Player Matchup

Kuzenbo
Kuzenbo
BigCountry45
Kuzenbo
Level 87
God Stats
0W - 1L
1,789 SR
Queue Stats
12W - 13L
1,367 Elo+
Solo
Mercury
Mercury
UnreadyFern4
Mercury
Level 92
God Stats
64W - 67L
1,430 SR
Queue Stats
116W - 126L
1,329 Elo+
Solo
Hel
Hel
toplus
Hel
Level 89
God Stats
0W - 1L
1,726 SR
Queue Stats
44W - 42L
1,411 Elo+
Solo
Team Averages
Level 89
1,648 SR
1,369 Elo+

VS

Team Averages
Level 113
1,482 SR
1,271 Elo+
Ra
Ra
HipHopMylivee
Ra
Level 145
God Stats
1W - 0L
1,382 SR
Queue Stats
3W - 3L
1,222 Elo+
Solo
Hun Batz
Hun Batz
MrMufasa1976
Hun Batz
Level 125
God Stats
94W - 93L
1,564 SR
Queue Stats
329W - 337L
1,468 Elo+
Solo
Ymir
Ymir
excelchrome
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigCountry45
Kuzenbo
12
0 / 0 / 0
6,360
636
5,053
6,977
7,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
UnreadyFern4
Mercury
11
0 / 1 / 0
6,433
643
1,852
5,616
2,097
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
toplus
Hel
11
0 / 3 / 0
6,498
650
8,098
9,163
3,826
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
7,015
702
6,464
6,317
2,524
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
MrMufasa1976
Hun Batz
14
4 / 0 / 0
7,930
793
8,320
9,064
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 3
6,553
655
1,482
5,264
2,662
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BigCountry45
Kuzenbo
0
0
0
0
W
0
0
3
1.5
W
Hun Batz
MrMufasa1976
Hun Batz
4
0
0
4
L
Mercury
UnreadyFern4
Mercury
0
1
0
0
W
0
0
3
1.5
L
Hel
toplus
Hel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,003
Damage
16,266
21,756
Taken
20,645
13,763
Mitigated
9,808
6,743
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BigCountry45
Kuzenbo
5,053
1,906
0
816
6,977
7,840
0
2,674
4,186
15,038
0
W
6,464
330
1,814
2,682
6,317
2,524
0
3,345
2,886
41,368
719
W
Hun Batz
MrMufasa1976
Hun Batz
8,320
1,009
242
2,581
9,064
4,622
0
5,712
3,024
0
27,162
L
Mercury
UnreadyFern4
Mercury
1,852
501
0
0
5,616
2,097
0
1,659
3,898
0
19,240
W
1,482
275
0
240
5,264
2,662
100
3,479
1,606
7,425
464
L
Hel
toplus
Hel
8,098
1,173
2,444
3,483
9,163
3,826
0
2,977
6,002
28,243
1,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,291
Gold Earned
21,498
101
Minions Killed
139
0
Camps Cleared
0
570,050
Distance Traveled
539,482
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,360
636
14
1
0
211,254
0
W
Ra
7,015
702
65
7
0
152,007
0
W
Hun Batz
7,930
793
54
5
0
204,529
0
L
Mercury
6,433
643
31
3
0
201,616
1
W
Ymir
6,553
655
20
2
0
182,946
0
L
Hel
6,498
650
56
6
0
157,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role