Player Matchup

Janus
Janus
Silver V
Chill_Plz420
Janus
Silver V
Level 129
God Stats
0W - 1L
1,536 SR
Queue Stats
73W - 105L
585 MMR
Solo
Pele
Pele
Silver IV
PyraSamsas
Pele
Silver IV
Level 154
God Stats
11W - 18L
1,433 SR
Queue Stats
432W - 475L
716 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Qc__SuperNova
Sylvanus
Silver IV
Level 147
God Stats
5W - 10L
1,310 SR
Queue Stats
180W - 224L
655 MMR
Solo
Olorun
Olorun
Silver V
Txus15
Olorun
Silver V
Level 109
God Stats
11W - 13L
1,468 SR
Queue Stats
95W - 103L
689 MMR
Solo
Hachiman
Hachiman
Silver IV
just1095
Hachiman
Silver IV
Level 156
God Stats
2W - 4L
1,460 SR
Queue Stats
77W - 92L
749 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,441 SR
679 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,442 SR
679 MMR
Nike
Nike
Silver V
GROOVYUZA 9
Nike
Silver V
Level 120
God Stats
12W - 9L
1,652 SR
Queue Stats
399W - 441L
628 MMR
Solo
Nu Wa
Nu Wa
Silver V
M3X1C4N1S1M0
Nu Wa
Silver V
Level 148
God Stats
484W - 406L
1,523 SR
Queue Stats
872W - 927L
505 MMR
Solo
Mercury
Mercury
Silver IV
YT_Wrath_Melody
Mercury
Silver IV
Level 109
God Stats
18W - 20L
1,440 SR
Queue Stats
221W - 249L
768 MMR
Solo
Cthulhu
Cthulhu
Silver III
brief-mercy
Cthulhu
Silver III
Level 127
God Stats
2W - 3L
1,127 SR
Queue Stats
537W - 561L
749 MMR
Solo
Rama
Rama
Silver IV
soroku9
Rama
Silver IV
Level 119
God Stats
13W - 11L
1,468 SR
Queue Stats
40W - 57L
745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 0
9,602
533
3,532
7,921
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 1 / 2
7,761
431
4,868
15,129
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Qc__SuperNova
Sylvanus
13
0 / 5 / 0
7,105
395
6,454
17,319
12,274
Olorun
Txus15
Olorun
16
0 / 0 / 0
8,990
499
3,227
9,713
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
just1095
Hachiman
13
1 / 6 / 0
7,594
422
9,809
17,697
7,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArachneThanatosBake Kujira

VS

Bans
AnubisAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 0
9,681
538
6,586
10,311
10,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 1 / 0
10,089
561
9,996
6,987
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 0 / 4
9,177
510
6,988
13,511
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
brief-mercy
Cthulhu
15
0 / 1 / 10
9,499
528
7,020
13,657
11,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
soroku9
Rama
17
10 / 0 / 0
10,332
574
12,861
14,783
6,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
0
0
0
0
W
1
1
0
1
L
0
1
2
1
L
Sylvanus
Qc__SuperNova
Sylvanus
0
5
0
0
L
Olorun
Txus15
Olorun
0
0
0
0
W
1
0
4
3
W
Cthulhu
brief-mercy
Cthulhu
0
1
10
5
L
Hachiman
just1095
Hachiman
1
6
0
0.17
W
Rama
soroku9
Rama
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,890
Damage
43,451
67,779
Taken
59,249
33,185
Mitigated
37,077
21,726
Healing
22,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,532
123
0
1,000
7,921
3,142
0
3,552
4,369
104,699
0
W
6,586
174
0
2,352
10,311
10,052
0
2,912
7,399
0
71,602
W
9,996
2,086
217
3,370
6,987
2,074
334
2,639
4,152
93,081
831
L
4,868
591
0
2,465
15,129
6,580
0
4,158
10,876
0
80,053
L
Sylvanus
Qc__SuperNova
Sylvanus
6,454
2,661
2,086
4,429
17,319
12,274
66
2,649
14,670
36,421
12,502
L
Olorun
Txus15
Olorun
3,227
1,348
0
6,626
9,713
4,146
0
1,446
7,456
69,122
1,027
W
6,988
4,524
0
1,640
13,511
6,499
0
2,000
11,475
0
115,101
W
Cthulhu
brief-mercy
Cthulhu
7,020
744
2,803
4,258
13,657
11,846
0
2,486
11,131
28,465
3,227
L
Hachiman
just1095
Hachiman
9,809
6,918
0
5,120
17,697
7,043
638
4,734
12,963
0
61,956
W
Rama
soroku9
Rama
12,861
9,789
0
7,676
14,783
6,606
101
3,048
11,735
0
88,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,052
Gold Earned
48,778
610
Minions Killed
602
0
Camps Cleared
0
1,700,797
Distance Traveled
1,853,029
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,602
533
227
13
0
386,536
0
W
Nike
9,681
538
118
7
0
343,071
5
W
Nu Wa
10,089
561
148
8
0
343,396
8
L
Pele
7,761
431
107
6
0
429,334
9
L
Sylvanus
7,105
395
66
4
0
268,622
5
L
Olorun
8,990
499
130
7
0
320,778
2
W
Mercury
9,177
510
137
8
0
432,424
5
W
Cthulhu
9,499
528
56
3
0
404,874
0
L
Hachiman
7,594
422
80
4
0
295,527
2
W
Rama
10,332
574
143
8
0
329,264
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role