Player Matchup

Ymir
Ymir
CoolFunGuy1445
Ymir
Level 69
God Stats
4W - 2L
1,443 SR
Queue Stats
36W - 35L
1,389 Elo+
Solo
Artemis
Artemis
SK0RCHO
Artemis
Level 138
God Stats
7W - 4L
1,863 SR
Queue Stats
87W - 91L
1,509 Elo+
Solo
Surtr
Surtr
Shockwave8758
Surtr
Level 77
God Stats
23W - 11L
1,514 SR
Queue Stats
530W - 525L
1,470 Elo+
Solo
Bastet
Bastet
Sub-zero-dragon1
Bastet
Level 61
God Stats
15W - 5L
1,713 SR
Queue Stats
204W - 196L
1,434 Elo+
Solo
Merlin
Merlin
anfevera
Merlin
Level 118
God Stats
2W - 3L
1,185 SR
Queue Stats
104W - 104L
1,468 Elo+
Solo
Team Averages
Level 93
1,544 SR
1,454 Elo+

VS

Team Averages
Level 85
1,572 SR
1,458 Elo+
Anubis
Anubis
 
Anubis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
FrogMilker04
Cupid
Level 69
God Stats
31W - 30L
1,558 SR
Queue Stats
234W - 230L
1,478 Elo+
Solo
Horus
Horus
TeaKiller1767
Horus
Level 88
God Stats
17W - 7L
1,611 SR
Queue Stats
170W - 162L
1,456 Elo+
Solo
Chaac
Chaac
ramiinn
Chaac
Level 61
God Stats
18W - 34L
1,390 SR
Queue Stats
91W - 116L
1,412 Elo+
Solo
Fenrir
Fenrir
tucacaroto
Fenrir
Level 96
God Stats
5W - 7L
1,799 SR
Queue Stats
134W - 146L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 5
6,022
547
4,210
7,249
4,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
SK0RCHO
Artemis
10
2 / 1 / 5
5,765
524
6,720
4,707
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
6,395
581
6,804
8,772
5,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
6 / 0 / 4
7,478
680
4,959
8,415
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
anfevera
Merlin
13
3 / 0 / 1
7,326
666
5,062
2,750
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 3 / 0
5,514
501
930
7,744
3,486
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
1 / 2 / 0
4,965
451
4,693
6,727
2,331
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 1
5,170
470
2,716
10,963
6,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
ramiinn
Chaac
12
2 / 1 / 1
6,040
549
4,778
9,373
5,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
tucacaroto
Fenrir
11
1 / 3 / 2
5,701
518
3,662
10,063
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
4
4
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
W
1
0
5
3.5
L
1
2
0
0.5
W
Artemis
SK0RCHO
Artemis
2
1
5
4.5
W
1
3
0
0.33
W
6
0
4
8
L
0
4
1
0.13
W
Merlin
anfevera
Merlin
3
0
1
3.5
L
Chaac
ramiinn
Chaac
2
1
1
2.5
L
Fenrir
tucacaroto
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,755
Damage
16,779
31,893
Taken
44,870
15,144
Mitigated
23,266
11,274
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
930
43
0
2,592
7,744
3,486
0
3,606
3,554
42,752
1,079
W
4,210
1,078
0
1,943
7,249
4,509
252
0
7,249
19,795
0
L
4,693
2,114
174
2,318
6,727
2,331
87
1,408
5,319
0
32,405
W
Artemis
SK0RCHO
Artemis
6,720
2,234
0
320
4,707
1,337
648
0
4,707
0
31,254
W
6,804
2,390
0
2,567
8,772
5,237
18
0
8,772
831
44,006
W
4,959
1,031
0
5,704
8,415
3,197
0
231
8,184
0
57,307
L
2,716
1,787
1,254
2,498
10,963
6,732
0
2,833
8,124
0
19,639
W
Merlin
anfevera
Merlin
5,062
315
0
740
2,750
864
46
625
2,125
48,299
1,638
L
Chaac
ramiinn
Chaac
4,778
306
0
3,248
9,373
5,940
0
317
8,460
0
44,533
L
Fenrir
tucacaroto
Fenrir
3,662
1,192
0
1,863
10,063
4,777
0
561
9,373
0
44,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
27,390
324
Minions Killed
276
0
Camps Cleared
0
1,137,953
Distance Traveled
1,078,288
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,514
501
75
7
0
219,317
1
W
Ymir
6,022
547
15
1
0
213,536
0
L
Cupid
4,965
451
44
4
0
195,404
0
W
Artemis
5,765
524
43
4
0
214,070
1
W
Surtr
6,395
581
73
7
0
242,307
0
W
Bastet
7,478
680
100
9
0
256,272
0
L
Horus
5,170
470
27
2
0
220,919
0
W
Merlin
7,326
666
93
8
0
211,768
0
L
Chaac
6,040
549
66
6
0
219,969
3
L
Fenrir
5,701
518
64
6
0
222,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role