Player Matchup

Nu Wa
Nu Wa
Bronze III
AlucatBelmont
Nu Wa
Bronze III
Level 148
God Stats
1W - 0L
1,728 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 148
1,728 SR
1,500 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 69
1,325 SR
1,270 MMR
Janus
Janus
Bronze IV
Birchinial
Janus
Bronze IV
Level 69
God Stats
0W - 3L
1,325 SR
Queue Stats
0W - 8L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 0
13,259
1,020
8,926
10,724
4,907
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BakasuraUllrFreyaAwilixAnhur

VS

Bans
Chang'eThanatosThothChironZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
0 / 6 / 0
9,865
759
4,868
11,052
3,490
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
Janus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,926
Damage
4,868
10,724
Taken
11,052
4,907
Mitigated
3,490
4,518
Healing
1,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,926
2,964
0
4,518
10,724
4,907
1,823
5,329
5,395
64,000
4,232
L
Janus
4,868
49
0
1,626
11,052
3,490
0
9,300
1,752
55,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,259
Gold Earned
9,865
125
Minions Killed
88
5
Camps Cleared
5
225,441
Distance Traveled
251,736
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,259
1,020
125
10
5
225,441
1
L
Janus
9,865
759
88
7
5
251,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role