Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Gold IV
DalekGallifrey
Martichoras
Gold IV
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 179L
1,261 MMR
Solo
Chang'e
Chang'e
Gold V
dionolthof
Chang'e
Gold V
Level 158
God Stats
7W - 12L
1,500 SR
Queue Stats
483W - 518L
1,248 MMR
Solo
Bacchus
Bacchus
Gold IV
itsallme1234
Bacchus
Gold IV
Level 155
God Stats
4W - 8L
1,832 SR
Queue Stats
317W - 317L
1,247 MMR
Solo
Awilix
Awilix
Silver III
zaaheer
Awilix
Silver III
Level 128
God Stats
4W - 9L
1,158 SR
Queue Stats
104W - 112L
1,281 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,498 SR
1,308 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,520 SR
1,319 MMR
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver I
Durin23
Hachiman
Silver I
Level 131
God Stats
1W - 2L
1,496 SR
Queue Stats
14W - 21L
1,245 MMR
Solo
Cliodhna
Cliodhna
Silver II
Exonio_
Cliodhna
Silver II
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,356 MMR
Party 1
Janus
Janus
Gold V
LyNinja
Janus
Gold V
Level 104
God Stats
4W - 12L
1,602 SR
Queue Stats
32W - 40L
1,254 MMR
Solo
Surtr
Surtr
Silver II
YsachArti
Surtr
Silver II
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 137L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 3 / 7
10,617
590
13,409
18,189
18,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
DalekGallifrey
Martichoras
15
1 / 3 / 3
9,204
511
6,566
13,231
6,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
dionolthof
Chang'e
16
6 / 2 / 6
10,305
573
13,773
13,865
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
itsallme1234
Bacchus
14
3 / 0 / 6
8,463
470
8,076
12,890
14,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
zaaheer
Awilix
18
10 / 1 / 6
10,350
575
10,642
11,059
5,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
Ao KuangSusanoLoki

VS

Bans
ThothThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 3 / 3
7,728
429
7,124
17,036
20,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Durin23
Hachiman
16
0 / 2 / 2
8,865
493
6,366
10,322
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
Exonio_
Cliodhna
13
4 / 6 / 4
8,371
465
11,523
17,841
7,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
LyNinja
Janus
17
3 / 5 / 1
9,416
523
5,359
11,570
4,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
YsachArti
Surtr
14
2 / 7 / 2
8,854
492
11,714
21,451
24,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
23
Kills
9
9
Deaths
23
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
3
7
2.17
L
Kuzenbo
 
Kuzenbo
0
3
3
0.5
W
Martichoras
DalekGallifrey
Martichoras
1
3
3
0.83
L
Hachiman
Durin23
Hachiman
0
2
2
0.5
L
Cliodhna
Exonio_
Cliodhna
4
6
4
1
L
Janus
LyNinja
Janus
3
5
1
0.7
L
Surtr
YsachArti
Surtr
2
7
2
0.43
W
Chang'e
dionolthof
Chang'e
6
2
6
4.5
W
Bacchus
itsallme1234
Bacchus
3
0
6
6
W
Awilix
zaaheer
Awilix
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,466
Damage
42,086
69,234
Taken
78,220
50,941
Mitigated
61,186
22,020
Healing
18,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,409
3,506
0
7,309
18,189
18,525
328
906
15,914
0
90,598
L
Kuzenbo
 
Kuzenbo
7,124
2,520
0
2,959
17,036
20,325
0
6,809
9,839
35,873
632
W
Martichoras
DalekGallifrey
Martichoras
6,566
1,857
0
2,768
13,231
6,529
1,075
2,125
11,106
0
69,411
L
Hachiman
Durin23
Hachiman
6,366
3,656
0
3,481
10,322
3,981
634
1,950
8,372
0
82,237
L
Cliodhna
Exonio_
Cliodhna
11,523
1,562
0
6,483
17,841
7,131
350
4,735
12,741
0
57,285
L
Janus
LyNinja
Janus
5,359
258
0
518
11,570
4,761
0
4,345
6,871
78,826
0
L
Surtr
YsachArti
Surtr
11,714
4,171
0
5,002
21,451
24,988
0
2,390
18,862
2,276
57,512
W
Chang'e
dionolthof
Chang'e
13,773
540
2,331
6,351
13,865
5,590
0
5,380
8,128
76,782
0
W
Bacchus
itsallme1234
Bacchus
8,076
1,223
0
2,736
12,890
14,509
0
2,408
10,407
34,515
6,418
W
Awilix
zaaheer
Awilix
10,642
4,202
0
525
11,059
5,788
0
2,110
8,786
0
89,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,939
Gold Earned
43,234
584
Minions Killed
497
0
Camps Cleared
0
1,852,400
Distance Traveled
1,627,174
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,617
590
159
9
0
333,225
3
L
Kuzenbo
7,728
429
55
3
0
290,180
4
W
Martichoras
9,204
511
122
7
0
301,900
0
L
Hachiman
8,865
493
135
8
0
330,232
3
L
Cliodhna
8,371
465
79
4
0
359,119
2
L
Janus
9,416
523
129
7
0
346,739
0
L
Surtr
8,854
492
99
6
0
300,904
0
W
Chang'e
10,305
573
132
7
0
364,668
2
W
Bacchus
8,463
470
54
3
0
390,647
9
W
Awilix
10,350
575
117
7
0
461,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role