Player Matchup

Atlas
Atlas
Bronze III
Beamord
Atlas
Bronze III
Level 175
God Stats
8W - 5L
1,500 SR
Queue Stats
118W - 110L
1,559 MMR
Party 2
Anhur
Anhur
Bronze III
BгixtonBully
Anhur
Bronze III
Level 84
God Stats
22W - 13L
1,778 SR
Queue Stats
44W - 32L
1,559 MMR
Party 2
Kukulkan
Kukulkan
Gold II
fulgore91
Kukulkan
Gold II
Level 142
God Stats
9W - 8L
1,531 SR
Queue Stats
192W - 203L
1,542 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,603 SR
1,554 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,501 SR
1,549 MMR
Baron Samedi
Baron Samedi
Gold II
LG-_Nero
Baron Samedi
Gold II
Level 122
God Stats
8W - 7L
1,718 SR
Queue Stats
179W - 168L
1,726 MMR
Party 1
Ra
Ra
Silver I
Rayleezal
Ra
Silver I
Level 120
God Stats
0W - 1L
1,288 SR
Queue Stats
12W - 14L
1,565 MMR
Solo
Chaac
Chaac
Silver I
ok_yuh
Chaac
Silver I
Level 125
God Stats
13W - 8L
1,495 SR
Queue Stats
79W - 68L
1,356 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Beamord
Atlas
18
5 / 0 / 8
11,105
793
13,051
15,908
19,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 9
10,931
781
13,689
14,419
6,474
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
fulgore91
Kukulkan
17
5 / 1 / 5
11,186
799
13,736
7,166
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboAchillesCharonNe ZhaThoth

VS

Bans
Bake KujiraAresShivaBacchusHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LG-_Nero
Baron Samedi
14
0 / 3 / 4
8,724
623
6,276
14,531
12,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 6 / 1
10,148
725
7,139
14,515
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
ok_yuh
Chaac
13
1 / 4 / 1
8,739
624
9,141
16,548
17,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
Beamord
Atlas
5
0
8
9
W
3
3
9
2.5
L
Baron Samedi
LG-_Nero
Baron Samedi
0
3
4
0.67
L
3
6
1
0.58
W
Kukulkan
fulgore91
Kukulkan
5
1
5
7.5
L
Chaac
ok_yuh
Chaac
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,476
Damage
22,556
37,493
Taken
45,594
29,556
Mitigated
35,584
12,273
Healing
8,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Beamord
Atlas
13,051
3,270
0
5,297
15,908
19,496
89
5,177
10,410
22,462
3,720
W
13,689
8,089
0
5,257
14,419
6,474
1,281
4,235
9,637
0
77,664
L
Baron Samedi
LG-_Nero
Baron Samedi
6,276
156
317
1,540
14,531
12,901
0
6,708
6,509
20,968
0
L
7,139
222
920
3,044
14,515
5,665
0
8,547
5,123
46,389
0
W
Kukulkan
fulgore91
Kukulkan
13,736
515
0
1,719
7,166
3,586
428
3,855
3,046
47,262
1,762
L
Chaac
ok_yuh
Chaac
9,141
578
0
2,837
16,548
17,018
0
6,499
8,997
139
30,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
27,611
205
Minions Killed
144
0
Camps Cleared
0
828,541
Distance Traveled
813,552
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,105
793
29
2
0
302,009
0
W
Anhur
10,931
781
84
6
0
259,605
0
L
Baron Samedi
8,724
623
33
2
0
261,733
4
L
Ra
10,148
725
87
6
0
261,625
0
W
Kukulkan
11,186
799
92
7
0
266,927
0
L
Chaac
8,739
624
24
2
0
290,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role