Player Matchup

Pele
Pele
Dark1L3g3nd1
Pele
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,449 Elo+
Party 1
Yemoja
Yemoja
Demon_Hunter2508
Yemoja
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,544 Elo+
Party 1
Awilix
Awilix
Loucker0620
Awilix
Level 88
God Stats
2W - 3L
1,817 SR
Queue Stats
253W - 241L
1,482 Elo+
Party 2
Surtr
Surtr
Pease0403
Surtr
Level 69
God Stats
1W - 6L
1,202 SR
Queue Stats
171W - 162L
1,459 Elo+
Party 2
Janus
Janus
我亦留此地
Janus
Level 127
God Stats
2W - 8L
1,318 SR
Queue Stats
287W - 278L
1,486 Elo+
Party 2
Team Averages
Level 93
1,467 SR
1,484 Elo+

VS

Team Averages
Level 105
1,500 SR
1,456 Elo+
Hel
Hel
 
Hel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
GHETHOWOLF
Nike
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,489 Elo+
Solo
Jing Wei
Jing Wei
M-Necris
Jing Wei
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 64L
1,493 Elo+
Solo
Charon
Charon
Rayuko93150
Charon
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,374 Elo+
Party 3
Cu Chulainn
Cu Chulainn
dyl93
Cu Chulainn
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
6,972
697
7,174
11,415
6,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 6
8,343
834
3,762
9,613
7,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Awilix
13
1 / 4 / 5
7,187
719
7,982
10,392
6,010
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Pease0403
Surtr
13
1 / 5 / 4
7,207
721
8,506
16,082
16,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 2
8,520
852
24,363
6,939
3,845
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 2 / 11
7,733
773
6,583
9,146
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 8
8,073
807
10,109
12,393
11,340
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
M-Necris
Jing Wei
15
3 / 1 / 10
8,564
856
8,571
8,866
3,829
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
14
2 / 1 / 11
8,341
834
10,949
19,799
12,538
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cu Chulainn
dyl93
Cu Chulainn
15
5 / 1 / 9
8,610
861
13,056
14,950
11,520
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
8
Kills
14
14
Deaths
8
21
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
11
3.25
L
1
2
4
1.5
L
2
1
6
5
W
3
3
8
2.33
L
Awilix
1
4
5
0.88
W
Jing Wei
M-Necris
Jing Wei
3
1
10
8
L
Surtr
Pease0403
Surtr
1
5
4
0.6
W
Charon
2
1
11
7.5
W
Cu Chulainn
dyl93
Cu Chulainn
5
1
9
9.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,787
Damage
49,268
54,441
Taken
65,154
39,930
Mitigated
43,565
17,302
Healing
33,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,583
424
12,154
4,762
9,146
4,338
570
4,375
4,771
15,738
0
L
7,174
1,644
634
1,875
11,415
6,303
0
3,157
8,164
0
12,780
L
3,762
1,296
6,935
1,804
9,613
7,375
0
3,215
6,258
8,879
0
W
10,109
503
335
372
12,393
11,340
189
5,301
7,092
312
18,335
L
Awilix
7,982
2,949
1,313
1,373
10,392
6,010
0
2,688
7,521
0
11,292
W
Jing Wei
M-Necris
Jing Wei
8,571
4,312
3,531
1,652
8,866
3,829
1,674
3,680
5,186
0
28,745
L
Surtr
Pease0403
Surtr
8,506
2,001
642
1,432
16,082
16,397
0
5,836
9,900
417
13,616
W
Charon
10,949
2,168
538
4,616
19,799
12,538
887
9,411
10,388
23,249
786
W
Cu Chulainn
dyl93
Cu Chulainn
13,056
2,308
720
4,925
14,950
11,520
0
5,661
9,289
752
20,116
L
24,363
2,508
822
472
6,939
3,845
0
2,570
4,222
46,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,229
Gold Earned
41,321
94
Minions Killed
166
0
Camps Cleared
0
793,445
Distance Traveled
942,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,733
773
31
3
0
190,180
0
L
Pele
6,972
697
17
2
0
142,915
0
L
Yemoja
8,343
834
10
1
0
121,521
0
W
Nike
8,073
807
10
1
0
191,738
0
L
Awilix
7,187
719
13
1
0
170,271
0
W
Jing Wei
8,564
856
54
5
0
211,319
0
L
Surtr
7,207
721
13
1
0
183,144
0
W
Charon
8,341
834
34
3
0
175,370
0
W
Cu Chulainn
8,610
861
37
4
0
174,248
0
L
Janus
8,520
852
41
4
0
175,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role