Player Matchup

Tiamat
Tiamat
HammerJG
Tiamat
Level 149
God Stats
5W - 2L
1,522 SR
Queue Stats
91W - 87L
1,600 Elo+
Solo
Artemis
Artemis
TheOniiBandit
Artemis
Level 149
God Stats
1W - 0L
1,784 SR
Queue Stats
6W - 5L
1,584 Elo+
Party 2
Sobek
Sobek
TheWolfiePup
Sobek
Level 124
God Stats
3W - 4L
1,373 SR
Queue Stats
139W - 163L
1,555 Elo+
Party 2
Bastet
Bastet
sabnovaa
Bastet
Level 147
God Stats
22W - 13L
1,661 SR
Queue Stats
238W - 245L
1,558 Elo+
Party 2
Xing Tian
Xing Tian
trånqzz
Xing Tian
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,551 Elo+
Party 2
Team Averages
Level 139
1,568 SR
1,570 Elo+

VS

Team Averages
Level 140
1,646 SR
1,517 Elo+
Sol
Sol
 
Sol
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Binetiikz
Izanami
Level 141
God Stats
5W - 8L
1,865 SR
Queue Stats
216W - 213L
1,463 Elo+
Party 3
Odin
Odin
Hvy Slender
Odin
Level 129
God Stats
2W - 4L
1,572 SR
Queue Stats
63W - 73L
1,513 Elo+
Party 1
Geb
Geb
SsC0l64te
Geb
Level 146
God Stats
1W - 3L
1,738 SR
Queue Stats
78W - 86L
1,563 Elo+
Party 1
Ravana
Ravana
Zαdd
Ravana
Level 149
God Stats
5W - 5L
1,554 SR
Queue Stats
110W - 101L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HammerJG
Tiamat
12
0 / 0 / 3
6,600
600
4,145
5,996
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
13
6 / 1 / 2
7,673
698
7,146
6,381
2,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 5
5,874
534
2,903
9,232
7,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
sabnovaa
Bastet
11
3 / 1 / 4
6,257
569
4,380
7,957
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
trånqzz
Xing Tian
12
2 / 0 / 0
7,082
644
5,709
8,236
6,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
5,793
527
4,993
5,603
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Binetiikz
Izanami
11
0 / 2 / 1
6,001
546
4,730
7,541
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
6,042
549
4,132
9,422
5,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 1
5,659
514
3,036
7,441
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
Zαdd
Ravana
11
2 / 3 / 1
6,052
550
5,939
6,806
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
12
Kills
3
3
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Izanami
Binetiikz
Izanami
0
2
1
0.25
W
Tiamat
HammerJG
Tiamat
0
0
3
1.5
L
0
2
0
0
L
0
3
1
0.17
W
Artemis
6
1
2
7
W
1
1
5
3.5
L
Ravana
Zαdd
Ravana
2
3
1
0.83
W
Bastet
sabnovaa
Bastet
3
1
4
5
W
Xing Tian
trånqzz
Xing Tian
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,283
Damage
22,830
37,802
Taken
36,813
22,928
Mitigated
18,244
10,728
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,993
1,182
0
1,099
5,603
1,944
0
2,422
3,044
39,852
2,824
L
Izanami
Binetiikz
Izanami
4,730
3,161
0
1,978
7,541
2,747
0
1,308
6,228
0
53,278
W
Tiamat
HammerJG
Tiamat
4,145
181
0
1,502
5,996
3,623
0
3,708
2,288
46,729
0
L
4,132
1,390
0
2,913
9,422
5,340
0
4,806
4,024
0
43,617
L
3,036
236
0
2,076
7,441
5,021
0
2,422
4,950
19,076
141
W
Artemis
7,146
3,461
0
2,940
6,381
2,459
0
694
5,687
0
52,933
W
2,903
411
0
3,160
9,232
7,361
0
3,075
6,157
13,573
0
L
Ravana
Zαdd
Ravana
5,939
2,132
0
878
6,806
3,192
0
839
5,946
0
53,455
W
Bastet
sabnovaa
Bastet
4,380
1,622
0
1,646
7,957
3,147
1
994
6,963
0
41,363
W
Xing Tian
trånqzz
Xing Tian
5,709
1,010
0
1,480
8,236
6,338
0
0
8,236
44,011
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,486
Gold Earned
29,547
387
Minions Killed
374
0
Camps Cleared
0
1,179,753
Distance Traveled
1,132,216
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,793
527
86
8
0
212,626
0
L
Izanami
6,001
546
84
8
0
207,454
1
W
Tiamat
6,600
600
104
9
0
235,943
2
L
Odin
6,042
549
91
8
0
214,026
1
L
Geb
5,659
514
25
2
0
259,397
2
W
Artemis
7,673
698
100
9
0
217,092
0
W
Sobek
5,874
534
7
1
0
236,662
6
L
Ravana
6,052
550
88
8
0
238,713
0
W
Bastet
6,257
569
68
6
0
272,955
2
W
Xing Tian
7,082
644
108
10
0
217,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role