Player Matchup

Achilles
Achilles
Alowean97
Achilles
Level 54
God Stats
3W - 7L
1,483 SR
Queue Stats
22W - 30L
1,178 Elo+
Party 2
Zeus
Zeus
NikollosB
Zeus
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,227 Elo+
Party 2
Ullr
Ullr
nonodj18
Ullr
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 25L
1,500 Elo+
Solo
Team Averages
Level 51
1,494 SR
1,302 Elo+

VS

Team Averages
Level 59
1,172 SR
1,249 Elo+
Yemoja
Yemoja
CIC 9
Yemoja
Level 89
God Stats
0W - 3L
1,069 SR
Queue Stats
0W - 3L
1,171 Elo+
Party 1
Kali
Kali
SashkiSiy2
Kali
Level 23
God Stats
0W - 3L
948 SR
Queue Stats
0W - 3L
1,171 Elo+
Party 1
Ra
Ra
battywhiff
Ra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alowean97
Achilles
14
4 / 0 / 2
8,783
798
8,662
10,331
11,253
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
12
2 / 1 / 2
8,129
739
8,061
6,056
2,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
13
1 / 1 / 5
8,360
760
7,596
7,264
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CIC 9
Yemoja
13
1 / 1 / 1
7,233
658
6,378
10,858
5,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 3 / 1
6,980
635
883
9,063
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 3 / 1
7,638
694
7,487
10,781
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
7
Kills
2
2
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alowean97
Achilles
4
0
2
5
L
Yemoja
CIC 9
Yemoja
1
1
1
1.5
W
Zeus
2
1
2
3
L
0
3
1
0.17
L
1
3
1
0.5
W
Ullr
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,319
Damage
14,748
23,651
Taken
30,702
16,592
Mitigated
13,748
4,140
Healing
5,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alowean97
Achilles
8,662
642
0
1,923
10,331
11,253
66
4,794
5,108
0
26,448
L
Yemoja
CIC 9
Yemoja
6,378
564
647
1,548
10,858
5,464
0
3,809
7,049
21,625
0
W
Zeus
8,061
873
0
909
6,056
2,304
837
4,217
1,744
38,723
0
L
883
444
0
564
9,063
3,933
0
2,234
6,829
0
15,075
L
7,487
193
463
2,522
10,781
4,351
0
2,079
8,702
34,075
577
W
Ullr
7,596
3,407
0
1,308
7,264
3,035
1,427
4,245
2,981
0
32,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,272
Gold Earned
21,851
130
Minions Killed
107
0
Camps Cleared
0
644,107
Distance Traveled
608,694
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,783
798
33
3
0
243,324
0
L
Yemoja
7,233
658
26
2
0
203,867
5
W
Zeus
8,129
739
47
4
0
196,578
0
L
Kali
6,980
635
30
3
0
194,353
0
L
Ra
7,638
694
51
5
0
210,474
0
W
Ullr
8,360
760
50
5
0
204,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role