Player Matchup

Gilgamesh
Gilgamesh
Androk1
Gilgamesh
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GalliumYttrium89
Cthulhu
Level 68
God Stats
10W - 11L
1,470 SR
Queue Stats
105W - 169L
1,378 Elo+
Party 1
Neith
Neith
MrCandypants394
Neith
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 76L
1,471 Elo+
Party 3
Nu Wa
Nu Wa
divabhillz
Nu Wa
Level 41
God Stats
6W - 14L
1,521 SR
Queue Stats
121W - 181L
1,329 Elo+
Party 1
Pele
Pele
mrbeefy32
Pele
Level 53
God Stats
3W - 5L
1,428 SR
Queue Stats
157W - 175L
1,512 Elo+
Party 3
Team Averages
Level 51
1,484 SR
1,438 Elo+

VS

Team Averages
Level 49
1,454 SR
1,391 Elo+
Cupid
Cupid
Ducky_Needs_Help
Cupid
Level 17
God Stats
11W - 12L
1,453 SR
Queue Stats
11W - 15L
1,353 Elo+
Party 2
Awilix
Awilix
FountianPop
Awilix
Level 49
God Stats
13W - 11L
1,318 SR
Queue Stats
141W - 136L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
HallwayOP
Cthulhu
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
149W - 150L
1,435 Elo+
Party 2
Vulcan
Vulcan
Jayden5885
Vulcan
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 193L
1,244 Elo+
Solo
Poseidon
Poseidon
SemperMors
Poseidon
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Androk1
Gilgamesh
11
0 / 1 / 0
6,141
1,024
960
1,500
770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 3
7,309
1,218
5,947
10,584
10,493
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 4
7,336
1,223
7,365
6,753
2,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Nu Wa
11
0 / 2 / 2
6,717
1,120
3,811
5,720
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
12
2 / 5 / 3
7,525
1,254
7,721
10,799
4,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

271

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
6,997
1,166
2,075
4,367
1,746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Awilix
14
8 / 0 / 4
9,450
1,575
9,471
5,515
2,111
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Cthulhu
HallwayOP
Cthulhu
13
2 / 0 / 8
8,055
1,343
9,916
6,158
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
Jayden5885
Vulcan
12
1 / 4 / 3
6,920
1,153
5,231
7,059
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
SemperMors
Poseidon
13
3 / 1 / 6
8,123
1,354
4,972
4,890
1,455
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
6
Kills
14
14
Deaths
6
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Androk1
Gilgamesh
0
1
0
0
W
0
1
5
2.5
W
Awilix
8
0
4
10
L
2
4
3
0.88
W
Cthulhu
HallwayOP
Cthulhu
2
0
8
6
W
Vulcan
Jayden5885
Vulcan
1
4
3
0.63
L
2
2
4
2
W
Poseidon
SemperMors
Poseidon
3
1
6
6
L
Nu Wa
0
2
2
0.5
L
Pele
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,804
Damage
31,665
35,356
Taken
27,989
20,980
Mitigated
14,484
1,682
Healing
2,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Androk1
Gilgamesh
960
214
0
98
1,500
770
0
807
657
0
1,877
W
2,075
1,497
78
469
4,367
1,746
0
2,294
2,037
0
11,839
W
Awilix
9,471
3,962
0
268
5,515
2,111
0
2,480
2,997
0
20,072
L
5,947
447
0
5
10,584
10,493
0
3,954
6,214
17,898
0
W
Cthulhu
HallwayOP
Cthulhu
9,916
456
255
879
6,158
6,230
0
2,329
3,799
22,519
3,284
W
Vulcan
Jayden5885
Vulcan
5,231
2,316
0
0
7,059
2,942
0
1,816
5,243
9,904
0
L
7,365
2,986
0
611
6,753
2,960
0
3,373
3,209
0
15,348
W
Poseidon
SemperMors
Poseidon
4,972
1,132
0
330
4,890
1,455
0
839
4,051
17,662
0
L
Nu Wa
3,811
1,025
0
250
5,720
2,384
0
4,282
1,390
15,588
0
L
Pele
7,721
452
0
718
10,799
4,373
0
5,579
5,094
0
23,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,028
Gold Earned
39,545
103
Minions Killed
117
3
Camps Cleared
6
521,528
Distance Traveled
681,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,141
1,024
0
0
0
32,018
0
W
Cupid
6,997
1,166
26
4
1
121,376
0
W
Awilix
9,450
1,575
20
3
2
146,661
0
L
Cthulhu
7,309
1,218
18
3
0
130,406
0
W
Cthulhu
8,055
1,343
24
4
0
147,217
0
W
Vulcan
6,920
1,153
12
2
2
134,688
0
L
Neith
7,336
1,223
22
4
0
119,412
0
W
Poseidon
8,123
1,354
35
6
1
131,685
0
L
Nu Wa
6,717
1,120
33
6
3
94,690
0
L
Pele
7,525
1,254
30
5
0
145,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role