Player Matchup

Odin
Odin
Gold V
 
Odin
Gold V
Level 321
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
CynicalCaracal11
Kuzenbo
Silver III
Level 157
God Stats
2W - 2L
1,766 SR
Queue Stats
80W - 80L
1,324 MMR
Solo
Tiamat
Tiamat
Platinum V
Gio Cassimani
Tiamat
Platinum V
Level 148
God Stats
9W - 10L
1,857 SR
Queue Stats
418W - 412L
1,798 MMR
Solo
Jing Wei
Jing Wei
Platinum V
KloutHound
Jing Wei
Platinum V
Level 142
God Stats
7W - 4L
1,606 SR
Queue Stats
66W - 56L
1,787 MMR
Solo
Nemesis
Nemesis
Gold V
What Is A Drone
Nemesis
Gold V
Level 176
God Stats
39W - 25L
1,590 SR
Queue Stats
285W - 296L
1,305 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 189
1,664 SR
1,543 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,643 SR
1,475 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
 
Ah Muzen Cab
Platinum IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Platinum III
Bοmb
Susano
Platinum III
Level 158
God Stats
33W - 30L
1,616 SR
Queue Stats
118W - 122L
1,776 MMR
Solo
Izanami
Izanami
Gold IV
Ellis-_-Dee-25
Izanami
Gold IV
Level 88
God Stats
4W - 1L
1,750 SR
Queue Stats
118W - 123L
1,205 MMR
Solo
Charon
Charon
Gold V
Handerterth
Charon
Gold V
Level 121
God Stats
2W - 0L
1,734 SR
Queue Stats
7W - 3L
1,643 MMR
Party 1
Vamana
Vamana
Gold IV
LazyPhantomKai
Vamana
Gold IV
Level 153
God Stats
5W - 3L
1,618 SR
Queue Stats
210W - 201L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 2 / 0
5,060
506
3,084
10,390
6,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
5,280
528
4,141
9,284
8,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 1
5,467
547
3,443
5,815
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
KloutHound
Jing Wei
11
0 / 2 / 0
5,594
559
3,339
8,150
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 0
5,323
532
5,308
9,168
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KukulkanLokiAwilix

VS

Bans
Bake KujiraThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 0 / 5
6,438
644
6,462
7,650
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Susano
Bοmb
Susano
12
2 / 2 / 2
5,998
600
3,543
8,829
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 2
6,541
654
6,246
5,899
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
11
1 / 0 / 6
5,828
583
7,117
6,166
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 1
6,898
690
6,561
7,806
6,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
10
10
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
0
0
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
5
4.5
W
Susano
Bοmb
Susano
2
2
2
1.5
L
0
2
0
0
W
2
0
2
3
L
0
2
1
0.25
W
Charon
1
0
6
4
L
Jing Wei
KloutHound
Jing Wei
0
2
0
0
W
3
0
1
3.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,315
Damage
29,929
42,807
Taken
36,350
24,681
Mitigated
19,211
13,020
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,084
536
0
2,836
10,390
6,881
0
2,580
7,292
491
15,900
W
Ah Muzen Cab
 
Ah Muzen Cab
6,462
3,488
0
1,215
7,650
2,936
0
2,629
4,961
0
54,776
W
Susano
Bοmb
Susano
3,543
1,126
0
1,451
8,829
3,906
0
757
8,072
0
48,259
L
4,141
1,414
0
2,296
9,284
8,765
0
642
7,979
28,078
0
W
6,246
3,747
0
1,733
5,899
2,233
1,628
60
5,839
0
59,635
L
3,443
572
0
1,749
5,815
2,946
0
1,129
4,537
36,086
551
W
Charon
7,117
1,632
0
1,433
6,166
3,638
217
572
5,536
23,443
1,899
L
Jing Wei
KloutHound
Jing Wei
3,339
3,207
0
3,637
8,150
2,730
0
1,327
6,517
0
52,133
W
6,561
2,826
0
2,327
7,806
6,498
0
2,702
4,666
0
46,900
L
5,308
2,594
0
2,502
9,168
3,359
0
64
9,097
0
42,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
31,703
343
Minions Killed
406
0
Camps Cleared
0
1,044,548
Distance Traveled
1,089,998
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,060
506
33
3
0
219,618
6
W
Ah Muzen Cab
6,438
644
110
11
0
232,968
0
W
Susano
5,998
600
66
7
0
248,114
0
L
Kuzenbo
5,280
528
53
5
0
183,927
1
W
Izanami
6,541
654
115
12
0
192,314
0
L
Tiamat
5,467
547
83
8
0
197,713
1
W
Charon
5,828
583
32
3
0
229,707
0
L
Jing Wei
5,594
559
99
10
0
199,616
0
W
Vamana
6,898
690
83
8
0
186,895
2
L
Nemesis
5,323
532
75
8
0
243,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role