Player Matchup

Kuzenbo
Kuzenbo
Deakeг
Kuzenbo
Level 166
God Stats
1W - 0L
1,285 SR
Queue Stats
23W - 8L
1,752 Elo+
Party 1
Ah Puch
Ah Puch
GrimReaper3807
Ah Puch
Level 148
God Stats
1W - 0L
1,262 SR
Queue Stats
8W - 5L
1,546 Elo+
Party 1
Hercules
Hercules
Kolbjörn
Hercules
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,683 Elo+
Party 1
Hou Yi
Hou Yi
SteamPunkHazard
Hou Yi
Level 164
God Stats
1W - 0L
1,332 SR
Queue Stats
10W - 2L
1,901 Elo+
Party 1
Nu Wa
Nu Wa
Syahoran
Nu Wa
Level 159
God Stats
1W - 0L
1,827 SR
Queue Stats
8W - 6L
1,498 Elo+
Party 1
Team Averages
Level 157
1,441 SR
1,676 Elo+

VS

Team Averages
Level 138
1,552 SR
1,437 Elo+
Neith
Neith
Alsvak
Neith
Level 121
God Stats
1W - 1L
1,460 SR
Queue Stats
8W - 16L
1,253 Elo+
Solo
Kukulkan
Kukulkan
KelSunshine
Kukulkan
Level 294
God Stats
3W - 6L
1,524 SR
Queue Stats
10W - 17L
1,432 Elo+
Party 2
Sylvanus
Sylvanus
Luukaz
Sylvanus
Level 28
God Stats
2W - 2L
1,494 SR
Queue Stats
22W - 24L
1,566 Elo+
Solo
Hera
Hera
Pokemonlupo
Hera
Level 86
God Stats
0W - 1L
1,782 SR
Queue Stats
1W - 3L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
bloodhunterbr13
Sun Wukong
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Deakeг
Kuzenbo
16
1 / 0 / 10
10,056
838
8,726
12,133
16,381
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 0 / 9
9,712
809
9,393
7,936
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Kolbjörn
Hercules
16
5 / 2 / 5
9,601
800
10,312
14,359
11,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 1 / 7
9,937
828
11,103
8,361
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Syahoran
Nu Wa
16
3 / 3 / 4
9,667
806
8,028
9,175
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alsvak
Neith
14
0 / 3 / 4
8,216
685
6,115
9,570
3,749
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
KelSunshine
Kukulkan
16
1 / 3 / 4
9,615
801
8,447
9,295
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Luukaz
Sylvanus
15
3 / 3 / 3
9,615
801
7,616
18,054
13,754
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 2 / 1
7,706
642
4,014
5,757
2,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
bloodhunterbr13
Sun Wukong
16
2 / 3 / 1
8,975
748
12,063
15,253
15,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
14
Kills
6
6
Deaths
14
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Alsvak
Neith
0
3
4
0.67
W
Kuzenbo
Deakeг
Kuzenbo
1
0
10
6
W
2
0
9
6.5
L
Kukulkan
KelSunshine
Kukulkan
1
3
4
1
W
Hercules
Kolbjörn
Hercules
5
2
5
3.75
L
Sylvanus
Luukaz
Sylvanus
3
3
3
1.5
L
0
2
1
0.25
W
3
1
7
6.5
W
Nu Wa
Syahoran
Nu Wa
3
3
4
1.67
L
Sun Wukong
bloodhunterbr13
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,562
Damage
38,255
51,964
Taken
57,929
40,778
Mitigated
39,335
11,854
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alsvak
Neith
6,115
1,429
0
805
9,570
3,749
0
4,032
5,420
0
24,191
W
Kuzenbo
Deakeг
Kuzenbo
8,726
2,843
1,600
2,088
12,133
16,381
291
4,280
7,853
22,047
1,523
W
9,393
335
0
1,435
7,936
3,983
739
3,218
4,718
32,580
0
L
Kukulkan
KelSunshine
Kukulkan
8,447
29
0
250
9,295
3,886
0
4,618
4,431
49,626
0
W
Hercules
Kolbjörn
Hercules
10,312
1,790
0
4,700
14,359
11,908
396
6,513
7,846
0
19,559
L
Sylvanus
Luukaz
Sylvanus
7,616
917
2,653
4,353
18,054
13,754
0
8,410
9,427
13,037
0
L
4,014
574
0
250
5,757
2,324
0
2,588
3,119
10,842
0
W
11,103
3,919
0
1,340
8,361
4,294
1,871
3,159
5,202
0
38,037
W
Nu Wa
Syahoran
Nu Wa
8,028
2,980
0
691
9,175
4,212
1,819
3,728
5,447
36,129
199
L
Sun Wukong
bloodhunterbr13
Sun Wukong
12,063
1,186
0
1,866
15,253
15,622
0
6,154
8,880
1,728
32,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
44,127
248
Minions Killed
215
0
Camps Cleared
0
1,264,569
Distance Traveled
1,067,123
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,216
685
38
3
0
213,066
0
W
Kuzenbo
10,056
838
36
3
0
279,654
0
W
Ah Puch
9,712
809
73
6
0
261,793
3
L
Kukulkan
9,615
801
95
8
0
233,312
0
W
Hercules
9,601
800
15
1
0
271,141
1
L
Sylvanus
9,615
801
14
1
0
220,333
0
L
Hera
7,706
642
19
2
0
156,513
0
W
Hou Yi
9,937
828
68
6
0
234,385
0
W
Nu Wa
9,667
806
56
5
0
217,596
3
L
Sun Wukong
8,975
748
49
4
0
243,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role