Player Matchup

Izanami
Izanami
Diamond V
PepoHD
Izanami
Diamond V
Level 182
God Stats
11W - 10L
1,713 SR
Queue Stats
158W - 147L
2,002 MMR
Party 3
Bacchus
Bacchus
Platinum II
STEEL08
Bacchus
Platinum II
Level 148
God Stats
5W - 5L
1,698 SR
Queue Stats
93W - 84L
1,883 MMR
Solo
Ullr
Ullr
Platinum I
ShadowShong
Ullr
Platinum I
Level 174
God Stats
4W - 2L
1,647 SR
Queue Stats
100W - 89L
2,039 MMR
Solo
Awilix
Awilix
Platinum I
XsanHD
Awilix
Platinum I
Level 165
God Stats
1W - 2L
1,724 SR
Queue Stats
674W - 671L
2,020 MMR
Party 3
Kuzenbo
Kuzenbo
Platinum II
demerces
Kuzenbo
Platinum II
Level 190
God Stats
2W - 4L
1,776 SR
Queue Stats
198W - 203L
1,893 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,711 SR
1,967 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 169
1,607 SR
1,849 MMR
Ao Kuang
Ao Kuang
Diamond V
 
Ao Kuang
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
 
Hou Yi
Platinum II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond III
Boxî
Kukulkan
Diamond III
Level 212
God Stats
1W - 1L
1,748 SR
Queue Stats
47W - 17L
2,335 MMR
Party 2
Horus
Horus
Platinum II
GorilaAlcoólatra
Horus
Platinum II
Level 149
God Stats
6W - 4L
1,628 SR
Queue Stats
52W - 39L
1,788 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
Octî
Ne Zha
Diamond V
Level 241
God Stats
6W - 2L
1,657 SR
Queue Stats
74W - 48L
2,124 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PepoHD
Izanami
13
3 / 4 / 1
7,525
579
6,771
11,489
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
STEEL08
Bacchus
8
0 / 4 / 3
6,080
468
5,640
13,518
9,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 6 / 1
7,150
550
4,946
12,361
4,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
XsanHD
Awilix
12
4 / 3 / 0
7,098
546
6,583
10,787
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
demerces
Kuzenbo
12
0 / 1 / 1
7,023
540
5,437
9,934
9,857
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThothBake KujiraAthena

VS

Bans
Ah Muzen CabMartichorasThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
1 / 1 / 2
8,045
619
7,736
10,935
6,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hou Yi
 
Hou Yi
13
3 / 2 / 3
7,586
584
7,854
9,805
4,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Boxî
Kukulkan
13
3 / 1 / 8
8,069
621
7,722
5,514
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 1 / 9
7,481
575
5,504
13,477
11,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
Octî
Ne Zha
15
9 / 3 / 4
8,297
638
11,958
13,640
9,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
18
18
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
1
2
2
W
Hou Yi
 
Hou Yi
3
2
3
2.25
W
Kukulkan
Boxî
Kukulkan
3
1
8
7
W
2
1
9
6.5
W
Ne Zha
Octî
Ne Zha
9
3
4
3.67
L
Izanami
PepoHD
Izanami
3
4
1
0.88
L
Bacchus
STEEL08
Bacchus
0
4
3
0.38
L
1
6
1
0.25
L
Awilix
XsanHD
Awilix
4
3
0
1.33
L
Kuzenbo
demerces
Kuzenbo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,377
Damage
40,774
58,089
Taken
53,371
31,950
Mitigated
34,143
7,742
Healing
16,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,736
1,738
0
5,216
10,935
6,353
0
4,887
5,516
57,907
4,449
W
Hou Yi
 
Hou Yi
7,854
4,944
0
2,763
9,805
4,057
0
1,682
8,123
0
65,553
W
Kukulkan
Boxî
Kukulkan
7,722
1,569
0
948
5,514
2,500
0
1,634
3,880
57,068
368
W
5,504
2,131
693
5,134
13,477
11,745
32
2,231
11,246
0
19,043
W
Ne Zha
Octî
Ne Zha
11,958
4,441
0
1,614
13,640
9,488
0
587
13,053
0
74,820
L
Izanami
PepoHD
Izanami
6,771
4,859
0
1,624
11,489
4,129
0
639
10,810
0
62,833
L
Bacchus
STEEL08
Bacchus
5,640
1,034
0
1,552
13,518
9,027
0
2,435
10,892
15,448
1,493
L
4,946
1,153
0
866
12,361
4,296
0
2,436
9,635
0
55,810
L
Awilix
XsanHD
Awilix
6,583
2,701
0
720
10,787
4,641
0
2,927
7,686
0
50,664
L
Kuzenbo
demerces
Kuzenbo
5,437
1,829
0
2,980
9,934
9,857
0
5,327
3,930
40,267
2,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,876
Gold Earned
39,478
392
Minions Killed
463
0
Camps Cleared
0
1,309,199
Distance Traveled
1,402,138
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,045
619
130
10
0
280,988
2
W
Hou Yi
7,586
584
115
9
0
240,880
3
W
Kukulkan
8,069
621
116
9
0
293,296
0
W
Horus
7,481
575
17
1
0
287,309
5
W
Ne Zha
8,297
638
85
7
0
299,665
1
L
Izanami
7,525
579
113
9
0
244,610
2
L
Bacchus
6,080
468
12
1
0
276,473
3
L
Ullr
7,150
550
93
7
0
239,291
2
L
Awilix
7,098
546
79
6
0
268,785
2
L
Kuzenbo
7,023
540
95
7
0
280,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role