Player Matchup

Charon
Charon
B1GVALENTINE
Charon
Level 50
God Stats
6W - 2L
1,515 SR
Queue Stats
54W - 49L
1,414 Elo+
Solo
Lancelot
Lancelot
DontBanMyNameDam
Lancelot
Level 66
God Stats
11W - 17L
1,257 SR
Queue Stats
70W - 77L
1,494 Elo+
Solo
Surtr
Surtr
Kizzllioaire
Surtr
Level 109
God Stats
6W - 6L
1,542 SR
Queue Stats
177W - 154L
1,502 Elo+
Party 2
Poseidon
Poseidon
Mr Marbles 000
Poseidon
Level 124
God Stats
11W - 6L
1,835 SR
Queue Stats
156W - 144L
1,495 Elo+
Party 2
Nut
Nut
task_626
Nut
Level 44
God Stats
20W - 44L
1,251 SR
Queue Stats
100W - 133L
1,248 Elo+
Solo
Team Averages
Level 79
1,480 SR
1,431 Elo+

VS

Team Averages
Level 83
1,503 SR
1,405 Elo+
Achilles
Achilles
D-wreck00
Achilles
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
692W - 669L
1,401 Elo+
Party 1
Hera
Hera
ELNAVASCUIDADO
Hera
Level 85
God Stats
0W - 4L
1,558 SR
Queue Stats
11W - 27L
1,387 Elo+
Solo
Sobek
Sobek
King_Con520
Sobek
Level 27
God Stats
2W - 3L
1,413 SR
Queue Stats
24W - 25L
1,409 Elo+
Party 1
Pele
Pele
Ociredon
Pele
Level 98
God Stats
1W - 2L
1,467 SR
Queue Stats
3W - 6L
1,370 Elo+
Solo
Neith
Neith
xXeCkOXx Al3XB
Neith
Level 102
God Stats
20W - 12L
1,576 SR
Queue Stats
522W - 504L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
1 / 1 / 5
5,950
595
3,953
6,029
4,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 1 / 4
5,811
581
3,559
6,032
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 0 / 1
6,648
665
4,952
6,818
4,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
11
4 / 1 / 0
6,449
645
1,803
4,752
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 4
5,392
539
7,043
4,863
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
D-wreck00
Achilles
9
0 / 1 / 0
5,101
510
1,573
7,880
6,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 1
5,750
575
2,725
4,203
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 0
5,014
501
2,402
8,511
6,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
11
0 / 3 / 1
5,195
520
2,192
8,458
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 3 / 1
5,012
501
3,946
6,306
2,127
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
3
3
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
1
1
5
3.5
L
Achilles
D-wreck00
Achilles
0
1
0
0
W
3
1
4
5
L
1
2
1
0.75
L
1
2
0
0.5
W
1
0
1
1.5
W
Poseidon
4
1
0
4
L
Pele
0
3
1
0.17
W
2
0
4
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,310
Damage
12,838
28,494
Taken
35,358
14,979
Mitigated
20,660
6,159
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
3,953
1,030
0
1,648
6,029
4,046
0
1,142
4,887
22,635
1,713
L
Achilles
D-wreck00
Achilles
1,573
447
0
3,210
7,880
6,835
0
351
7,529
0
19,903
W
3,559
738
0
460
6,032
2,702
0
1,186
4,846
0
35,569
L
2,725
440
0
979
4,203
1,363
0
1,273
2,930
36,979
1,192
L
2,402
277
0
3,447
8,511
6,762
0
1,775
6,736
13,099
1,856
W
4,952
1,567
0
1,748
6,818
4,814
0
0
6,818
765
48,869
W
Poseidon
1,803
225
0
708
4,752
1,620
0
1,793
2,959
40,530
459
L
Pele
2,192
746
0
1,832
8,458
3,573
0
662
7,796
0
41,766
W
7,043
4,758
0
1,595
4,863
1,797
0
661
4,202
0
37,240
L
3,946
1,770
0
2,260
6,306
2,127
0
1,726
4,580
0
31,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
26,072
312
Minions Killed
247
0
Camps Cleared
0
968,808
Distance Traveled
921,638
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,950
595
37
4
0
188,682
2
L
Achilles
5,101
510
23
2
0
182,070
0
W
Lancelot
5,811
581
56
6
0
217,640
0
L
Hera
5,750
575
73
7
0
156,983
0
L
Sobek
5,014
501
25
3
0
179,633
0
W
Surtr
6,648
665
75
8
0
176,295
2
W
Poseidon
6,449
645
78
8
0
189,934
0
L
Pele
5,195
520
70
7
0
226,492
0
W
Nut
5,392
539
66
7
0
196,257
0
L
Neith
5,012
501
56
6
0
176,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role