Player Matchup

Ymir
Ymir
 
Ymir
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Donco2
Thanatos
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 25L
1,714 Elo+
Party 2
Rama
Rama
Eduardofl35
Rama
Level 130
God Stats
8W - 6L
1,576 SR
Queue Stats
190W - 168L
1,489 Elo+
Solo
Discordia
Discordia
S1-Tier
Discordia
Level 133
God Stats
13W - 5L
1,710 SR
Queue Stats
132W - 131L
1,536 Elo+
Solo
Surtr
Surtr
АhPuch
Surtr
Level 231
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 7L
1,751 Elo+
Party 2
Team Averages
Level 160
1,557 SR
1,598 Elo+

VS

Team Averages
Level 131
1,418 SR
1,555 Elo+
Sol
Sol
DaddCrumb
Sol
Level 121
God Stats
0W - 3L
1,212 SR
Queue Stats
180W - 176L
1,542 Elo+
Party 1
Hel
Hel
DovaTheLiono
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 117L
1,573 Elo+
Solo
Terra
Terra
Jytari
Terra
Level 129
God Stats
1W - 2L
1,376 SR
Queue Stats
66W - 51L
1,495 Elo+
Solo
Pele
Pele
MisterPanquecito
Pele
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 84L
1,707 Elo+
Solo
Achilles
Achilles
xSejix
Achilles
Level 128
God Stats
0W - 5L
1,500 SR
Queue Stats
132W - 142L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 2 / 6
5,483
609
2,454
7,027
4,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Donco2
Thanatos
12
5 / 2 / 0
6,383
709
4,387
9,174
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 2 / 1
5,088
565
3,388
7,136
2,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
S1-Tier
Discordia
10
1 / 3 / 3
5,433
604
4,101
5,516
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
АhPuch
Surtr
10
3 / 1 / 3
5,990
666
9,937
9,591
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,296
700
5,262
6,299
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 4 / 3
5,459
607
4,489
7,839
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Jytari
Terra
7
0 / 2 / 1
4,201
467
3,032
7,061
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
6 / 3 / 1
5,602
622
5,880
9,116
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
xSejix
Achilles
8
0 / 2 / 4
4,630
514
3,912
9,335
8,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
12
Kills
10
10
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
6
2.5
L
3
1
0
3
W
Thanatos
Donco2
Thanatos
5
2
0
2.5
L
1
4
3
0.63
W
1
2
1
0.75
L
Terra
Jytari
Terra
0
2
1
0.25
L
6
3
1
2.17
W
Discordia
S1-Tier
Discordia
1
3
3
0.83
L
Achilles
xSejix
Achilles
0
2
4
1
W
Surtr
АhPuch
Surtr
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,267
Damage
22,575
38,444
Taken
39,650
18,452
Mitigated
21,097
16,153
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,454
796
0
2,100
7,027
4,919
0
2,931
4,050
14,608
0
L
5,262
3,119
0
3,341
6,299
2,182
1,212
631
5,668
49,236
1,763
W
Thanatos
Donco2
Thanatos
4,387
1,596
0
7,475
9,174
3,998
0
1,394
7,566
0
48,362
L
4,489
428
201
2,503
7,839
3,018
0
2,951
4,440
31,714
0
W
3,388
3,039
0
2,040
7,136
2,428
8
2,308
4,828
0
35,460
L
Terra
Jytari
Terra
3,032
353
2
1,766
7,061
3,954
0
874
5,700
15,367
344
L
5,880
1,271
0
3,620
9,116
3,211
0
1,248
7,630
0
31,797
W
Discordia
S1-Tier
Discordia
4,101
245
0
780
5,516
1,654
0
3,471
1,612
28,645
0
L
Achilles
xSejix
Achilles
3,912
1,201
0
2,763
9,335
8,732
0
590
8,483
0
17,706
W
Surtr
АhPuch
Surtr
9,937
5,459
0
3,758
9,591
5,453
0
1,695
7,652
596
43,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
26,188
270
Minions Killed
257
0
Camps Cleared
0
954,405
Distance Traveled
872,554
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,483
609
18
2
0
195,977
2
L
Sol
6,296
700
76
8
0
180,452
0
W
Thanatos
6,383
709
74
8
0
214,364
0
L
Hel
5,459
607
71
8
0
183,048
0
W
Rama
5,088
565
53
6
0
176,344
2
L
Terra
4,201
467
32
4
0
127,015
0
L
Pele
5,602
622
51
6
0
201,737
0
W
Discordia
5,433
604
64
7
0
186,673
0
L
Achilles
4,630
514
27
3
0
180,302
2
W
Surtr
5,990
666
61
7
0
181,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role