Player Matchup

Medusa
Medusa
Chilichong
Medusa
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
IndoorHerb
Hun Batz
Level 17
God Stats
15W - 8L
1,825 SR
Queue Stats
224W - 252L
1,487 Elo+
Solo
Chang'e
Chang'e
Thundadwnundah
Chang'e
Level 26
God Stats
3W - 4L
1,385 SR
Queue Stats
44W - 60L
1,416 Elo+
Solo
Ra
Ra
Wondersons
Ra
Level 45
God Stats
2W - 3L
1,629 SR
Queue Stats
8W - 12L
1,485 Elo+
Party 1
Kuzenbo
Kuzenbo
garan96
Kuzenbo
Level 28
God Stats
1W - 2L
1,288 SR
Queue Stats
29W - 28L
1,510 Elo+
Party 1
Team Averages
Level 43
1,525 SR
1,478 Elo+

VS

Team Averages
Level 41
1,401 SR
1,393 Elo+
Janus
Janus
Apex Spice
Janus
Level 78
God Stats
3W - 2L
1,535 SR
Queue Stats
18W - 22L
1,362 Elo+
Party 2
Ne Zha
Ne Zha
DKAnthonyA
Ne Zha
Level 60
God Stats
0W - 3L
1,129 SR
Queue Stats
23W - 27L
1,362 Elo+
Party 2
Sylvanus
Sylvanus
DeadDude2120
Sylvanus
Level 3
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 8L
1,248 Elo+
Party 2
Nut
Nut
PinkThunderVolto
Nut
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,615 Elo+
Solo
Zhong Kui
Zhong Kui
WXM7822
Zhong Kui
Level 59
God Stats
1W - 1L
1,563 SR
Queue Stats
16W - 21L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chilichong
Medusa
15
3 / 0 / 4
7,874
984
6,619
4,453
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
IndoorHerb
Hun Batz
13
2 / 0 / 8
7,660
958
6,064
6,824
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 0 / 5
7,474
934
4,530
4,359
1,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 5
7,657
957
5,151
5,691
2,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
garan96
Kuzenbo
13
3 / 0 / 7
7,306
913
5,764
7,719
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 5 / 1
6,231
779
5,116
6,913
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
DKAnthonyA
Ne Zha
12
0 / 3 / 1
6,235
779
5,463
8,200
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
DeadDude2120
Sylvanus
12
0 / 2 / 0
6,046
756
2,641
7,224
5,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 0
6,239
780
995
3,125
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
WXM7822
Zhong Kui
12
1 / 3 / 0
6,269
784
5,931
8,409
7,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
14
Kills
1
1
Deaths
14
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
0
5
1
0.1
W
Medusa
Chilichong
Medusa
3
0
4
5
L
Ne Zha
DKAnthonyA
Ne Zha
0
3
1
0.17
L
Sylvanus
DeadDude2120
Sylvanus
0
2
0
0
W
Hun Batz
IndoorHerb
Hun Batz
2
0
8
6
L
0
1
0
0
W
2
0
5
4.5
L
Zhong Kui
WXM7822
Zhong Kui
1
3
0
0.33
W
4
1
5
6.5
W
Kuzenbo
garan96
Kuzenbo
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,128
Damage
20,146
29,046
Taken
33,871
18,205
Mitigated
20,762
10,159
Healing
3,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
5,116
137
0
0
6,913
2,564
0
2,545
4,149
16,054
0
W
Medusa
Chilichong
Medusa
6,619
2,825
0
1,198
4,453
2,141
1,826
2,001
2,167
0
28,644
L
Ne Zha
DKAnthonyA
Ne Zha
5,463
1,495
0
509
8,200
3,736
0
3,909
4,146
0
19,386
L
Sylvanus
DeadDude2120
Sylvanus
2,641
1,135
888
1,311
7,224
5,849
0
2,671
4,422
10,779
0
W
Hun Batz
IndoorHerb
Hun Batz
6,064
498
0
500
6,824
3,194
315
1,767
4,930
0
25,783
L
995
794
0
0
3,125
1,236
580
1,063
2,062
0
8,595
W
4,530
299
798
1,938
4,359
1,825
108
1,360
2,727
20,114
196
L
Zhong Kui
WXM7822
Zhong Kui
5,931
268
150
984
8,409
7,377
0
3,861
4,466
11,525
0
W
5,151
933
2,799
2,147
5,691
2,737
10
3,682
1,687
22,187
415
W
Kuzenbo
garan96
Kuzenbo
5,764
2,097
0
779
7,719
8,308
0
3,446
3,847
8,326
2,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,971
Gold Earned
31,020
219
Minions Killed
106
0
Camps Cleared
0
941,310
Distance Traveled
717,227
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,231
779
29
4
0
173,435
0
W
Medusa
7,874
984
61
8
0
178,393
2
L
Ne Zha
6,235
779
28
4
0
176,031
0
L
Sylvanus
6,046
756
10
1
0
146,562
1
W
Hun Batz
7,660
958
49
6
0
233,259
0
L
Nut
6,239
780
21
3
0
54,672
0
W
Chang'e
7,474
934
54
7
0
156,870
1
L
Zhong Kui
6,269
784
18
2
0
166,527
0
W
Ra
7,657
957
41
5
0
174,381
0
W
Kuzenbo
7,306
913
14
2
0
198,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role