Player Matchup

Chang'e
Chang'e
Annalaya
Chang'e
Level 83
God Stats
8W - 2L
1,917 SR
Queue Stats
15W - 9L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
SerikV
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
imaussiebtw
Cthulhu
Level 12
God Stats
16W - 12L
1,811 SR
Queue Stats
22W - 20L
1,556 Elo+
Party 1
Team Averages
Level 75
1,743 SR
1,567 Elo+

VS

Team Averages
Level 149
1,676 SR
1,495 Elo+
Charon
Charon
GrimSeether420
Charon
Level 170
God Stats
3W - 2L
1,446 SR
Queue Stats
82W - 81L
1,446 Elo+
Solo
Ra
Ra
WoolyJayster
Ra
Level 151
God Stats
8W - 5L
1,762 SR
Queue Stats
97W - 109L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gamethan
Ah Muzen Cab
Level 127
God Stats
5W - 2L
1,819 SR
Queue Stats
116W - 81L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Annalaya
Chang'e
13
1 / 3 / 2
7,467
679
4,019
9,031
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
SerikV
Hun Batz
13
2 / 5 / 2
7,948
723
9,767
11,714
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
imaussiebtw
Cthulhu
12
1 / 5 / 3
7,265
660
5,523
14,760
12,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
8,794
799
6,848
5,620
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 1 / 8
8,679
789
10,068
6,667
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
gamethan
Ah Muzen Cab
14
6 / 3 / 6
9,039
822
12,702
10,195
4,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
13
13
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Annalaya
Chang'e
1
3
2
0.67
W
4
0
9
8.5
L
Hun Batz
SerikV
Hun Batz
2
5
2
0.6
W
3
1
8
7
W
Ah Muzen Cab
gamethan
Ah Muzen Cab
6
3
6
3
L
Cthulhu
imaussiebtw
Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,309
Damage
29,618
35,505
Taken
22,482
21,948
Mitigated
12,353
7,926
Healing
3,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Annalaya
Chang'e
4,019
55
2,124
3,864
9,031
3,664
0
3,936
5,051
15,004
0
W
6,848
391
0
250
5,620
4,771
410
2,127
3,042
21,278
1,481
L
Hun Batz
SerikV
Hun Batz
9,767
1,758
0
500
11,714
5,794
0
6,250
5,257
0
35,035
W
10,068
540
1,582
2,099
6,667
3,073
566
2,429
3,862
36,520
290
W
Ah Muzen Cab
gamethan
Ah Muzen Cab
12,702
4,366
0
57
10,195
4,509
56
3,761
5,971
0
37,131
L
Cthulhu
imaussiebtw
Cthulhu
5,523
66
295
1,143
14,760
12,490
0
5,707
8,675
14,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,680
Gold Earned
26,512
119
Minions Killed
156
0
Camps Cleared
0
603,281
Distance Traveled
624,806
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,467
679
30
3
0
207,599
0
W
Charon
8,794
799
21
2
0
211,385
0
L
Hun Batz
7,948
723
59
5
0
208,104
0
W
Ra
8,679
789
78
7
0
217,090
4
W
Ah Muzen Cab
9,039
822
57
5
0
196,331
0
L
Cthulhu
7,265
660
30
3
0
187,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role