Player Matchup

Amaterasu
Amaterasu
Gold III
F8thfulGam3r
Amaterasu
Gold III
Level 171
God Stats
10W - 6L
1,696 SR
Queue Stats
138W - 126L
1,471 MMR
Party 1
Cthulhu
Cthulhu
Silver I
GoldnGabriel
Cthulhu
Silver I
Level 200
God Stats
136W - 116L
1,568 SR
Queue Stats
335W - 367L
1,076 MMR
Party 1
Cupid
Cupid
Silver I
KUMBHA is Here
Cupid
Silver I
Level 86
God Stats
8W - 2L
1,712 SR
Queue Stats
14W - 8L
1,565 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 152
1,659 SR
1,371 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,360 SR
1,317 MMR
Fenrir
Fenrir
Bronze IV
BuscaDeDios
Fenrir
Bronze IV
Level 45
God Stats
0W - 3L
1,257 SR
Queue Stats
1W - 7L
1,289 MMR
Solo
Ix Chel
Ix Chel
Gold V
TFsoundwaveTF
Ix Chel
Gold V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 83L
1,331 MMR
Party 2
Sylvanus
Sylvanus
Gold V
TfShockwave
Sylvanus
Gold V
Level 143
God Stats
5W - 14L
1,323 SR
Queue Stats
78W - 82L
1,331 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
F8thfulGam3r
Amaterasu
15
1 / 1 / 2
9,908
661
10,969
16,538
15,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
GoldnGabriel
Cthulhu
13
0 / 3 / 2
9,069
605
10,437
17,074
17,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
2 / 1 / 1
10,606
707
13,057
10,950
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AchillesAthenaBastetThothKuzenbo

VS

Bans
Ne ZhaCharonPersephoneAresJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 2 / 4
9,438
629
12,782
19,189
17,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
16
3 / 0 / 2
10,263
684
13,238
8,564
5,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
TfShockwave
Sylvanus
15
2 / 1 / 1
9,222
615
8,309
16,733
18,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
3
Kills
5
5
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
2
4
1
W
Amaterasu
F8thfulGam3r
Amaterasu
1
1
2
2
W
Cthulhu
GoldnGabriel
Cthulhu
0
3
2
0.33
W
2
1
1
2.5
L
Ix Chel
3
0
2
4
L
Sylvanus
TfShockwave
Sylvanus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,463
Damage
34,329
44,562
Taken
44,486
37,550
Mitigated
41,552
17,371
Healing
20,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,782
3,066
0
4,966
19,189
17,318
0
3,759
15,069
0
36,661
W
Amaterasu
F8thfulGam3r
Amaterasu
10,969
3,301
0
7,196
16,538
15,112
665
6,875
9,500
328
40,607
W
Cthulhu
GoldnGabriel
Cthulhu
10,437
553
686
1,559
17,074
17,171
0
10,601
6,204
29,247
0
W
13,057
7,817
1,331
6,599
10,950
5,267
2,002
3,540
7,342
0
63,049
L
Ix Chel
13,238
2,050
4,019
2,865
8,564
5,860
0
2,421
5,867
49,475
119
L
Sylvanus
TfShockwave
Sylvanus
8,309
1,585
2,444
6,488
16,733
18,374
0
4,521
11,874
24,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
28,923
191
Minions Killed
136
0
Camps Cleared
0
901,980
Distance Traveled
825,454
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,438
629
55
4
0
266,483
0
W
Amaterasu
9,908
661
39
3
0
296,956
5
W
Cthulhu
9,069
605
45
3
0
304,881
0
W
Cupid
10,606
707
107
7
0
300,143
1
L
Ix Chel
10,263
684
65
4
0
281,885
2
L
Sylvanus
9,222
615
16
1
0
277,086
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role