Player Matchup

Ymir
Ymir
ItsJamesLean
Ymir
Level 93
God Stats
16W - 18L
1,477 SR
Queue Stats
49W - 45L
1,508 Elo+
Party 4
Anubis
Anubis
Sinofsloth45
Anubis
Level 142
God Stats
1W - 7L
1,319 SR
Queue Stats
260W - 249L
1,599 Elo+
Solo
Fenrir
Fenrir
juan_animus07
Fenrir
Level 105
God Stats
8W - 3L
1,980 SR
Queue Stats
161W - 156L
1,548 Elo+
Party 1
Chaac
Chaac
nate9999
Chaac
Level 128
God Stats
1W - 2L
1,530 SR
Queue Stats
52W - 54L
1,537 Elo+
Party 4
Olorun
Olorun
robertogs75
Olorun
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
460W - 416L
1,564 Elo+
Party 1
Team Averages
Level 119
1,561 SR
1,551 Elo+

VS

Team Averages
Level 129
1,584 SR
1,526 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Pinho-DM
Heimdallr
Level 155
God Stats
2W - 2L
1,657 SR
Queue Stats
19W - 17L
1,545 Elo+
Party 2
Sobek
Sobek
Tragikarc
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,574 Elo+
Party 3
Serqet
Serqet
bobego1
Serqet
Level 157
God Stats
3W - 5L
1,500 SR
Queue Stats
260W - 296L
1,508 Elo+
Party 3
Ra
Ra
ll-xDanZv-ll
Ra
Level 157
God Stats
2W - 0L
1,763 SR
Queue Stats
28W - 24L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,134
513
3,147
9,948
6,477
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
3
0 / 2 / 0
3,677
368
428
1,995
739
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 2 / 1
5,621
562
4,765
9,105
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
nate9999
Chaac
10
3 / 3 / 0
6,330
633
5,521
10,546
4,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
9
0 / 1 / 2
4,816
482
7,241
7,418
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 1 / 1
5,312
531
3,357
7,818
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Pinho-DM
Heimdallr
10
1 / 1 / 0
5,583
558
7,355
7,213
2,885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Tragikarc
Sobek
11
3 / 2 / 1
6,551
655
7,314
9,795
10,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
bobego1
Serqet
11
4 / 1 / 1
6,358
636
6,345
7,881
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 1 / 3
7,405
741
3,589
4,845
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
6
Kills
9
9
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
0
1
3
1.5
W
Heimdallr
Pinho-DM
Heimdallr
1
1
0
1
L
Anubis
0
2
0
0
W
Sobek
Tragikarc
Sobek
3
2
1
1.75
W
Serqet
bobego1
Serqet
4
1
1
4.5
L
3
2
1
1.75
W
1
1
3
2.5
L
Chaac
nate9999
Chaac
3
3
0
1
L
Olorun
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,102
Damage
27,960
39,012
Taken
37,552
18,238
Mitigated
22,436
9,903
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,357
1,625
444
2,997
7,818
3,850
667
4,869
2,949
21,744
6,668
L
3,147
195
1,282
2,649
9,948
6,477
0
1,391
8,383
12,060
0
W
Heimdallr
Pinho-DM
Heimdallr
7,355
3,375
0
3,336
7,213
2,885
498
3,577
3,636
0
41,362
L
Anubis
428
0
0
466
1,995
739
0
882
1,027
7,220
0
W
Sobek
Tragikarc
Sobek
7,314
816
0
3,852
9,795
10,825
0
0
9,795
30,246
2,340
W
Serqet
bobego1
Serqet
6,345
981
0
3,455
7,881
3,099
0
1,057
6,824
0
36,563
L
4,765
1,413
0
1,076
9,105
3,930
0
1,943
6,628
0
33,218
W
3,589
865
191
1,351
4,845
1,777
2,187
1,313
3,532
51,110
1,838
L
Chaac
nate9999
Chaac
5,521
1,097
0
2,240
10,546
4,763
0
5,392
3,978
0
37,194
L
Olorun
7,241
3,655
225
1,965
7,418
2,329
0
2,504
4,905
38,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,578
Gold Earned
31,209
221
Minions Killed
338
0
Camps Cleared
0
903,325
Distance Traveled
914,101
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,312
531
65
7
0
158,741
0
L
Ymir
5,134
513
15
2
0
227,275
1
W
Heimdallr
5,583
558
46
5
0
188,014
0
L
Anubis
3,677
368
16
2
0
43,659
0
W
Sobek
6,551
655
61
6
0
165,719
0
W
Serqet
6,358
636
61
6
0
223,719
1
L
Fenrir
5,621
562
59
6
0
221,490
0
W
Ra
7,405
741
105
11
0
177,908
0
L
Chaac
6,330
633
66
7
0
206,530
0
L
Olorun
4,816
482
65
7
0
204,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role