Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
S4mU3I
Baron Samedi
Level 152
God Stats
2W - 1L
1,755 SR
Queue Stats
80W - 29L
1,745 Elo+
Party 2
Sun Wukong
Sun Wukong
ricky12
Sun Wukong
Level 135
God Stats
2W - 0L
1,757 SR
Queue Stats
11W - 4L
1,770 Elo+
Party 2
Team Averages
Level 144
1,671 SR
1,671 Elo+

VS

Team Averages
Level 149
1,585 SR
1,891 Elo+
Scylla
Scylla
CarrotKnight73
Scylla
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,705 Elo+
Party 1
Odin
Odin
Maukus
Odin
Level 145
God Stats
1W - 1L
1,756 SR
Queue Stats
12W - 4L
2,021 Elo+
Party 1
Cthulhu
Cthulhu
Wíldphyre
Cthulhu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,948 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 0 / 2
7,275
728
6,188
10,986
8,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
S4mU3I
Baron Samedi
13
2 / 0 / 1
7,693
769
9,040
5,450
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ricky12
Sun Wukong
13
0 / 0 / 3
7,104
710
9,660
11,467
11,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,695
670
6,141
6,122
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
Maukus
Odin
11
0 / 2 / 0
6,592
659
3,039
9,741
7,600
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
Wíldphyre
Cthulhu
12
0 / 1 / 0
6,705
671
11,251
11,694
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
0
2
2
L
0
0
0
0
L
Odin
Maukus
Odin
0
2
0
0
W
Baron Samedi
S4mU3I
Baron Samedi
2
0
1
2.5
L
Cthulhu
Wíldphyre
Cthulhu
0
1
0
0
W
Sun Wukong
ricky12
Sun Wukong
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,888
Damage
20,431
27,903
Taken
27,557
22,159
Mitigated
20,486
11,332
Healing
4,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,188
2,121
0
3,003
10,986
8,682
0
6,164
4,208
0
29,645
L
6,141
1,284
0
170
6,122
2,440
0
620
4,743
25,351
0
L
Odin
Maukus
Odin
3,039
316
497
1,652
9,741
7,600
0
3,893
5,456
0
15,101
W
Baron Samedi
S4mU3I
Baron Samedi
9,040
457
1,869
2,636
5,450
2,306
140
3,113
2,198
39,561
0
L
Cthulhu
Wíldphyre
Cthulhu
11,251
701
606
1,974
11,694
10,446
0
4,577
6,213
28,070
2,842
W
Sun Wukong
ricky12
Sun Wukong
9,660
1,264
0
3,824
11,467
11,171
0
6,114
4,815
0
26,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,072
Gold Earned
19,992
149
Minions Killed
128
0
Camps Cleared
0
649,877
Distance Traveled
629,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,275
728
41
4
0
208,536
0
L
Scylla
6,695
670
67
7
0
200,498
0
L
Odin
6,592
659
23
2
0
214,029
0
W
Baron Samedi
7,693
769
72
7
0
209,361
0
L
Cthulhu
6,705
671
38
4
0
215,222
0
W
Sun Wukong
7,104
710
36
4
0
231,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role