Player Matchup

Cerberus
Cerberus
Anidleyouth
Cerberus
Level 125
God Stats
3W - 0L
1,742 SR
Queue Stats
18W - 15L
1,596 Elo+
Solo
Artemis
Artemis
Davidlix
Artemis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 10L
1,674 Elo+
Party 1
Kukulkan
Kukulkan
Jeopard
Kukulkan
Level 129
God Stats
6W - 4L
1,767 SR
Queue Stats
29W - 17L
1,599 Elo+
Solo
King Arthur
King Arthur
RambolRambol
King Arthur
Level 79
God Stats
4W - 3L
1,480 SR
Queue Stats
29W - 22L
1,620 Elo+
Solo
Odin
Odin
TurtleSniper
Odin
Level 50
God Stats
2W - 0L
1,724 SR
Queue Stats
20W - 2L
1,880 Elo+
Party 1
Team Averages
Level 85
1,642 SR
1,674 Elo+

VS

Team Averages
Level 156
1,561 SR
1,526 Elo+
Mulan
Mulan
Korshik322
Mulan
Level 147
God Stats
1W - 1L
1,769 SR
Queue Stats
3W - 4L
1,384 Elo+
Party 2
Achilles
Achilles
LoneStarr90
Achilles
Level 145
God Stats
1W - 1L
1,726 SR
Queue Stats
62W - 65L
1,493 Elo+
Solo
Nut
Nut
Mamashiba
Nut
Level 180
God Stats
6W - 7L
1,523 SR
Queue Stats
104W - 85L
1,546 Elo+
Party 2
Atlas
Atlas
PǿrtalGun
Atlas
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 94L
1,539 Elo+
Solo
Hera
Hera
Viriuss
Hera
Level 149
God Stats
0W - 1L
1,285 SR
Queue Stats
147W - 115L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anidleyouth
Cerberus
10
3 / 2 / 2
6,364
636
4,341
9,111
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
Davidlix
Artemis
10
1 / 0 / 3
5,991
599
7,863
6,086
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Jeopard
Kukulkan
13
1 / 0 / 3
6,704
670
2,814
3,742
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

King Arthur
RambolRambol
King Arthur
11
3 / 1 / 1
6,439
644
6,376
9,168
7,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
4 / 0 / 2
6,464
646
3,913
8,742
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
0 / 4 / 1
5,412
541
4,067
9,036
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Achilles
LoneStarr90
Achilles
9
2 / 1 / 0
5,208
521
1,374
7,601
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 2
4,692
469
5,338
9,778
3,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atlas
9
1 / 1 / 1
5,340
534
3,123
9,419
6,041
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
Viriuss
Hera
10
0 / 3 / 0
5,336
534
2,597
5,279
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
3
3
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Anidleyouth
Cerberus
3
2
2
2
W
Artemis
Davidlix
Artemis
1
0
3
2.5
W
Kukulkan
Jeopard
Kukulkan
1
0
3
2.5
L
Mulan
0
4
1
0.13
L
Achilles
LoneStarr90
Achilles
2
1
0
2
L
0
3
2
0.33
L
Atlas
1
1
1
1.5
W
King Arthur
RambolRambol
King Arthur
3
1
1
3.5
W
4
0
2
5
L
Hera
Viriuss
Hera
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,307
Damage
16,499
36,849
Taken
41,113
21,393
Mitigated
18,277
10,964
Healing
10,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Anidleyouth
Cerberus
4,341
359
0
2,491
9,111
6,062
0
1,529
7,582
17,338
0
W
Artemis
Davidlix
Artemis
7,863
3,098
0
2,832
6,086
2,284
0
1,329
4,757
0
46,433
W
Kukulkan
Jeopard
Kukulkan
2,814
191
0
500
3,742
1,567
0
327
3,415
51,168
1,272
L
Mulan
4,067
588
0
2,548
9,036
3,979
0
0
9,036
0
34,049
L
Achilles
LoneStarr90
Achilles
1,374
428
0
1,286
7,601
3,473
0
1,298
6,205
0
30,004
L
5,338
3,014
0
1,818
9,778
3,006
0
2,831
6,947
0
30,555
L
Atlas
3,123
983
1,101
3,028
9,419
6,041
0
730
8,689
23,781
0
W
King Arthur
RambolRambol
King Arthur
6,376
681
0
1,480
9,168
7,783
0
0
9,168
0
42,830
W
3,913
893
0
3,661
8,742
3,697
532
2,309
6,207
0
49,655
L
Hera
Viriuss
Hera
2,597
750
0
1,000
5,279
1,778
0
1,769
3,295
35,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
25,988
375
Minions Killed
272
0
Camps Cleared
0
1,105,095
Distance Traveled
965,066
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,364
636
34
3
0
230,802
0
W
Artemis
5,991
599
80
8
0
204,747
0
W
Kukulkan
6,704
670
103
10
0
201,721
1
L
Mulan
5,412
541
60
6
0
158,244
2
L
Achilles
5,208
521
55
6
0
235,676
0
L
Nut
4,692
469
47
5
0
188,269
0
L
Atlas
5,340
534
25
3
0
202,901
5
W
King Arthur
6,439
644
62
6
0
222,359
0
W
Odin
6,464
646
96
10
0
245,466
0
L
Hera
5,336
534
85
9
0
179,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role