Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CAHAlmond
Nox
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,607 Elo+
Solo
Hachiman
Hachiman
CubanSoviet
Hachiman
Level 117
God Stats
0W - 3L
1,309 SR
Queue Stats
28W - 29L
1,604 Elo+
Party 1
Maui
Maui
GracesSecret
Maui
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,622 Elo+
Party 1
Discordia
Discordia
NavyAlarm
Discordia
Level 144
God Stats
1W - 2L
1,520 SR
Queue Stats
29W - 28L
1,609 Elo+
Party 1
Team Averages
Level 125
1,466 SR
1,588 Elo+

VS

Team Averages
Level 142
1,531 SR
1,590 Elo+
Ullr
Ullr
Merengon
Ullr
Level 98
God Stats
1W - 0L
1,374 SR
Queue Stats
28W - 30L
1,534 Elo+
Solo
Ganesha
Ganesha
SKÜNGLL
Ganesha
Level 126
God Stats
2W - 2L
1,689 SR
Queue Stats
49W - 45L
1,613 Elo+
Party 2
He Bo
He Bo
SailingSunny
He Bo
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,612 Elo+
Party 2
Nike
Nike
WARxREAPER
Nike
Level 186
God Stats
7W - 4L
1,588 SR
Queue Stats
197W - 198L
1,597 Elo+
Solo
Arachne
Arachne
harrisouly
Arachne
Level 129
God Stats
2W - 2L
1,506 SR
Queue Stats
244W - 229L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 2 / 1
7,506
536
3,506
10,171
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 2
6,186
442
3,690
6,681
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hachiman
CubanSoviet
Hachiman
13
2 / 2 / 2
7,765
555
7,619
10,717
4,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

13
3 / 1 / 1
7,401
529
4,585
10,257
9,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
NavyAlarm
Discordia
14
4 / 3 / 2
8,090
578
7,324
8,092
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
1 / 2 / 2
8,485
606
5,302
11,464
5,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
SKÜNGLL
Ganesha
12
0 / 1 / 6
7,999
571
3,944
12,563
11,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 4 / 2
7,912
565
6,809
8,316
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 2
8,122
580
6,437
11,069
8,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
harrisouly
Arachne
14
7 / 5 / 1
8,496
607
5,484
13,700
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
13
Kills
11
11
Deaths
13
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
2
1
2.25
L
0
3
2
0.33
L
Hachiman
CubanSoviet
Hachiman
2
2
2
1.5
L
3
1
1
3.5
W
Ullr
1
2
2
1
L
Discordia
NavyAlarm
Discordia
4
3
2
1.67
W
Ganesha
SKÜNGLL
Ganesha
0
1
6
3
W
1
4
2
0.5
W
2
1
2
3
W
Arachne
harrisouly
Arachne
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,724
Damage
27,976
45,918
Taken
57,112
25,978
Mitigated
34,230
12,904
Healing
16,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,506
478
0
1,359
10,171
4,638
0
2,435
7,736
0
67,133
L
3,690
622
0
2,698
6,681
4,209
0
264
5,714
25,292
1,248
L
Hachiman
CubanSoviet
Hachiman
7,619
4,827
0
5,317
10,717
4,366
0
1,154
9,563
0
58,858
L
4,585
1,229
0
1,641
10,257
9,299
0
2,667
7,545
33,068
0
W
Ullr
5,302
816
0
3,124
11,464
5,502
0
1,884
9,580
0
86,430
L
Discordia
NavyAlarm
Discordia
7,324
311
0
1,889
8,092
3,466
0
4,193
3,743
66,422
75
W
Ganesha
SKÜNGLL
Ganesha
3,944
465
670
2,776
12,563
11,298
0
3,279
9,284
29,963
1,372
W
6,809
0
0
308
8,316
3,161
0
4,893
3,423
57,257
648
W
6,437
825
0
4,207
11,069
8,615
0
4,061
6,452
0
54,419
W
Arachne
harrisouly
Arachne
5,484
3,104
0
4,956
13,700
5,654
42
1,715
11,981
0
42,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,948
Gold Earned
41,014
445
Minions Killed
449
0
Camps Cleared
0
1,324,484
Distance Traveled
1,471,052
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,506
536
114
8
0
324,341
0
L
Nox
6,186
442
50
4
0
149,191
0
L
Hachiman
7,765
555
115
8
0
241,996
2
L
Maui
7,401
529
44
3
0
310,187
4
W
Ullr
8,485
606
157
11
0
265,967
4
L
Discordia
8,090
578
122
9
0
298,769
5
W
Ganesha
7,999
571
14
1
0
330,845
6
W
He Bo
7,912
565
119
9
0
299,480
3
W
Nike
8,122
580
90
6
0
277,052
3
W
Arachne
8,496
607
69
5
0
297,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role