Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AfricaXVII
Ares
Level 126
God Stats
5W - 3L
1,488 SR
Queue Stats
278W - 301L
1,420 Elo+
Solo
Zeus
Zeus
Alhazrad
Zeus
Level 139
God Stats
1W - 2L
1,460 SR
Queue Stats
98W - 104L
1,627 Elo+
Solo
Guan Yu
Guan Yu
Okitaaaaaaan
Guan Yu
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
301W - 324L
1,478 Elo+
Solo
Rama
Rama
athenafairy
Rama
Level 157
God Stats
3W - 10L
1,174 SR
Queue Stats
541W - 610L
1,458 Elo+
Solo
Team Averages
Level 140
1,424 SR
1,497 Elo+

VS

Team Averages
Level 131
1,533 SR
1,398 Elo+
Zhong Kui
Zhong Kui
Death_to_whales
Zhong Kui
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 38L
1,381 Elo+
Solo
Ra
Ra
ReddReaper
Ra
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 125L
1,546 Elo+
Solo
Ah Puch
Ah Puch
Subtle Riot
Ah Puch
Level 182
God Stats
7W - 1L
1,880 SR
Queue Stats
383W - 410L
1,485 Elo+
Solo
Set
Set
TTV_Luis_1234
Set
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 94L
1,137 Elo+
Solo
Fafnir
Fafnir
spongebob duvel
Fafnir
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 53L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
0 / 1 / 2
4,435
887
622
1,926
1,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 3 / 3
5,076
1,015
3,012
7,107
7,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
10
0 / 3 / 5
5,245
1,049
7,323
4,589
1,841
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Okitaaaaaaan
Guan Yu
9
3 / 3 / 2
5,281
1,056
1,198
5,809
8,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 2 / 0
5,414
1,083
2,438
4,492
2,003
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Death_to_whales
Zhong Kui
11
5 / 1 / 6
6,719
1,344
5,107
5,612
5,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 10
6,155
1,231
4,231
4,409
2,260
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Subtle Riot
Ah Puch
11
2 / 0 / 9
6,276
1,255
7,684
2,295
1,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 7
6,186
1,237
2,224
3,856
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 7
6,113
1,223
2,451
5,764
7,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
5
Kills
12
12
Deaths
5
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
2
1
L
0
3
3
0.5
L
Zeus
0
3
5
0.83
W
Zhong Kui
Death_to_whales
Zhong Kui
5
1
6
8
L
Guan Yu
Okitaaaaaaan
Guan Yu
3
3
2
1.33
W
1
2
10
3
W
Ah Puch
Subtle Riot
Ah Puch
2
0
9
6.5
W
2
0
7
5.5
L
2
2
0
1
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,593
Damage
21,697
23,923
Taken
21,936
20,577
Mitigated
18,257
4,182
Healing
7,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
622
0
0
113
1,926
1,624
0
1,035
891
1,021
0
L
3,012
42
219
405
7,107
7,053
0
5,519
1,318
4,681
0
L
Zeus
7,323
677
160
705
4,589
1,841
0
3,707
796
11,940
260
W
Zhong Kui
Death_to_whales
Zhong Kui
5,107
480
100
991
5,612
5,451
1,382
2,895
2,717
8,919
0
L
Guan Yu
Okitaaaaaaan
Guan Yu
1,198
92
1,184
835
5,809
8,056
0
4,072
1,548
0
2,211
W
4,231
372
1,307
1,331
4,409
2,260
315
2,022
2,387
13,229
0
W
Ah Puch
Subtle Riot
Ah Puch
7,684
105
465
565
2,295
1,062
656
1,091
1,204
14,622
683
W
2,224
811
781
609
3,856
2,278
1,455
1,901
1,955
0
3,343
L
2,438
920
395
166
4,492
2,003
0
3,704
724
0
8,368
W
2,451
632
413
535
5,764
7,206
0
2,942
2,822
2,625
1,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,451
Gold Earned
31,449
34
Minions Killed
52
0
Camps Cleared
0
346,160
Distance Traveled
552,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
4,435
887
0
0
0
35,414
0
L
Ares
5,076
1,015
4
1
0
83,072
0
L
Zeus
5,245
1,049
16
3
0
69,266
0
W
Zhong Kui
6,719
1,344
9
2
0
109,148
0
L
Guan Yu
5,281
1,056
0
0
0
84,160
0
W
Ra
6,155
1,231
21
4
0
94,468
0
W
Ah Puch
6,276
1,255
13
3
0
120,098
0
W
Set
6,186
1,237
8
2
0
125,180
0
L
Rama
5,414
1,083
14
3
0
74,248
0
W
Fafnir
6,113
1,223
1
0
0
103,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role