016
10,081
Healing
2,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
15,065
2,129
0
4,499
17,424
13,909
1,133
5,761
10,604
0
51,888
W
Sun Wukong
Kennwulf
Sun Wukong
12,835
1,339
0
3,249
15,804
19,547
135
6,562
8,292
0
38,886
L
Poseidon
Trizz--cool
Poseidon
9,545
775
0
0
12,580
6,122
146
3,073
9,135
69,484
625
W
15,132
444
0
2,333
9,472
4,229
998
5,190
4,061
54,555
0
L
Jormungandr
pokres
Jormungandr
8,510
2,311
0
482
21,757
23,399
45
8,039
13,141
26,549
1,691
L
Odin
12,632
1,523
0
2,094
15,233
20,495
0
4,099
10,438
856
30,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
32,514
222
Minions Killed
259
0
Camps Cleared
0
999,903
Distance Traveled
931,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,718
689
52
3
0
337,507
0
W
Sun Wukong
12,873
757
57
3
0
345,853
0
L
Poseidon
11,685
687
103
6
0
305,716
0
W
Ah Puch
12,610
742
113
7
0
316,543
0
L
Jormungandr
9,919
583
109
6
0
265,269
0
L
Odin
10,910
642
47
3
0
360,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role