Player Matchup

Cupid
Cupid
Silver V
Jay12-13
Cupid
Silver V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,252 MMR
Party 1
Janus
Janus
Silver III
MHA_Joker
Janus
Silver III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,295 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
da_bull_teazy215
Sylvanus
Bronze IV
Level 125
God Stats
0W - 1L
1,744 SR
Queue Stats
3W - 13L
1,352 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,581 SR
1,300 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,379 SR
1,306 MMR
Danzaburou
Danzaburou
Gold IV
StolenBape1291
Danzaburou
Gold IV
Level 69
God Stats
3W - 6L
1,057 SR
Queue Stats
57W - 66L
1,375 MMR
Solo
Achilles
Achilles
Silver I
dxnysking
Achilles
Silver I
Level 108
God Stats
1W - 1L
1,297 SR
Queue Stats
51W - 52L
1,266 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
trenhard27
Zhong Kui
Silver I
Level 84
God Stats
5W - 3L
1,782 SR
Queue Stats
43W - 39L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jay12-13
Cupid
17
3 / 4 / 6
11,363
710
10,304
15,561
7,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
MHA_Joker
Janus
17
4 / 6 / 3
11,903
744
11,364
13,894
5,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 4 / 6
10,907
682
7,172
19,751
22,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AnubisNe ZhaHadesKuzenboChaac

VS

Bans
TyrHorusMedusaCharonHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
StolenBape1291
Danzaburou
19
8 / 3 / 6
13,828
864
14,756
15,746
6,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
dxnysking
Achilles
16
4 / 5 / 7
11,808
738
9,551
18,567
24,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Zhong Kui
trenhard27
Zhong Kui
17
2 / 2 / 11
12,227
764
19,508
14,944
12,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
14
14
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cupid
Jay12-13
Cupid
3
4
6
1.5
L
Janus
MHA_Joker
Janus
4
6
3
0.92
W
Danzaburou
StolenBape1291
Danzaburou
8
3
6
3.67
L
3
4
6
1.5
W
Achilles
dxnysking
Achilles
4
5
7
1.5
W
Zhong Kui
trenhard27
Zhong Kui
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,840
Damage
43,815
49,206
Taken
49,257
34,756
Mitigated
43,743
10,313
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Jay12-13
Cupid
10,304
5,732
337
3,002
15,561
7,120
0
7,868
7,602
0
49,483
L
Janus
MHA_Joker
Janus
11,364
504
0
782
13,894
5,478
0
4,562
9,274
55,633
0
W
Danzaburou
StolenBape1291
Danzaburou
14,756
6,409
0
5,305
15,746
6,849
1,792
7,014
8,732
0
76,962
L
7,172
498
2,062
4,130
19,751
22,158
0
5,758
13,920
13,614
0
W
Achilles
dxnysking
Achilles
9,551
893
0
2,682
18,567
24,832
229
5,361
13,206
438
29,789
W
Zhong Kui
trenhard27
Zhong Kui
19,508
4,768
0
5,117
14,944
12,062
909
6,236
8,708
65,339
8,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
37,863
165
Minions Killed
223
0
Camps Cleared
0
740,624
Distance Traveled
815,209
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,363
710
71
4
0
255,204
1
L
Janus
11,903
744
79
5
0
287,807
1
W
Danzaburou
13,828
864
87
5
0
262,435
4
L
Sylvanus
10,907
682
15
1
0
197,613
3
W
Achilles
11,808
738
33
2
0
282,576
0
W
Zhong Kui
12,227
764
103
6
0
270,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role