Player Matchup

Odin
Odin
Bronze III
Detective_Neo
Odin
Bronze III
Level 127
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Mercury
Mercury
Gold IV
JoKeR TwAN
Mercury
Gold IV
Level 119
God Stats
12W - 18L
1,782 SR
Queue Stats
266W - 259L
1,395 MMR
Solo
Freya
Freya
Silver I
KBThriller
Freya
Silver I
Level 85
God Stats
0W - 3L
1,301 SR
Queue Stats
9W - 17L
1,413 MMR
Solo
Ra
Ra
Gold IV
re666bornCFH
Ra
Gold IV
Level 153
God Stats
39W - 41L
1,571 SR
Queue Stats
177W - 189L
1,411 MMR
Party 1
Bellona
Bellona
Gold V
welpdarn
Bellona
Gold V
Level 154
God Stats
3W - 4L
1,716 SR
Queue Stats
73W - 90L
1,327 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,536 SR
1,389 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,570 SR
1,397 MMR
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
DrxEw
Achilles
Gold V
Level 106
God Stats
11W - 5L
1,682 SR
Queue Stats
322W - 341L
1,296 MMR
Solo
Danzaburou
Danzaburou
Silver I
MFdoomify
Danzaburou
Silver I
Level 129
God Stats
7W - 7L
1,637 SR
Queue Stats
70W - 72L
1,349 MMR
Solo
Charon
Charon
Silver II
MedinaJC
Charon
Silver II
Level 152
God Stats
1W - 1L
1,750 SR
Queue Stats
55W - 49L
1,399 MMR
Solo
Zeus
Zeus
Gold IV
zCryptic5910
Zeus
Gold IV
Level 201
God Stats
3W - 2L
1,280 SR
Queue Stats
311W - 312L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,242
437
1,281
3,104
2,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
JoKeR TwAN
Mercury
10
2 / 2 / 0
5,828
486
4,485
10,568
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
6
0 / 2 / 0
4,526
377
176
2,897
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 0
6,535
545
1,466
6,891
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bellona
welpdarn
Bellona
11
1 / 2 / 1
6,854
571
5,543
11,558
11,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ArachneCharybdisMaman BrigitteChernobog

VS

Bans
Ao KuangThanatosBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
0 / 0 / 3
6,096
508
3,000
3,650
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
DrxEw
Achilles
11
3 / 2 / 1
6,933
578
8,829
12,267
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MFdoomify
Danzaburou
14
3 / 0 / 0
8,439
703
1,851
3,294
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
MedinaJC
Charon
11
1 / 0 / 4
7,435
620
3,445
3,858
3,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 2
6,721
560
4,763
6,070
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
8
8
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
3
1.5
L
0
0
2
1
W
Achilles
DrxEw
Achilles
3
2
1
1.75
L
Mercury
JoKeR TwAN
Mercury
2
2
0
1
L
Freya
0
2
0
0
W
Danzaburou
MFdoomify
Danzaburou
3
0
0
3
W
Charon
MedinaJC
Charon
1
0
4
3
L
1
2
0
0.5
L
Bellona
welpdarn
Bellona
1
2
1
0.75
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,951
Damage
21,888
35,018
Taken
29,139
22,081
Mitigated
16,641
9,088
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,000
548
0
3,188
3,650
1,576
0
0
3,650
0
39,840
L
1,281
229
0
248
3,104
2,668
0
1,140
1,872
0
12,304
W
Achilles
DrxEw
Achilles
8,829
2,753
0
3,528
12,267
8,121
0
743
11,524
0
45,115
L
Mercury
JoKeR TwAN
Mercury
4,485
1,566
0
1,592
10,568
4,153
0
2,492
7,674
0
41,691
L
Freya
176
43
0
265
2,897
887
0
378
2,519
9,611
0
W
Danzaburou
MFdoomify
Danzaburou
1,851
229
0
2,372
3,294
1,411
335
71
3,183
0
66,544
W
Charon
MedinaJC
Charon
3,445
356
0
1,397
3,858
3,330
0
635
3,183
18,650
3,720
L
1,466
0
766
3,247
6,891
2,948
0
2,482
4,105
60,537
831
L
Bellona
welpdarn
Bellona
5,543
2,369
0
2,970
11,558
11,425
0
491
10,139
0
47,532
W
4,763
448
0
1,652
6,070
2,203
0
424
5,646
52,830
1,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,985
Gold Earned
35,624
324
Minions Killed
409
0
Camps Cleared
0
1,041,158
Distance Traveled
1,234,708
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,096
508
68
6
0
300,586
4
L
Odin
5,242
437
24
2
0
202,878
0
W
Achilles
6,933
578
73
6
0
239,950
6
L
Mercury
5,828
486
77
6
0
260,912
1
L
Freya
4,526
377
26
2
0
87,905
0
W
Danzaburou
8,439
703
127
11
0
219,020
0
W
Charon
7,435
620
30
3
0
249,440
3
L
Ra
6,535
545
111
9
0
266,324
3
L
Bellona
6,854
571
86
7
0
223,139
0
W
Zeus
6,721
560
111
9
0
225,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role