Player Matchup

Ra
Ra
Bronze IV
 
Ra
Bronze IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze V
 
Ah Muzen Cab
Bronze V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver II
FallenAngel61
Guan Yu
Silver II
Level 138
God Stats
1W - 4L
1,299 SR
Queue Stats
166W - 170L
1,104 MMR
Solo
Maui
Maui
Silver III
Martinsito11
Maui
Silver III
Level 102
God Stats
0W - 2L
1,296 SR
Queue Stats
35W - 52L
1,072 MMR
Party 2
Lancelot
Lancelot
Silver III
gorzha89
Lancelot
Silver III
Level 106
God Stats
2W - 1L
1,856 SR
Queue Stats
35W - 52L
1,072 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,490 SR
1,250 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,573 SR
1,094 MMR
Achilles
Achilles
Silver III
GianY1995
Achilles
Silver III
Level 128
God Stats
4W - 3L
1,510 SR
Queue Stats
50W - 57L
1,068 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Jadevis
Nu Wa
Silver I
Level 159
God Stats
30W - 23L
1,642 SR
Queue Stats
76W - 89L
1,140 MMR
Party 1
Izanami
Izanami
Silver I
Shaffira
Izanami
Silver I
Level 110
God Stats
15W - 25L
1,468 SR
Queue Stats
138W - 147L
1,128 MMR
Solo
Sylvanus
Sylvanus
Silver I
Z3yac
Sylvanus
Silver I
Level 71
God Stats
14W - 20L
1,503 SR
Queue Stats
173W - 178L
1,084 MMR
Solo
Thanatos
Thanatos
Silver II
blueberryftw
Thanatos
Silver II
Level 148
God Stats
2W - 1L
1,742 SR
Queue Stats
67W - 71L
1,049 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 2 / 1
8,522
533
5,632
11,669
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 5 / 0
7,506
469
6,490
12,715
3,879
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
14
0 / 2 / 1
8,152
510
10,658
16,446
18,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 2
6,828
427
3,408
18,467
13,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
gorzha89
Lancelot
14
1 / 5 / 1
7,802
488
5,350
16,437
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangAphroditeBake KujiraSusano

VS

Bans
ThorAgniCernunnosHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GianY1995
Achilles
14
2 / 0 / 0
8,886
555
8,293
14,559
14,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Jadevis
Nu Wa
15
1 / 0 / 6
9,748
609
14,563
6,532
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Shaffira
Izanami
17
2 / 0 / 7
10,233
640
7,720
9,897
4,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Z3yac
Sylvanus
13
2 / 2 / 8
7,475
467
7,714
11,192
10,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
blueberryftw
Thanatos
17
10 / 1 / 4
10,229
639
14,033
13,396
7,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
17
17
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
1
0.75
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
0
0.2
L
Guan Yu
0
2
1
0.25
W
Achilles
GianY1995
Achilles
2
0
0
2
W
Nu Wa
Jadevis
Nu Wa
1
0
6
4
L
0
3
2
0.33
W
Izanami
Shaffira
Izanami
2
0
7
5.5
W
Sylvanus
Z3yac
Sylvanus
2
2
8
3
W
Thanatos
blueberryftw
Thanatos
10
1
4
12
L
Lancelot
gorzha89
Lancelot
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,538
Damage
52,323
75,734
Taken
55,576
47,067
Mitigated
38,727
23,993
Healing
25,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,632
785
2,146
5,387
11,669
4,246
0
5,505
5,505
95,664
0
L
Ah Muzen Cab
 
Ah Muzen Cab
6,490
2,569
0
2,958
12,715
3,879
0
2,121
10,532
0
54,055
L
Guan Yu
10,658
878
490
3,200
16,446
18,999
0
2,801
13,479
534
70,221
W
Achilles
GianY1995
Achilles
8,293
1,784
0
3,597
14,559
14,713
357
396
14,163
0
64,442
W
Nu Wa
Jadevis
Nu Wa
14,563
4,615
0
1,000
6,532
2,565
1,279
3,484
3,000
84,476
1,702
L
3,408
419
0
4,180
18,467
13,414
0
7,046
11,003
29,784
0
W
Izanami
Shaffira
Izanami
7,720
5,956
0
2,738
9,897
4,436
577
897
9,000
0
102,890
W
Sylvanus
Z3yac
Sylvanus
7,714
2,231
1,732
3,193
11,192
10,011
0
2,741
8,451
20,096
4,317
W
Thanatos
blueberryftw
Thanatos
14,033
5,402
0
13,381
13,396
7,002
0
1,966
11,430
0
100,841
L
Lancelot
gorzha89
Lancelot
5,350
1,177
0
5,632
16,437
6,529
0
2,691
13,531
0
81,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,810
Gold Earned
46,571
532
Minions Killed
605
0
Camps Cleared
0
1,613,715
Distance Traveled
1,648,117
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,522
533
161
10
0
332,195
2
L
Ah Muzen Cab
7,506
469
79
5
0
281,268
2
L
Guan Yu
8,152
510
107
7
0
342,368
0
W
Achilles
8,886
555
96
6
0
311,742
4
W
Nu Wa
9,748
609
163
10
0
307,003
0
L
Maui
6,828
427
60
4
0
305,893
0
W
Izanami
10,233
640
185
12
0
316,241
3
W
Sylvanus
7,475
467
35
2
0
310,011
3
W
Thanatos
10,229
639
126
8
0
403,120
0
L
Lancelot
7,802
488
125
8
0
351,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role