Player Matchup

Rama
Rama
Ashernixis
Rama
Level 129
God Stats
7W - 4L
1,602 SR
Queue Stats
197W - 203L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
OG Destined
Zhong Kui
Level 60
God Stats
5W - 7L
1,508 SR
Queue Stats
123W - 137L
1,369 Elo+
Solo
Horus
Horus
TeaKiller1767
Horus
Level 88
God Stats
17W - 7L
1,298 SR
Queue Stats
170W - 162L
1,439 Elo+
Solo
Anubis
Anubis
l_xalesi_tpc
Anubis
Level 86
God Stats
16W - 13L
1,480 SR
Queue Stats
67W - 69L
1,411 Elo+
Solo
Fenrir
Fenrir
lemenebaedee64
Fenrir
Level 84
God Stats
19W - 17L
1,489 SR
Queue Stats
226W - 213L
1,435 Elo+
Solo
Team Averages
Level 89
1,475 SR
1,426 Elo+

VS

Team Averages
Level 99
1,565 SR
1,474 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DarnitMan
Kumbhakarna
Level 78
God Stats
2W - 2L
1,791 SR
Queue Stats
7W - 8L
1,502 Elo+
Solo
Yemoja
Yemoja
Frenen16
Yemoja
Level 142
God Stats
21W - 19L
1,473 SR
Queue Stats
36W - 37L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
Shades1967
Danzaburou
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 28L
1,486 Elo+
Solo
Scylla
Scylla
Tin10Men
Scylla
Level 127
God Stats
21W - 12L
1,561 SR
Queue Stats
277W - 287L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 5
8,906
557
14,093
14,674
6,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
OG Destined
Zhong Kui
16
3 / 1 / 4
9,994
625
11,434
10,688
9,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 9
9,051
566
4,591
13,097
12,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
14
3 / 5 / 2
8,941
559
8,787
12,005
7,102
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 2 / 4
9,542
596
13,503
16,622
10,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
7 / 5 / 2
8,631
539
12,194
16,126
11,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
DarnitMan
Kumbhakarna
12
2 / 5 / 4
7,890
493
5,357
17,839
15,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
Frenen16
Yemoja
15
2 / 1 / 8
8,142
509
11,589
13,438
7,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Shades1967
Danzaburou
12
1 / 7 / 2
7,464
467
9,504
14,692
5,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Tin10Men
Scylla
7
0 / 3 / 2
5,722
358
3,998
6,627
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
21
Kills
12
12
Deaths
21
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
7
5
2
1.6
W
5
4
5
1.88
L
Kumbhakarna
DarnitMan
Kumbhakarna
2
5
4
0.8
L
Yemoja
Frenen16
Yemoja
2
1
8
6
W
Zhong Kui
OG Destined
Zhong Kui
3
1
4
5
L
Danzaburou
Shades1967
Danzaburou
1
7
2
0.29
W
3
0
9
7.5
L
Scylla
Tin10Men
Scylla
0
3
2
0.33
W
Anubis
3
5
2
0.8
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,408
Damage
42,642
67,086
Taken
68,722
45,700
Mitigated
40,881
23,984
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
12,194
1,539
0
1,755
16,126
11,086
0
5,587
10,539
34,755
0
W
14,093
11,333
0
3,585
14,674
6,372
2,553
5,282
9,392
0
68,977
L
Kumbhakarna
DarnitMan
Kumbhakarna
5,357
745
503
4,299
17,839
15,065
27
4,758
13,081
19,072
646
L
Yemoja
Frenen16
Yemoja
11,589
2,608
1,410
736
13,438
7,123
0
3,982
9,456
66,644
0
W
Zhong Kui
OG Destined
Zhong Kui
11,434
4,282
0
5,348
10,688
9,406
3,659
5,154
5,534
66,573
17,088
L
Danzaburou
Shades1967
Danzaburou
9,504
4,434
0
1,553
14,692
5,773
1,750
1,912
12,780
0
48,235
W
4,591
2,796
3,038
5,860
13,097
12,485
189
6,385
6,712
0
34,990
L
Scylla
Tin10Men
Scylla
3,998
830
0
250
6,627
1,834
0
2,506
4,121
15,546
0
W
Anubis
8,787
176
0
4,351
12,005
7,102
100
9,779
2,226
43,610
2,257
W
13,503
3,328
0
1,802
16,622
10,335
0
6,472
10,150
0
101,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,434
Gold Earned
37,849
500
Minions Killed
248
0
Camps Cleared
0
1,463,406
Distance Traveled
1,453,373
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,631
539
34
2
0
281,875
0
W
Rama
8,906
557
105
7
0
267,060
0
L
Kumbhakarna
7,890
493
19
1
0
331,760
2
L
Yemoja
8,142
509
103
6
0
353,003
4
W
Zhong Kui
9,994
625
142
9
0
204,745
6
L
Danzaburou
7,464
467
72
5
0
290,964
0
W
Horus
9,051
566
55
3
0
356,052
0
L
Scylla
5,722
358
20
1
0
195,771
0
W
Anubis
8,941
559
73
5
0
263,437
1
W
Fenrir
9,542
596
125
8
0
372,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role