Player Matchup

Bellona
Bellona
IIConnor11II
Bellona
Level 95
God Stats
5W - 1L
1,862 SR
Queue Stats
25W - 24L
1,534 Elo+
Solo
Tsukuyomi
Tsukuyomi
JauhnnyJazz
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
JauhnnyJazz
Nu Wa
Level 109
God Stats
11W - 7L
1,866 SR
Queue Stats
23W - 22L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
Minazuki57
Gilgamesh
Level 146
God Stats
0W - 2L
1,267 SR
Queue Stats
168W - 150L
1,543 Elo+
Solo
Apollo
Apollo
Tw33dyy
Apollo
Level 151
God Stats
10W - 7L
1,862 SR
Queue Stats
135W - 129L
1,642 Elo+
Solo
Team Averages
Level 125
1,671 SR
1,538 Elo+

VS

Team Averages
Level 112
1,404 SR
1,503 Elo+
Sobek
Sobek
 
Sobek
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AnonymousZen495
Hachiman
Level 126
God Stats
1W - 1L
1,293 SR
Queue Stats
94W - 95L
1,512 Elo+
Party 2
Erlang Shen
Erlang Shen
MasterjuIlo
Erlang Shen
Level 81
God Stats
6W - 8L
1,568 SR
Queue Stats
91W - 76L
1,518 Elo+
Solo
Mercury
Mercury
SuperNES2008
Mercury
Level 102
God Stats
3W - 5L
1,345 SR
Queue Stats
64W - 85L
1,469 Elo+
Solo
Nu Wa
Nu Wa
xNannii
Nu Wa
Level 120
God Stats
6W - 8L
1,313 SR
Queue Stats
119W - 121L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IIConnor11II
Bellona
12
0 / 3 / 0
7,235
482
9,560
17,633
19,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
JauhnnyJazz
Tsukuyomi
11
1 / 4 / 2
6,446
430
5,994
9,113
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 2
7,934
529
7,678
7,205
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gilgamesh
Minazuki57
Gilgamesh
11
0 / 0 / 5
7,151
477
6,381
11,733
9,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Tw33dyy
Apollo
13
3 / 6 / 1
7,930
529
7,990
12,145
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 2 / 4
7,103
474
5,595
12,582
11,785
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
13
2 / 2 / 2
7,137
476
8,330
11,883
5,014
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
MasterjuIlo
Erlang Shen
15
4 / 0 / 0
9,344
623
10,121
17,696
19,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
SuperNES2008
Mercury
14
7 / 1 / 2
8,290
553
9,288
14,565
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Nu Wa
xNannii
Nu Wa
14
1 / 1 / 3
8,223
548
6,571
5,281
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
14
14
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
4
1
W
Hachiman
2
2
2
1.5
L
Bellona
IIConnor11II
Bellona
0
3
0
0
L
Tsukuyomi
JauhnnyJazz
Tsukuyomi
1
4
2
0.5
L
2
1
2
3
W
Erlang Shen
MasterjuIlo
Erlang Shen
4
0
0
4
L
Gilgamesh
Minazuki57
Gilgamesh
0
0
5
2.5
W
Mercury
SuperNES2008
Mercury
7
1
2
8
L
Apollo
Tw33dyy
Apollo
3
6
1
0.58
W
Nu Wa
xNannii
Nu Wa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,603
Damage
39,905
57,829
Taken
62,007
39,574
Mitigated
44,854
12,018
Healing
22,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,595
616
1,580
3,506
12,582
11,785
108
1,200
11,156
26,266
580
W
Hachiman
8,330
3,891
0
3,740
11,883
5,014
859
895
10,816
0
59,718
L
Bellona
IIConnor11II
Bellona
9,560
4,413
0
6,156
17,633
19,451
37
409
17,120
0
57,596
L
Tsukuyomi
JauhnnyJazz
Tsukuyomi
5,994
1,641
0
1,864
9,113
3,477
0
729
8,318
0
37,045
L
7,678
583
0
158
7,205
2,197
0
4,559
2,230
68,667
2,169
W
Erlang Shen
MasterjuIlo
Erlang Shen
10,121
6,382
0
10,178
17,696
19,214
0
927
16,539
0
73,612
L
Gilgamesh
Minazuki57
Gilgamesh
6,381
1,590
0
1,526
11,733
9,421
0
3,462
8,145
0
20,422
W
Mercury
SuperNES2008
Mercury
9,288
4,059
0
1,966
14,565
6,855
391
1,605
12,690
0
69,088
L
Apollo
Tw33dyy
Apollo
7,990
5,069
0
2,314
12,145
5,028
0
2,145
9,934
0
59,984
W
Nu Wa
xNannii
Nu Wa
6,571
1,549
0
1,436
5,281
1,986
0
1,757
3,182
66,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,696
Gold Earned
40,097
414
Minions Killed
477
0
Camps Cleared
0
1,366,980
Distance Traveled
1,460,659
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,103
474
38
3
0
289,289
6
W
Hachiman
7,137
476
91
6
0
273,197
4
L
Bellona
7,235
482
104
7
0
272,500
3
L
Tsukuyomi
6,446
430
53
4
0
210,676
0
L
Nu Wa
7,934
529
144
10
0
272,183
5
W
Erlang Shen
9,344
623
114
8
0
265,877
0
L
Gilgamesh
7,151
477
22
1
0
353,184
4
W
Mercury
8,290
553
97
6
0
353,151
0
L
Apollo
7,930
529
91
6
0
258,437
0
W
Nu Wa
8,223
548
137
9
0
279,145
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role