Player Matchup

Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold IV
EscaperCze
Mercury
Gold IV
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
261W - 247L
1,486 MMR
Party 2
Bacchus
Bacchus
Bronze III
O321verlucky
Bacchus
Bronze III
Level 41
God Stats
8W - 5L
1,500 SR
Queue Stats
117W - 124L
1,492 MMR
Solo
Nu Wa
Nu Wa
Silver II
elvintlc
Nu Wa
Silver II
Level 49
God Stats
4W - 6L
1,309 SR
Queue Stats
86W - 93L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,462 SR
1,496 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,566 SR
1,501 MMR
Charon
Charon
Gold IV
 
Charon
Gold IV
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum V
Eryzetta
Fenrir
Platinum V
Level 161
God Stats
3W - 1L
1,500 SR
Queue Stats
90W - 75L
1,487 MMR
Solo
The Morrigan
The Morrigan
Gold I
JustARandomPro_
The Morrigan
Gold I
Level 106
God Stats
76W - 80L
1,610 SR
Queue Stats
324W - 330L
1,491 MMR
Solo
Anhur
Anhur
Gold III
Tomsy
Anhur
Gold III
Level 158
God Stats
24W - 20L
1,612 SR
Queue Stats
160W - 164L
1,470 MMR
Solo
Shiva
Shiva
Gold II
你咋还犟嘴呢
Shiva
Gold II
Level 106
God Stats
56W - 48L
1,608 SR
Queue Stats
129W - 128L
1,557 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 2 / 1
5,320
484
3,018
7,371
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
 
Neith
9
0 / 2 / 1
5,074
461
2,904
4,854
1,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
EscaperCze
Mercury
12
3 / 0 / 1
6,183
562
3,936
8,546
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
O321verlucky
Bacchus
8
0 / 1 / 0
4,951
450
1,072
5,125
3,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
elvintlc
Nu Wa
11
1 / 4 / 2
5,981
544
5,223
5,510
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiThorBake KujiraSusano

VS

Bans
Maman BrigitteErlang ShenLancelotThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 0 / 5
5,876
534
2,095
6,118
3,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Eryzetta
Fenrir
12
1 / 2 / 3
5,882
535
3,283
12,081
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
JustARandomPro_
The Morrigan
11
3 / 2 / 2
6,207
564
4,235
4,445
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Tomsy
Anhur
12
3 / 0 / 0
6,649
604
4,569
5,533
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 0
6,937
631
4,782
6,877
5,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
9
9
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
2
1
0.25
L
Neith
 
Neith
0
2
1
0.25
W
Charon
 
Charon
0
0
5
2.5
W
Fenrir
Eryzetta
Fenrir
1
2
3
1.25
L
Mercury
EscaperCze
Mercury
3
0
1
3.5
W
The Morrigan
JustARandomPro_
The Morrigan
3
2
2
2
L
Bacchus
O321verlucky
Bacchus
0
1
0
0
W
Anhur
Tomsy
Anhur
3
0
0
3
L
Nu Wa
elvintlc
Nu Wa
1
4
2
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,153
Damage
18,964
31,406
Taken
35,054
14,866
Mitigated
18,209
5,859
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,018
683
0
2,514
7,371
4,454
0
508
6,378
0
24,868
L
Neith
 
Neith
2,904
827
0
994
4,854
1,294
0
1,231
3,623
0
35,104
W
Charon
 
Charon
2,095
440
0
2,599
6,118
3,973
0
843
5,197
11,809
2,431
W
Fenrir
Eryzetta
Fenrir
3,283
1,152
0
5,436
12,081
5,428
0
1,442
10,453
0
50,945
L
Mercury
EscaperCze
Mercury
3,936
1,950
0
463
8,546
3,447
0
976
7,529
0
46,826
W
The Morrigan
JustARandomPro_
The Morrigan
4,235
719
0
625
4,445
1,677
0
1,820
2,269
44,954
2,376
L
Bacchus
O321verlucky
Bacchus
1,072
194
0
1,578
5,125
3,674
0
423
4,702
13,138
0
W
Anhur
Tomsy
Anhur
4,569
3,656
0
3,470
5,533
2,060
0
1,055
4,384
0
63,084
L
Nu Wa
elvintlc
Nu Wa
5,223
1,074
0
310
5,510
1,997
0
2,900
2,610
37,244
202
W
4,782
810
0
1,638
6,877
5,071
0
211
6,304
3,870
44,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,509
Gold Earned
31,551
292
Minions Killed
376
0
Camps Cleared
0
1,091,137
Distance Traveled
1,111,298
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,320
484
58
5
0
202,741
2
L
Neith
5,074
461
64
6
0
192,648
1
W
Charon
5,876
534
20
2
0
251,069
6
W
Fenrir
5,882
535
88
8
0
249,754
4
L
Mercury
6,183
562
77
7
0
282,482
1
W
The Morrigan
6,207
564
69
6
0
183,883
0
L
Bacchus
4,951
450
20
2
0
221,297
1
W
Anhur
6,649
604
109
10
0
195,652
2
L
Nu Wa
5,981
544
73
7
0
191,969
0
W
Shiva
6,937
631
90
8
0
230,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role