Player Matchup

Morgan Le Fay
Morgan Le Fay
I Might Fart
Morgan Le Fay
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,301 Elo+
Party 1
Ares
Ares
TTThermal
Ares
Level 200
God Stats
4W - 7L
1,533 SR
Queue Stats
173W - 172L
1,603 Elo+
Party 1
Shiva
Shiva
Tracer Workman
Shiva
Level 159
God Stats
11W - 10L
1,704 SR
Queue Stats
101W - 103L
1,485 Elo+
Party 1
Team Averages
Level 161
1,579 SR
1,463 Elo+

VS

Team Averages
Level 135
1,586 SR
1,633 Elo+
Geb
Geb
AcidRain7
Geb
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,528 Elo+
Party 2
Zeus
Zeus
Sphinkz
Zeus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,810 Elo+
Party 2
Da Ji
Da Ji
ThaFates
Da Ji
Level 139
God Stats
3W - 2L
1,757 SR
Queue Stats
14W - 12L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
I Might Fart
Morgan Le Fay
14
2 / 3 / 6
9,512
793
7,356
8,092
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
14
4 / 3 / 8
9,629
802
11,687
15,936
17,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 2 / 3
10,708
892
12,898
15,658
14,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 7
8,004
667
6,414
15,458
16,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Sphinkz
Zeus
15
5 / 3 / 3
9,292
774
12,171
8,022
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
ThaFates
Da Ji
12
3 / 7 / 3
8,716
726
9,913
12,338
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
14
Kills
8
8
Deaths
14
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
W
Morgan Le Fay
I Might Fart
Morgan Le Fay
2
3
6
1.67
L
Zeus
Sphinkz
Zeus
5
3
3
2.17
W
Ares
4
3
8
2.67
L
Da Ji
ThaFates
Da Ji
3
7
3
0.64
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,941
Damage
28,498
39,686
Taken
35,818
35,311
Mitigated
25,914
5,903
Healing
1,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,414
1,357
0
844
15,458
16,597
0
6,259
8,015
19,493
1,576
W
Morgan Le Fay
I Might Fart
Morgan Le Fay
7,356
674
0
382
8,092
3,524
638
3,334
4,758
34,977
969
L
Zeus
Sphinkz
Zeus
12,171
920
0
250
8,022
2,876
0
3,879
3,669
37,038
0
W
Ares
11,687
1,598
0
2,863
15,936
17,544
582
6,565
9,371
21,663
2,078
L
Da Ji
ThaFates
Da Ji
9,913
2,831
0
366
12,338
6,441
0
6,904
4,724
0
15,777
W
12,898
1,924
340
2,318
15,658
14,243
250
8,448
7,210
0
45,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,849
Gold Earned
26,012
136
Minions Killed
92
0
Camps Cleared
0
683,080
Distance Traveled
621,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,004
667
26
2
0
215,629
0
W
Morgan Le Fay
9,512
793
54
5
0
217,904
0
L
Zeus
9,292
774
56
5
0
219,899
0
W
Ares
9,629
802
22
2
0
222,691
0
L
Da Ji
8,716
726
10
1
0
185,990
0
W
Shiva
10,708
892
60
5
0
242,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role