Player Matchup

Medusa
Medusa
Axel-78955
Medusa
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,349 Elo+
Party 1
Cerberus
Cerberus
DockNukacola
Cerberus
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 58L
1,394 Elo+
Solo
Kukulkan
Kukulkan
SergeantSparkle
Kukulkan
Level 107
God Stats
22W - 22L
1,523 SR
Queue Stats
89W - 81L
1,512 Elo+
Solo
Chaac
Chaac
eskrodelta78
Chaac
Level 68
God Stats
2W - 3L
1,321 SR
Queue Stats
6W - 6L
1,349 Elo+
Party 1
Ymir
Ymir
icyboy971
Ymir
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,349 Elo+
Party 1
Team Averages
Level 63
1,469 SR
1,390 Elo+

VS

Team Averages
Level 111
1,569 SR
1,444 Elo+
Cthulhu
Cthulhu
DeeGZzz14
Cthulhu
Level 85
God Stats
3W - 2L
1,768 SR
Queue Stats
60W - 72L
1,407 Elo+
Party 2
Anhur
Anhur
EatNut
Anhur
Level 159
God Stats
7W - 1L
1,500 SR
Queue Stats
769W - 756L
1,489 Elo+
Solo
Amaterasu
Amaterasu
senka_94
Amaterasu
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 56L
1,450 Elo+
Party 2
Fafnir
Fafnir
tifamanlius
Fafnir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,360 Elo+
Solo
Fenrir
Fenrir
x-demon0-
Fenrir
Level 144
God Stats
66W - 63L
1,578 SR
Queue Stats
235W - 232L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Axel-78955
Medusa
8
2 / 0 / 1
4,509
451
3,750
4,379
1,402
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
DockNukacola
Cerberus
11
1 / 1 / 0
5,186
519
3,192
8,052
3,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
9
0 / 2 / 0
5,205
521
2,492
4,000
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 0 / 1
5,547
555
5,629
8,667
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
6
1 / 1 / 0
4,129
413
1,290
7,141
3,544
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeeGZzz14
Cthulhu
8
0 / 1 / 2
5,485
549
4,875
8,741
5,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
EatNut
Anhur
9
2 / 0 / 0
5,350
535
4,748
3,682
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Amaterasu
senka_94
Amaterasu
10
0 / 1 / 0
5,731
573
5,053
11,736
10,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
5
0 / 3 / 1
4,182
418
79
4,011
3,552
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
x-demon0-
Fenrir
10
2 / 0 / 0
5,645
565
4,299
8,573
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
4
4
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Axel-78955
Medusa
2
0
1
2.5
L
Cthulhu
DeeGZzz14
Cthulhu
0
1
2
1
W
Cerberus
DockNukacola
Cerberus
1
1
0
1
L
Anhur
EatNut
Anhur
2
0
0
2
W
Kukulkan
0
2
0
0
W
0
0
1
0.5
W
Ymir
1
1
0
1
L
Amaterasu
senka_94
Amaterasu
0
1
0
0
L
Fafnir
0
3
1
0.17
L
Fenrir
x-demon0-
Fenrir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,353
Damage
19,054
32,239
Taken
36,743
16,208
Mitigated
23,585
5,843
Healing
14,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Axel-78955
Medusa
3,750
1,416
0
750
4,379
1,402
0
2,182
2,197
0
23,625
L
Cthulhu
DeeGZzz14
Cthulhu
4,875
209
1,023
2,259
8,741
5,447
24
1,773
6,968
30,719
1,303
W
Cerberus
DockNukacola
Cerberus
3,192
719
0
1,817
8,052
3,953
0
159
7,893
41,524
1,298
L
Anhur
EatNut
Anhur
4,748
2,416
0
1,473
3,682
1,296
875
1,170
2,512
0
27,782
W
Kukulkan
2,492
159
0
0
4,000
1,329
0
104
3,896
34,546
731
W
5,629
1,450
0
2,632
8,667
5,980
0
0
8,667
0
39,935
W
Ymir
1,290
498
0
644
7,141
3,544
0
2,068
5,073
4,305
0
L
Amaterasu
senka_94
Amaterasu
5,053
1,854
0
4,817
11,736
10,070
0
1,342
10,394
0
40,776
L
Fafnir
79
79
0
58
4,011
3,552
97
209
3,802
2,828
0
L
Fenrir
x-demon0-
Fenrir
4,299
1,392
0
4,813
8,573
3,220
0
2,274
6,299
0
34,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,576
Gold Earned
26,393
259
Minions Killed
216
0
Camps Cleared
0
933,075
Distance Traveled
882,099
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,509
451
24
2
0
181,769
2
L
Cthulhu
5,485
549
41
4
0
199,494
0
W
Cerberus
5,186
519
108
11
0
214,354
0
L
Anhur
5,350
535
46
5
0
159,221
0
W
Kukulkan
5,205
521
50
5
0
188,619
3
W
Chaac
5,547
555
72
7
0
181,784
2
W
Ymir
4,129
413
5
1
0
166,549
0
L
Amaterasu
5,731
573
67
7
0
171,704
0
L
Fafnir
4,182
418
6
1
0
153,719
0
L
Fenrir
5,645
565
56
6
0
197,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role