Player Matchup

Chaac
Chaac
Every1isgaybutme
Chaac
Level 149
God Stats
244W - 150L
1,651 SR
Queue Stats
471W - 308L
1,700 Elo+
Solo
Charon
Charon
PvoStyles
Charon
Level 192
God Stats
1W - 1L
1,883 SR
Queue Stats
17W - 18L
1,403 Elo+
Party 2
Bacchus
Bacchus
RawBackShots
Bacchus
Level 58
God Stats
1W - 0L
1,739 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 133
1,758 SR
1,534 Elo+

VS

Team Averages
Level 133
1,393 SR
1,651 Elo+
Ganesha
Ganesha
BigBoiKahuna
Ganesha
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,563 Elo+
Party 1
Anhur
Anhur
JesusWas2OP
Anhur
Level 144
God Stats
1W - 1L
1,307 SR
Queue Stats
15W - 5L
1,684 Elo+
Solo
Hel
Hel
MHRog
Hel
Level 137
God Stats
0W - 2L
1,372 SR
Queue Stats
27W - 21L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
10,605
816
21,927
13,639
12,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
PvoStyles
Charon
16
2 / 3 / 5
9,756
750
13,016
15,853
13,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RawBackShots
Bacchus
11
2 / 1 / 2
8,975
690
3,038
3,077
3,203
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigBoiKahuna
Ganesha
15
0 / 1 / 5
8,747
673
8,425
15,738
19,892
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 3
8,754
673
6,387
16,453
6,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hel
MHRog
Hel
16
4 / 3 / 1
10,517
809
13,863
13,882
6,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
5
5
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BigBoiKahuna
Ganesha
0
1
5
2.5
W
5
1
4
7
L
1
5
3
0.5
L
Hel
MHRog
Hel
4
3
1
1.5
W
Charon
PvoStyles
Charon
2
3
5
1.5
W
Bacchus
RawBackShots
Bacchus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,981
Damage
28,675
32,569
Taken
46,073
29,460
Mitigated
32,868
8,012
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BigBoiKahuna
Ganesha
8,425
1,698
0
1,069
15,738
19,892
0
4,916
10,382
23,796
551
W
21,927
2,740
0
5,315
13,639
12,941
698
8,560
4,383
0
59,556
L
6,387
3,415
0
3,009
16,453
6,478
843
5,506
10,267
0
27,222
L
Hel
MHRog
Hel
13,863
1,372
6,025
6,724
13,882
6,498
576
4,403
9,133
54,124
756
W
Charon
PvoStyles
Charon
13,016
3,730
0
1,854
15,853
13,316
316
9,051
6,216
34,518
4,872
W
Bacchus
RawBackShots
Bacchus
3,038
500
0
843
3,077
3,203
0
2,764
191
4,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,336
Gold Earned
28,018
139
Minions Killed
187
0
Camps Cleared
0
577,714
Distance Traveled
726,654
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,747
673
6
0
0
260,493
2
W
Chaac
10,605
816
82
6
0
288,632
0
L
Anhur
8,754
673
54
4
0
221,889
0
L
Hel
10,517
809
127
10
0
244,272
0
W
Charon
9,756
750
54
4
0
220,445
2
W
Bacchus
8,975
690
3
0
0
68,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role