Player Matchup

Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ArchAngel24_
Gilgamesh
Level 42
God Stats
12W - 3L
1,768 SR
Queue Stats
26W - 37L
1,406 Elo+
Solo
Bacchus
Bacchus
Azerhok
Bacchus
Level 75
God Stats
8W - 3L
1,500 SR
Queue Stats
119W - 106L
1,452 Elo+
Party 1
Thanatos
Thanatos
KUTMSmaug
Thanatos
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 78L
1,346 Elo+
Party 1
Hades
Hades
Stepbrochad
Hades
Level 93
God Stats
36W - 32L
1,434 SR
Queue Stats
188W - 180L
1,380 Elo+
Party 1
Team Averages
Level 72
1,540 SR
1,417 Elo+

VS

Team Averages
Level 58
1,575 SR
1,442 Elo+
Ganesha
Ganesha
Grantual
Ganesha
Level 60
God Stats
15W - 18L
1,450 SR
Queue Stats
304W - 314L
1,500 Elo+
Solo
Thanatos
Thanatos
HevyMushroomTip
Thanatos
Level 81
God Stats
38W - 26L
1,670 SR
Queue Stats
108W - 104L
1,446 Elo+
Solo
Surtr
Surtr
Shackelford95
Surtr
Level 36
God Stats
0W - 1L
1,711 SR
Queue Stats
9W - 16L
1,295 Elo+
Solo
Ra
Ra
gman1972000
Ra
Level 76
God Stats
8W - 13L
1,543 SR
Queue Stats
91W - 88L
1,519 Elo+
Solo
Nut
Nut
luck00000
Nut
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 83L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 0 / 2
5,879
653
5,518
3,081
1,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
ArchAngel24_
Gilgamesh
9
0 / 1 / 0
5,105
567
5,224
9,190
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Azerhok
Bacchus
7
1 / 2 / 8
5,336
593
3,698
7,220
6,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
KUTMSmaug
Thanatos
9
5 / 1 / 3
5,537
615
4,798
7,165
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 2
5,706
634
2,762
4,762
1,848
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Grantual
Ganesha
8
1 / 4 / 2
4,938
549
3,452
10,953
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
9
1 / 3 / 1
5,076
564
1,490
9,358
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

8
1 / 1 / 0
4,610
512
5,135
8,456
4,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
2 / 1 / 0
5,262
585
3,763
3,839
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 0
3,844
427
1,841
5,035
1,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
2
5
W
Gilgamesh
ArchAngel24_
Gilgamesh
0
1
0
0
W
Bacchus
Azerhok
Bacchus
1
2
8
2.5
L
Ganesha
Grantual
Ganesha
1
4
2
0.5
L
Thanatos
1
3
1
0.5
W
Thanatos
KUTMSmaug
Thanatos
5
1
3
6.5
L
1
1
0
1
W
3
1
2
4
L
2
1
0
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,000
Damage
15,681
31,418
Taken
37,641
17,585
Mitigated
16,565
14,346
Healing
12,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,518
2,572
0
911
3,081
1,008
1,088
693
2,388
0
37,487
W
Gilgamesh
ArchAngel24_
Gilgamesh
5,224
2,203
0
2,587
9,190
5,795
0
165
8,425
0
32,418
W
Bacchus
Azerhok
Bacchus
3,698
1,286
0
1,895
7,220
6,528
0
2,041
5,110
11,631
0
L
Ganesha
Grantual
Ganesha
3,452
610
0
2,729
10,953
5,620
0
2,841
8,112
14,396
272
L
Thanatos
1,490
572
0
5,120
9,358
3,810
0
1,795
7,563
0
37,734
W
Thanatos
KUTMSmaug
Thanatos
4,798
2,153
0
5,011
7,165
2,406
0
2,830
4,278
0
24,064
L
5,135
2,781
0
2,540
8,456
4,231
0
323
8,133
278
21,421
W
2,762
250
635
3,307
4,762
1,848
0
1,267
3,495
32,643
1,500
L
3,763
177
60
1,434
3,839
1,342
0
684
3,155
37,336
0
L
1,841
1,005
0
599
5,035
1,562
0
773
4,262
0
16,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,563
Gold Earned
23,730
242
Minions Killed
187
0
Camps Cleared
0
888,643
Distance Traveled
799,997
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,879
653
67
7
0
180,917
6
W
Gilgamesh
5,105
567
54
6
0
150,921
0
W
Bacchus
5,336
593
10
1
0
176,393
0
L
Ganesha
4,938
549
3
0
0
168,141
4
L
Thanatos
5,076
564
68
8
0
200,314
0
W
Thanatos
5,537
615
41
5
0
195,791
0
L
Surtr
4,610
512
33
4
0
150,997
0
W
Hades
5,706
634
70
8
0
184,621
0
L
Ra
5,262
585
55
6
0
169,975
0
L
Nut
3,844
427
28
3
0
110,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role