Player Matchup

Rama
Rama
FatalKiller00
Rama
Level 158
God Stats
6W - 2L
1,984 SR
Queue Stats
125W - 96L
1,640 Elo+
Party 1
Amaterasu
Amaterasu
Mercedes9mm 371
Amaterasu
Level 85
God Stats
8W - 11L
1,466 SR
Queue Stats
244W - 407L
1,472 Elo+
Solo
Nox
Nox
NekoSomi
Nox
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 38L
1,274 Elo+
Solo
Nut
Nut
RunnyHen816589
Nut
Level 133
God Stats
17W - 16L
1,636 SR
Queue Stats
95W - 68L
1,641 Elo+
Party 1
Arachne
Arachne
Victor13dvd
Arachne
Level 138
God Stats
47W - 23L
1,663 SR
Queue Stats
198W - 189L
1,510 Elo+
Solo
Team Averages
Level 132
1,650 SR
1,507 Elo+

VS

Team Averages
Level 155
1,651 SR
1,605 Elo+
Mercury
Mercury
Abutteredtoast
Mercury
Level 158
God Stats
9W - 4L
1,551 SR
Queue Stats
79W - 73L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
Calocu
Danzaburou
Level 158
God Stats
2W - 0L
1,850 SR
Queue Stats
74W - 74L
1,556 Elo+
Party 2
Xing Tian
Xing Tian
CumOniichan
Xing Tian
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 43L
1,646 Elo+
Party 2
Ra
Ra
Devenson1023
Ra
Level 149
God Stats
2W - 0L
1,686 SR
Queue Stats
25W - 17L
1,600 Elo+
Solo
Horus
Horus
Tingles CXII
Horus
Level 152
God Stats
1W - 3L
1,668 SR
Queue Stats
40W - 42L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,131
542
6,582
9,392
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Mercedes9mm 371
Amaterasu
13
0 / 1 / 0
7,511
501
7,396
13,627
9,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 1
7,225
482
3,541
8,379
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 2 / 2
7,068
471
6,199
9,857
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Victor13dvd
Arachne
15
3 / 0 / 0
7,975
532
6,913
12,129
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
8,035
536
3,711
11,068
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Danzaburou
Calocu
Danzaburou
14
1 / 1 / 3
8,487
566
7,099
10,870
5,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
CumOniichan
Xing Tian
13
3 / 1 / 4
7,990
533
6,604
12,199
10,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
3 / 0 / 1
8,829
589
5,047
8,034
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 0
7,753
517
8,184
13,760
13,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
9
9
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Danzaburou
Calocu
Danzaburou
1
1
3
2.5
W
Xing Tian
CumOniichan
Xing Tian
3
1
4
5
W
3
0
1
3.5
L
1
3
1
0.5
L
Amaterasu
Mercedes9mm 371
Amaterasu
0
1
0
0
L
0
3
1
0.17
L
0
2
2
0.5
W
1
0
0
1
L
Arachne
Victor13dvd
Arachne
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,631
Damage
30,645
53,384
Taken
55,931
26,333
Mitigated
38,659
14,259
Healing
17,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,711
664
0
575
11,068
5,588
0
458
10,518
0
85,551
W
Danzaburou
Calocu
Danzaburou
7,099
3,259
0
5,090
10,870
5,726
0
0
10,823
0
83,681
W
Xing Tian
CumOniichan
Xing Tian
6,604
576
0
2,695
12,199
10,635
0
1,457
10,560
23,845
2,168
W
5,047
176
875
4,013
8,034
3,703
0
1,080
6,634
81,357
0
L
6,582
5,433
0
2,551
9,392
3,477
560
2,230
7,162
0
75,090
L
Amaterasu
Mercedes9mm 371
Amaterasu
7,396
3,650
0
6,046
13,627
9,622
0
449
12,409
0
54,209
L
3,541
150
0
836
8,379
3,588
0
2,532
5,847
40,950
415
L
6,199
3,272
0
2,567
9,857
3,890
77
3,404
6,453
0
43,882
W
8,184
3,507
120
4,485
13,760
13,007
699
0
12,831
0
50,789
L
Arachne
Victor13dvd
Arachne
6,913
5,527
0
2,259
12,129
5,756
0
2,741
9,279
0
75,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,910
Gold Earned
41,094
493
Minions Killed
509
0
Camps Cleared
0
1,470,648
Distance Traveled
1,535,372
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,035
536
113
8
0
344,966
0
W
Danzaburou
8,487
566
139
9
0
274,259
2
W
Xing Tian
7,990
533
40
3
0
322,808
0
W
Ra
8,829
589
158
11
0
323,366
6
L
Rama
8,131
542
129
9
0
286,335
2
L
Amaterasu
7,511
501
86
6
0
265,500
5
L
Nox
7,225
482
98
7
0
286,441
4
L
Nut
7,068
471
70
5
0
296,969
0
W
Horus
7,753
517
59
4
0
269,973
0
L
Arachne
7,975
532
110
7
0
335,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role