Player Matchup

Nut
Nut
Doomsaucers21
Nut
Level 135
God Stats
44W - 66L
1,370 SR
Queue Stats
826W - 877L
1,479 Elo+
Party 1
Osiris
Osiris
DrGordonBee
Osiris
Level 83
God Stats
4W - 6L
1,486 SR
Queue Stats
380W - 386L
1,546 Elo+
Party 1
Serqet
Serqet
KLOUD8 Cupid
Serqet
Level 69
God Stats
8W - 5L
1,436 SR
Queue Stats
67W - 70L
1,448 Elo+
Party 1
Raijin
Raijin
MakOoOoO
Raijin
Level 67
God Stats
9W - 5L
1,648 SR
Queue Stats
55W - 52L
1,487 Elo+
Party 1
Achilles
Achilles
SoulSurvivor849
Achilles
Level 108
God Stats
6W - 0L
1,973 SR
Queue Stats
19W - 13L
1,555 Elo+
Solo
Team Averages
Level 92
1,582 SR
1,503 Elo+

VS

Team Averages
Level 88
1,434 SR
1,377 Elo+
Mercury
Mercury
XxStormHD
Mercury
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 10L
1,588 Elo+
Party 2
Yemoja
Yemoja
albero in fiore
Yemoja
Level 63
God Stats
1W - 1L
1,469 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Anubis
Anubis
daxxx2002
Anubis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,107 Elo+
Party 2
Izanami
Izanami
elit3 spartan 1
Izanami
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 9L
1,255 Elo+
Party 2
Sun Wukong
Sun Wukong
taveirus
Sun Wukong
Level 121
God Stats
0W - 2L
1,201 SR
Queue Stats
5W - 13L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,306
531
3,291
4,463
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
9
1 / 0 / 2
5,337
534
4,637
5,565
5,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
10
1 / 0 / 4
5,375
538
2,062
4,895
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Raijin
MakOoOoO
Raijin
12
3 / 0 / 0
6,689
669
8,045
4,415
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
11
2 / 0 / 1
5,750
575
5,144
6,431
4,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
XxStormHD
Mercury
8
0 / 2 / 0
4,726
473
1,066
7,519
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 3 / 1
4,231
423
2,191
8,259
3,018
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
daxxx2002
Anubis
7
0 / 2 / 0
4,420
442
1,287
5,063
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 0 / 0
4,912
491
1,414
4,059
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
taveirus
Sun Wukong
11
0 / 1 / 0
6,031
603
3,178
7,715
3,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
0
1
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Osiris
1
0
2
2
W
Serqet
1
0
4
3
W
Raijin
MakOoOoO
Raijin
3
0
0
3
W
Achilles
2
0
1
2.5
L
Mercury
XxStormHD
Mercury
0
2
0
0
L
0
3
1
0.17
L
Anubis
daxxx2002
Anubis
0
2
0
0
L
0
0
0
0
L
Sun Wukong
taveirus
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,179
Damage
9,136
25,769
Taken
32,615
14,668
Mitigated
12,600
8,295
Healing
5,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,291
1,904
0
1,372
4,463
1,488
0
964
3,499
0
36,985
W
Osiris
4,637
1,911
0
796
5,565
5,834
86
784
4,781
0
32,526
W
Serqet
2,062
449
0
3,209
4,895
1,842
0
444
4,451
0
28,426
W
Raijin
MakOoOoO
Raijin
8,045
742
0
672
4,415
1,448
172
885
3,530
51,410
1,577
W
Achilles
5,144
1,513
0
2,246
6,431
4,056
0
363
6,068
0
34,894
L
Mercury
XxStormHD
Mercury
1,066
554
0
497
7,519
2,431
0
2,252
4,596
0
28,410
L
2,191
528
536
1,774
8,259
3,018
91
1,132
6,683
11,617
0
L
Anubis
daxxx2002
Anubis
1,287
86
0
538
5,063
2,126
0
3,496
1,115
15,604
514
L
1,414
1,117
0
1,049
4,059
1,159
0
0
3,797
0
31,848
L
Sun Wukong
taveirus
Sun Wukong
3,178
674
0
852
7,715
3,866
0
170
6,980
85
46,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,457
Gold Earned
24,320
328
Minions Killed
252
0
Camps Cleared
0
1,017,623
Distance Traveled
891,969
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,306
531
65
7
0
182,559
0
W
Osiris
5,337
534
45
5
0
212,148
1
W
Serqet
5,375
538
54
5
0
243,112
4
W
Raijin
6,689
669
103
10
0
194,585
0
W
Achilles
5,750
575
61
6
0
185,219
0
L
Mercury
4,726
473
42
4
0
217,858
0
L
Yemoja
4,231
423
17
2
0
174,674
6
L
Anubis
4,420
442
45
5
0
146,724
0
L
Izanami
4,912
491
58
6
0
170,022
0
L
Sun Wukong
6,031
603
90
9
0
182,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role