Player Matchup

Thor
Thor
Gold III
Daniel_son143
Thor
Gold III
Level 146
God Stats
8W - 7L
1,445 SR
Queue Stats
107W - 108L
1,627 MMR
Party 2
Anhur
Anhur
Silver I
GetGank3d
Anhur
Silver I
Level 157
God Stats
2W - 2L
1,527 SR
Queue Stats
9W - 8L
1,600 MMR
Party 2
Bacchus
Bacchus
Gold II
Scatcat
Bacchus
Gold II
Level 117
God Stats
18W - 16L
1,605 SR
Queue Stats
44W - 40L
1,633 MMR
Solo
Scylla
Scylla
Gold I
TheSilverVein
Scylla
Gold I
Level 120
God Stats
46W - 45L
1,599 SR
Queue Stats
179W - 177L
1,616 MMR
Solo
Horus
Horus
Gold II
WoflUK
Horus
Gold II
Level 145
God Stats
11W - 5L
1,942 SR
Queue Stats
111W - 113L
1,613 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,624 SR
1,618 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,633 SR
1,618 MMR
Awilix
Awilix
Gold II
Chanendh
Awilix
Gold II
Level 141
God Stats
1W - 1L
1,789 SR
Queue Stats
37W - 37L
1,654 MMR
Party 1
Sobek
Sobek
Gold IV
Crackiie
Sobek
Gold IV
Level 128
God Stats
3W - 3L
1,737 SR
Queue Stats
26W - 28L
1,562 MMR
Party 1
Janus
Janus
Gold I
MjoH
Janus
Gold I
Level 153
God Stats
27W - 29L
1,609 SR
Queue Stats
183W - 169L
1,626 MMR
Solo
Chernobog
Chernobog
Platinum V
MrMonster2907
Chernobog
Platinum V
Level 105
God Stats
8W - 7L
1,640 SR
Queue Stats
440W - 439L
1,625 MMR
Solo
Bellona
Bellona
Platinum IV
YellowRubberDuck
Bellona
Platinum IV
Level 156
God Stats
1W - 2L
1,390 SR
Queue Stats
97W - 91L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
7,106
646
5,913
9,839
4,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
GetGank3d
Anhur
13
2 / 0 / 3
7,652
696
5,350
4,283
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bacchus
Scatcat
Bacchus
10
0 / 0 / 8
6,216
565
6,039
8,603
8,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
6 / 0 / 1
7,249
659
6,232
4,232
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
WoflUK
Horus
12
3 / 1 / 2
7,302
664
10,314
12,149
8,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AthenaIshtar

VS

Bans
ThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Chanendh
Awilix
11
0 / 6 / 0
5,676
516
3,080
12,843
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Crackiie
Sobek
9
0 / 3 / 0
5,395
490
3,351
10,643
8,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
MjoH
Janus
11
0 / 0 / 0
6,187
562
4,390
3,910
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
MrMonster2907
Chernobog
12
0 / 2 / 0
6,372
579
614
7,231
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 0
6,401
582
9,693
16,179
16,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
13
Kills
1
1
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Awilix
Chanendh
Awilix
0
6
0
0
L
Sobek
Crackiie
Sobek
0
3
0
0
W
2
0
7
5.5
W
Anhur
GetGank3d
Anhur
2
0
3
3.5
L
Janus
MjoH
Janus
0
0
0
0
L
Chernobog
MrMonster2907
Chernobog
0
2
0
0
W
Bacchus
Scatcat
Bacchus
0
0
8
4
W
6
0
1
6.5
W
Horus
WoflUK
Horus
3
1
2
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
21,128
39,106
Taken
50,806
24,779
Mitigated
33,137
13,168
Healing
16,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Chanendh
Awilix
3,080
1,217
0
4,336
12,843
4,935
0
3,790
9,011
0
47,608
L
Sobek
Crackiie
Sobek
3,351
686
0
3,580
10,643
8,337
0
4,695
5,948
15,247
0
W
5,913
848
0
1,190
9,839
4,699
0
2,165
7,674
0
57,297
W
Anhur
GetGank3d
Anhur
5,350
3,098
0
2,238
4,283
1,549
652
1,005
3,278
0
61,251
L
Janus
MjoH
Janus
4,390
257
0
608
3,910
1,226
0
1,479
2,384
50,933
602
L
Chernobog
MrMonster2907
Chernobog
614
319
0
1,997
7,231
1,810
0
837
6,394
0
56,579
W
Bacchus
Scatcat
Bacchus
6,039
602
0
2,810
8,603
8,316
0
2,758
5,845
20,855
2,909
W
6,232
318
0
940
4,232
1,597
691
1,968
2,264
50,652
1,805
W
Horus
WoflUK
Horus
10,314
3,767
160
5,830
12,149
8,618
0
384
11,765
0
47,891
L
9,693
3,934
0
5,584
16,179
16,829
0
912
13,985
0
51,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,525
Gold Earned
30,031
395
Minions Killed
394
0
Camps Cleared
0
1,243,776
Distance Traveled
1,210,484
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,676
516
78
7
0
248,409
2
L
Sobek
5,395
490
19
2
0
226,588
4
W
Thor
7,106
646
96
9
0
260,193
1
W
Anhur
7,652
696
105
10
0
232,816
0
L
Janus
6,187
562
103
9
0
268,977
3
L
Chernobog
6,372
579
111
10
0
230,222
0
W
Bacchus
6,216
565
28
3
0
273,742
4
W
Scylla
7,249
659
92
8
0
248,672
2
W
Horus
7,302
664
74
7
0
228,353
2
L
Bellona
6,401
582
83
8
0
236,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role