Player Matchup

Arachne
Arachne
Alyair
Arachne
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 39L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
Mentalax
Danzaburou
Level 146
God Stats
7W - 7L
1,520 SR
Queue Stats
32W - 31L
1,516 Elo+
Solo
Kumbhakarna
Kumbhakarna
belette_folle1
Kumbhakarna
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 55L
1,405 Elo+
Party 1
Ix Chel
Ix Chel
gess26
Ix Chel
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 65L
1,286 Elo+
Party 1
Chaac
Chaac
temp-290416
Chaac
Level 106
God Stats
2W - 1L
1,358 SR
Queue Stats
19W - 29L
1,388 Elo+
Solo
Team Averages
Level 94
1,476 SR
1,402 Elo+

VS

Team Averages
Level 99
1,420 SR
1,521 Elo+
Ullr
Ullr
 
Ullr
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CarlWheeser
Anubis
Level 99
God Stats
4W - 4L
1,097 SR
Queue Stats
17W - 16L
1,817 Elo+
Solo
Bellona
Bellona
Nightpanther
Bellona
Level 49
God Stats
7W - 14L
1,455 SR
Queue Stats
106W - 124L
1,478 Elo+
Solo
Fenrir
Fenrir
llollo2004
Fenrir
Level 43
God Stats
4W - 6L
1,546 SR
Queue Stats
51W - 60L
1,455 Elo+
Solo
Khepri
Khepri
ЯВасПобедю
Khepri
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 31L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alyair
Arachne
6
1 / 1 / 2
3,521
704
1,920
4,766
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Mentalax
Danzaburou
7
2 / 0 / 0
4,143
829
1,617
2,654
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
belette_folle1
Kumbhakarna
6
0 / 0 / 2
4,054
811
922
3,538
1,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
gess26
Ix Chel
7
0 / 0 / 1
3,727
745
2,107
1,263
348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 0 / 1
4,251
850
3,980
3,789
2,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
6
1 / 1 / 0
3,459
692
2,100
4,289
1,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
0 / 0 / 0
3,639
728
1,784
2,615
1,105
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
Nightpanther
Bellona
6
0 / 1 / 0
3,569
714
1,898
5,105
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
llollo2004
Fenrir
6
0 / 2 / 0
3,302
660
1,792
5,527
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
1,099
220
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
4
Kills
1
1
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
1
0
1
W
Arachne
Alyair
Arachne
1
1
2
2
L
Anubis
0
0
0
0
W
Danzaburou
Mentalax
Danzaburou
2
0
0
2
L
Bellona
Nightpanther
Bellona
0
1
0
0
W
Kumbhakarna
belette_folle1
Kumbhakarna
0
0
2
1
W
Ix Chel
gess26
Ix Chel
0
0
1
0.5
L
Fenrir
llollo2004
Fenrir
0
2
0
0
W
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,546
Damage
7,574
16,010
Taken
17,536
7,044
Mitigated
8,833
6,281
Healing
4,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,100
513
0
1,202
4,289
1,343
0
636
3,653
0
13,774
W
Arachne
Alyair
Arachne
1,920
1,372
0
1,059
4,766
1,512
0
1,281
3,485
0
12,749
L
Anubis
1,784
382
0
1,411
2,615
1,105
0
874
1,741
22,860
0
W
Danzaburou
Mentalax
Danzaburou
1,617
590
0
1,226
2,654
869
0
0
2,654
0
22,316
L
Bellona
Nightpanther
Bellona
1,898
510
0
1,425
5,105
4,068
0
0
4,739
0
18,851
W
Kumbhakarna
belette_folle1
Kumbhakarna
922
87
0
1,488
3,538
1,573
0
94
3,444
8,273
1,984
W
Ix Chel
gess26
Ix Chel
2,107
274
526
398
1,263
348
0
409
854
20,569
1,392
L
Fenrir
llollo2004
Fenrir
1,792
620
0
949
5,527
2,317
0
1,476
4,051
0
16,947
W
3,980
837
0
1,584
3,789
2,742
0
0
3,789
0
25,013
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,696
Gold Earned
15,068
167
Minions Killed
136
0
Camps Cleared
0
614,457
Distance Traveled
440,343
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,459
692
18
4
0
108,965
0
W
Arachne
3,521
704
26
5
0
124,571
0
L
Anubis
3,639
728
45
9
0
119,144
0
W
Danzaburou
4,143
829
40
8
0
115,995
0
L
Bellona
3,569
714
37
7
0
91,533
0
W
Kumbhakarna
4,054
811
13
3
0
134,942
2
W
Ix Chel
3,727
745
44
9
0
116,122
2
L
Fenrir
3,302
660
36
7
0
120,701
2
W
Chaac
4,251
850
44
9
0
122,827
0
L
Khepri
1,099
220
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role