Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Fabiothor
Ganesha
Level 146
God Stats
4W - 5L
1,306 SR
Queue Stats
166W - 156L
1,575 Elo+
Party 4
Hera
Hera
SavageGirL
Hera
Level 172
God Stats
2W - 5L
1,516 SR
Queue Stats
97W - 99L
1,564 Elo+
Solo
Nu Wa
Nu Wa
SeaWolf106
Nu Wa
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Team Averages
Level 106
1,464 SR
1,528 Elo+

VS

Team Averages
Level 115
1,526 SR
1,482 Elo+
Nut
Nut
Corinph
Nut
Level 129
God Stats
14W - 12L
1,508 SR
Queue Stats
20W - 30L
1,348 Elo+
Party 3
Mercury
Mercury
DCStroke
Mercury
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
89W - 78L
1,588 Elo+
Party 2
Bacchus
Bacchus
IKONIK_Gold_Grim
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Nox
Nox
LaChe
Nox
Level 148
God Stats
1W - 0L
1,620 SR
Queue Stats
10W - 9L
1,492 Elo+
Party 2
Ao Kuang
Ao Kuang
rena9
Ao Kuang
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 11L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 1 / 0
4,923
985
3,846
3,681
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bellona
 
Bellona
8
0 / 3 / 0
4,216
843
2,565
5,254
3,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
Fabiothor
Ganesha
10
0 / 1 / 1
5,028
1,006
1,658
3,835
2,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 1
4,246
849
3,070
3,535
1,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nu Wa
7
0 / 0 / 0
3,924
785
0
0
0
Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
10
0 / 0 / 2
4,688
938
3,350
3,409
1,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mercury
DCStroke
Mercury
10
2 / 1 / 5
5,060
1,012
2,358
4,186
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 2
4,633
927
1,552
2,529
2,258
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nox
LaChe
Nox
9
0 / 0 / 3
4,545
909
2,438
1,233
488
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
rena9
Ao Kuang
10
4 / 1 / 2
5,285
1,057
4,550
4,385
2,178
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
7
7
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
1
0
2
L
Bellona
 
Bellona
0
3
0
0
W
Nut
0
0
2
1
W
Mercury
DCStroke
Mercury
2
1
5
4.5
L
Ganesha
Fabiothor
Ganesha
0
1
1
0.5
W
1
0
2
2
W
Nox
LaChe
Nox
0
0
3
1.5
L
0
2
1
0.25
L
Nu Wa
0
0
0
0
W
Ao Kuang
rena9
Ao Kuang
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,139
Damage
14,248
16,305
Taken
15,742
9,424
Mitigated
7,596
2,364
Healing
3,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,846
928
0
768
3,681
1,580
0
2,015
1,551
0
13,416
L
Bellona
 
Bellona
2,565
443
0
521
5,254
3,758
0
3,176
1,995
0
7,410
W
Nut
3,350
1,926
0
420
3,409
1,126
0
1,759
1,650
0
13,003
W
Mercury
DCStroke
Mercury
2,358
779
0
913
4,186
1,546
0
708
3,407
0
14,488
L
Ganesha
Fabiothor
Ganesha
1,658
220
0
825
3,835
2,785
0
1,044
2,710
11,822
0
W
1,552
470
0
188
2,529
2,258
0
854
1,608
3,008
397
W
Nox
LaChe
Nox
2,438
367
0
125
1,233
488
204
343
890
11,794
0
L
3,070
307
0
250
3,535
1,301
0
1,793
1,581
10,420
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
rena9
Ao Kuang
4,550
641
0
1,542
4,385
2,178
0
1,064
3,199
10,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,337
Gold Earned
24,211
77
Minions Killed
100
0
Camps Cleared
0
423,969
Distance Traveled
525,514
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,923
985
26
5
0
130,095
0
L
Bellona
4,216
843
10
2
0
92,378
0
W
Nut
4,688
938
24
5
0
94,509
0
W
Mercury
5,060
1,012
28
6
0
120,496
0
L
Ganesha
5,028
1,006
22
4
0
104,265
0
W
Bacchus
4,633
927
6
1
0
98,872
0
W
Nox
4,545
909
28
6
0
102,126
3
L
Hera
4,246
849
19
4
0
95,107
0
L
Nu Wa
3,924
785
0
0
0
2,124
0
W
Ao Kuang
5,285
1,057
14
3
0
109,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role