Player Matchup

He Bo
He Bo
 
He Bo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
IncendoPhasmatis
Nike
Level 144
God Stats
2W - 3L
1,271 SR
Queue Stats
261W - 274L
1,475 Elo+
Party 2
Ne Zha
Ne Zha
ReportMyBallZInU
Ne Zha
Level 22
God Stats
3W - 8L
1,267 SR
Queue Stats
165W - 203L
1,245 Elo+
Solo
Shiva
Shiva
Skye1013
Shiva
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
173W - 166L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
onoitssleepy
Kukulkan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,290 Elo+
Solo
Team Averages
Level 103
1,408 SR
1,406 Elo+

VS

Team Averages
Level 122
1,561 SR
1,522 Elo+
Xbalanque
Xbalanque
Aranj
Xbalanque
Level 99
God Stats
2W - 3L
1,500 SR
Queue Stats
261W - 266L
1,424 Elo+
Solo
Cerberus
Cerberus
CaptianJ
Cerberus
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 44L
1,515 Elo+
Party 3
Nemesis
Nemesis
KaldrsFury
Nemesis
Level 143
God Stats
2W - 1L
1,723 SR
Queue Stats
73W - 55L
1,741 Elo+
Party 3
Da Ji
Da Ji
UncleShooga
Da Ji
Level 128
God Stats
2W - 2L
1,582 SR
Queue Stats
310W - 312L
1,473 Elo+
Party 1
Persephone
Persephone
jbird420863
Persephone
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
248W - 218L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
1 / 6 / 4
8,487
566
5,228
14,242
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 2 / 9
10,399
693
10,405
17,743
19,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 4
8,549
570
8,095
7,627
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shiva
Skye1013
Shiva
18
6 / 3 / 8
10,395
693
18,815
19,781
22,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
onoitssleepy
Kukulkan
19
4 / 3 / 7
11,048
737
17,568
13,122
7,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Aranj
Xbalanque
19
4 / 3 / 9
10,765
718
13,189
12,919
6,702
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cerberus
CaptianJ
Cerberus
18
2 / 3 / 11
10,618
708
6,331
17,018
20,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
KaldrsFury
Nemesis
18
8 / 2 / 6
11,078
739
15,823
16,623
23,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
1 / 6 / 11
8,662
577
11,603
13,154
8,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
jbird420863
Persephone
18
1 / 0 / 11
9,688
646
15,599
8,888
3,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
64
14
Kills
16
16
Deaths
14
32
Assists
48
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
4
0.5
W
Xbalanque
Aranj
Xbalanque
4
3
9
2.83
W
Cerberus
CaptianJ
Cerberus
2
3
11
2.5
L
2
2
9
3.25
W
Nemesis
KaldrsFury
Nemesis
8
2
6
5.5
L
1
2
4
1.5
L
Shiva
Skye1013
Shiva
6
3
8
3.33
W
1
6
11
1.08
W
Persephone
jbird420863
Persephone
1
0
11
6.5
L
Kukulkan
onoitssleepy
Kukulkan
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,111
Damage
62,545
72,515
Taken
68,602
59,277
Mitigated
63,582
19,365
Healing
25,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,228
850
1,342
2,789
14,242
6,008
231
3,129
10,762
9,786
0
W
Xbalanque
Aranj
Xbalanque
13,189
6,081
435
3,159
12,919
6,702
50
4,476
8,443
0
31,893
W
Cerberus
CaptianJ
Cerberus
6,331
236
1,218
3,840
17,018
20,638
48
6,712
10,306
17,405
213
L
10,405
547
810
2,982
17,743
19,612
427
5,655
11,660
0
16,250
W
Nemesis
KaldrsFury
Nemesis
15,823
4,842
3,466
4,049
16,623
23,623
0
5,096
11,527
0
30,544
L
8,095
469
0
1,787
7,627
3,536
0
2,777
4,703
0
17,967
L
Shiva
Skye1013
Shiva
18,815
1,446
2,521
2,235
19,781
22,831
450
7,501
11,921
1,038
33,343
W
11,603
328
1,980
1,329
13,154
8,654
0
4,119
9,035
0
16,044
W
Persephone
jbird420863
Persephone
15,599
452
1,350
5,082
8,888
3,965
0
3,211
5,677
32,857
83
L
Kukulkan
onoitssleepy
Kukulkan
17,568
1,049
2,053
2,846
13,122
7,290
476
2,628
9,974
50,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,878
Gold Earned
50,811
160
Minions Killed
168
0
Camps Cleared
0
1,273,336
Distance Traveled
1,347,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,487
566
17
1
0
216,765
0
W
Xbalanque
10,765
718
44
3
0
253,809
0
W
Cerberus
10,618
708
28
2
0
259,083
0
L
Nike
10,399
693
10
1
0
310,332
0
W
Nemesis
11,078
739
40
3
0
313,843
0
L
Ne Zha
8,549
570
17
1
0
148,268
0
L
Shiva
10,395
693
31
2
0
290,081
0
W
Da Ji
8,662
577
14
1
0
257,351
0
W
Persephone
9,688
646
42
3
0
263,552
0
L
Kukulkan
11,048
737
85
6
0
307,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role