Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Silver II
CrisNoob
Hercules
Silver II
Level 129
God Stats
2W - 6L
1,600 SR
Queue Stats
41W - 35L
1,483 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
Crismod123
Jing Wei
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,548 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 125
1,533 SR
1,510 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,698 SR
1,511 MMR
Gilgamesh
Gilgamesh
Gold II
F8thfulGam3r
Gilgamesh
Gold II
Level 171
God Stats
24W - 18L
1,607 SR
Queue Stats
138W - 126L
1,612 MMR
Party 2
Cthulhu
Cthulhu
Silver I
GoldnGabriel
Cthulhu
Silver I
Level 200
God Stats
136W - 116L
1,594 SR
Queue Stats
335W - 367L
1,217 MMR
Party 2
Cupid
Cupid
Gold IV
KUMBHA is Here
Cupid
Gold IV
Level 86
God Stats
8W - 2L
1,893 SR
Queue Stats
14W - 8L
1,706 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 1 / 2
10,709
669
11,289
9,396
4,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
CrisNoob
Hercules
16
2 / 1 / 3
10,366
648
12,001
19,018
23,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Crismod123
Jing Wei
16
0 / 3 / 3
9,919
620
15,879
12,944
7,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabAchillesBaron SamediBastetOdin

VS

Bans
ThothKukulkanAresBaba YagaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
F8thfulGam3r
Gilgamesh
16
2 / 3 / 2
10,724
670
13,354
20,806
22,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
GoldnGabriel
Cthulhu
17
1 / 1 / 3
11,247
703
13,353
17,507
21,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 1 / 0
11,033
690
9,502
16,395
7,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
5
Kills
5
5
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
2
4
L
Hercules
CrisNoob
Hercules
2
1
3
3.5
L
Jing Wei
Crismod123
Jing Wei
0
3
3
0.5
W
Gilgamesh
F8thfulGam3r
Gilgamesh
2
3
2
1
W
Cthulhu
GoldnGabriel
Cthulhu
1
1
3
2.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,169
Damage
36,209
41,358
Taken
54,708
34,933
Mitigated
51,150
9,801
Healing
21,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,289
452
0
0
9,396
4,687
0
4,039
4,971
46,755
591
L
Hercules
CrisNoob
Hercules
12,001
3,847
0
8,014
19,018
23,195
0
5,809
12,388
0
21,800
L
Jing Wei
Crismod123
Jing Wei
15,879
12,590
0
1,787
12,944
7,051
280
3,869
8,747
0
58,263
W
Gilgamesh
F8thfulGam3r
Gilgamesh
13,354
2,426
0
4,034
20,806
22,018
819
5,202
14,928
637
33,405
W
Cthulhu
GoldnGabriel
Cthulhu
13,353
386
1,253
3,968
17,507
21,307
254
4,812
12,299
50,134
0
W
9,502
5,633
1,414
10,539
16,395
7,825
3,185
1,416
14,572
0
74,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
33,004
172
Minions Killed
218
0
Camps Cleared
0
909,214
Distance Traveled
976,234
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,709
669
52
3
0
304,345
0
L
Hercules
10,366
648
20
1
0
322,758
3
L
Jing Wei
9,919
620
100
6
0
282,111
0
W
Gilgamesh
10,724
670
31
2
0
314,420
3
W
Cthulhu
11,247
703
74
5
0
344,116
0
W
Cupid
11,033
690
113
7
0
317,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role